Santorini: Second Edition (Library)
Santorini: Second Edition (Library) $0.00
This entry is for the retail edition that has 32 gods and 4 mode cards, as compared to the Santorini: Pantheon Edition with 100 gods and 12 mode cards. Changes from the first edition include: upgraded buildings and hero figures. God cards have been revised and rebalanced.
Scattergories (Library)
Scattergories (Library) $0.00
In "The Game of Scattergories," published in 1988 by Milton Bradley, each player fills out a category list with answers that begin with the same letter. If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun. Scattergories is a commercial version of an old parlour game known as Categories or Guggenheim.
Scooby-Doo: Escape from the Haunted Mansion (Library)
Scooby-Doo: Escape from the Haunted... $0.00
In Scooby-Doo: Escape from the Haunted Mansion, players take on the roles of the teen sleuths and their courageous canine pal to solve a mystery! Work together to decode clues and find your way out of the haunted mansion in this co-operative "Coded Chronicles" game. Can you solve the mystery of Lady Fairmont's ghost with the help of Mystery, Inc.? In more detail, more than fifty clues are hidden in the pieces and interactive game board to help you discover what happened in Lady Fairmont's haunted mansion! Players share five narrative booklets to be read as everyone works together to fill in the story's missing details. Different parts are kept in secret envelopes to be opened as the crew unlocks the answers.
Scout
Scout $55.00
Scrawl (Library)
Scrawl (Library) $0.00
Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins.
Secret Hitler (Library)
Secret Hitler (Library) $0.00
Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority. At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is. Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war. The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.
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Secret Lair - Fallout - Beyond Vault 33
Secret Lair - Fallout -... $120.00
Vault life was supposed to be simple—clean floors, clear rules, and not a hint of radiation. But the surface had other plans. For the first time, the survivors from Prime Video’s Fallout series make their debut with new-to-Magic designs. Lucy MacLean brings her optimism to the battlefield with The Golden Rule, a once-per-turn ability that lets you trade token favors for card draw. The Ghoul feeds on death itself, stacking up Rad counters to mill or wipe out opponents—or, if you’re feeling bold, take that radiation yourself for extra resources. And Maximus, ever the true believer, turns scrap into strength, fueling up on Energy as he powers up his own T-60 Power Armor. Even in the Wasteland, hope’s a hard thing to kill—and now, it’s armed and ready to play. ©/™ 2026 ZeniMax © 2026 Amazon Content Services LLC Contents: 1x Lucy MacLean, Positively Armed 1x The Ghoul, Gunslinger 1x Maximus, Knight Apparent 1x Pre-War Formalwear 1x Spirit Mantle 1x T-45 Power Armor as “T-60 Power Armor”
Sequence (Library)
Sequence (Library) $0.00
Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally. The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections.
Shadowrun: Sixth World (6th Edition) (Library)
Shadowrun: Sixth World (6th Edition)... $0.00
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords. But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel. Stand up, join them, and dare to risk it all!
Shardhunters (Library)
Shardhunters (Library) $0.00
The Shardhunters card game is set in the world of Unseen Domains, a gloomy version of the 17th century Europe, where people infected by a witchplague return as zombies after their death.In this new world order, the rare and highly valued blood crystals are sought-after by fearless adventurers called Shardhunters, whose bold search for the crystals in the wilderness cannot even be hindered byzombies, werewolves nor bandits. The players can hire adventurers from the tavern deck with the help of blood crystals. Every heroes unique skill, or their combination of, helps to gather further crystals.The battles between heroes and creatures are rapid but almost unrepeatable, where besides luck the key to success lies in good tactics and knowing you opponent.During the encounters everyone receives cards from the monster deck, which have only two attributes that need to be studied: a value and a colour.During the battle rounds, which account as quests for the heroes, everyone plays these monsters simultaneously, which means nonstop action and no idleness.The game ends when a player is in possession of seven adventurers and then plays a successful quest . Gather crystals, organize your strongest heroes and gain victory over the opponents team.
Shelfie Stacker (Library)
Shelfie Stacker (Library) $0.00
So you’ve picked up a new game, eh? Or did you finally get your eager hands on that expansion you’ve been waiting on for the past year? Well now the real game begins — how on Earth will you fit it into your alphabetized, colour coordinated and divinely crafted new board game shelf? Well, what does it really matter? It’s probably going to just sit there in shrink for the next six months anyway — sorry, too real? Let’s just move on then... In Shelfie Stacker, players compete to accumulate the most illustrious board game collection, by carefully filling their shelf with their most recent purchases. The game is played over the course of 7 rounds. Each round, groups of 3 dice are randomly rolled and placed into piles. These dice represent groups of board games. From their hand of 8 action cards, players must select 1 card to play facedown. These cards will not only determine turn order, but also provide a one-time ability to help players better stack their shelf. There are specific rules around how dice can be placed into players' shelves, so careful planning is required. At the end of 7 rounds, the player with the best shelfie wins!
Sheriff of Nottingham (Library)
Sheriff of Nottingham (Library) $0.00
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.
Sherlock Holmes Consulting Detective: Carlton House & Queen's Park (Library)
Sherlock Holmes Consulting Detective: Carlton... $0.00
Welcome to the Carlton House. Enjoy the luxury and solve the murders! How about a stroll in beautiful Queen's Park? Beware dogs and the occasional crime scene… Return to the streets of Victorian London, but also venture into brand new locations in the latest installment in the Sherlock Holmes Consulting Detective line: Carlton House & Queen's Park! Like the previously released The Thames Murders and Other Cases, Carlton House & Queen's Park introduces ten exciting cases, each one drawing players deep into the world of Sherlock Holmes. Among these cases includes two classic, long out-of-print expansions which are now revised and updated. Whether you're playing solo or with up to eight possible players, you need your wits about you to solve the cases and beat Holmes himself!