Sherlock Holmes Consulting Detective: The Baker Street Irregulars (Library)
Sherlock Holmes Consulting Detective: The... $0.00
In 1880, Sherlock Holmes appointed a group of street children as The Baker Street Irregulars, his unofficial "police force". This is their story, and the story of a particular year that thrusts the Irregulars and the master detective into a series of challenging and dangerous events... Sherlock Holmes Consulting Detective is a cooperative game where the players try to solve mysterious cases by walking the foggy London streets in search of clues. Unravel the thread of intrigue, answer a series of questions, and compare your detective skills to those of the master sleuth himself, Sherlock Holmes. The Baker Street Irregulars is a standalone game containing ten cases, including introductory cases that are perfect for new players, while also offering novel mechanisms and surprises to give seasoned investigators something different.
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases (Library)
Sherlock Holmes Consulting Detective: The... $0.00
Have you ever had the desire to walk the streets of Victorian London with Sherlock Holmes in search of Professor Moriarty? To search the docks for the giant rat of Sumatra? To walk up Baker Street as the fog is rolling in and hear Holmes cry out, "Come, Watson, come! The game is afoot!"? Now you can! You can enter the opium den beneath the Bar of Gold, but beware, that may be Colonel Sebastian Moran lurking around the corner. You can capture the mystery and excitement of Holmes' London in this challenging and informative game. You, the player, will match your deductive abilities against your opponents and the master sleuth himself, Sherlock Holmes. In Sherlock Holmes Consulting Detective, you are presented with a mystery to solve, and it is then up to you to trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues, and put together the facts to reach a solution. Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities. This is not a board game: No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era.
SHŌBU (Library)
SHŌBU (Library) $0.00
SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player, in two colors, with a rope dividing the play area in half. Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win. SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.
Sidibaba (Library)
Sidibaba (Library) $0.00
In Sidibaba, players take on the role of Sidibaba and his friends who are searching for hidden treasure in a cave. One of the players (the moderator and also the Leader of the thieves) has a map of the maze and helps guide the other players by providing visions (using tiles) of what lies in front of Sidibaba and his friends, such as a corridor with branching tunnels. After discussion amongst themselves, the other players must decide which way to take, and which of their special powers to use to move along the track; if they cannot agree, then they must vote. Unfortunately for the Sidibaba and his friends, the Leader of the thieves (the game moderator) knows that Sidibaba and his friends are in his cave and are after his treasure. Sidibaba and his friends win if they manage to get the treasure and get out of the cave before their oil lamps go out. The leader of the thieves wins if Sidibaba and his friends don't get out of the caves in time, or when he manages to catch Sidibaba and his friends when they don't have a spare oil lamp left. As a result, each camp has its own objectives and its own mode of operation. Sidibaba is a real-time game in which players have a limited amount of time to negotiate or else they'll watch their torches go out one by one, eventually leaving them lost in the dark. Sidibaba was originally designed as Theseus, with the players trying to outwit the Minotaur in its maze.
Similo (Library)
Similo (Library) $0.00
Similo is a co-operative deduction game, and each version of the game — e.g., Fables, History, Myths — comes with a deck of thirty cards, beautifully illustrated by Naïade, showing the portrait and the name of a series of characters with a common theme. Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues, stating whether they are similar to or different from the secret character. After each turn, the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose! You can play with one of the Similo sets on its own, using the cards from, say, Fables both for the characters being laid out and for the clues being given to the guessers, or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!
Simon Air (Library)
Simon Air (Library) $0.00
The Simon Air game is a modern twist on the popular Simon game, the classic fast-action game where players need to watch, remember, and repeat patterns. Touch-free technology is introduced in this edition. The Simon Air game unit recognizes when a player follows the color sequence by sensing their motions! A fun table-top game, the Simon Air game features modes for both solo and 2-player play. So swoop, swerve, and hover to repeat the colors and follow the moves to win!
Sketchagrams (Library)
Sketchagrams (Library) $0.00
Bring big laughs to game night with Sketchagrams, the hilarious hashtag drawing game from the makers of Pictionary. Create the perfect social media-inspired picture to accompany odd pairs of hilarious captions and hashtags! Pull one caption card and two hashtag cards, then you have forty-five seconds to draw a picture inspired by the combination. When the time is up, each player votes on which illustration they find the most outrageously funny and grant the artist a LIKE token. You don't have to be a pro artist to steal the round -- in fact, the less practiced illustrators often end up with the funniest result! The player with the most LIKE tokens after four rounds is the winner.
Skull (Library)
Skull (Library) $0.00
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that they can turn a number of cards face up and get only roses. Other players can then overbid them, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with their own. If they show only roses, they win; if they reveal a skull, they lose, placing one of their cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players.
Sky Team (Library)
Sky Team (Library) $0.00
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!
Slingz
Slingz $34.00
Sling your letters and say your words to be the first to play all your cards! 2-7 Players  |  15 Mins  |  Ages 10+ Features: Real-Time, Speed Matching Theme: Party Game, Real-time, Word Game Description: Wild times guaranteed! Deal 5 letters to each player and reveal a theme. All players rush to find words that fit the theme and begin with one of their letters. They sling their card saying the word and look for more until 3 words are found. Then a new theme is revealed. The first to put down their 5 letters wins the round! This game encourages good humor, quick fire responses and fast action! Contents: 280 Cards Illustrated Rules
Slingz - Spicy Version
Slingz - Spicy Version $34.00
Sling your letters and say your words to be the first to play all your cards! 2-7 Players  |  15 Mins  |  Ages 10+ Features: Real-Time, Speed Matching Theme: Party Game, Real-time, Word Game Description: Wild times guaranteed! Deal 5 letters to each player and reveal a theme. All players rush to find words that fit the theme and begin with one of their letters. They sling their card saying the word and look for more until 3 words are found. Then a new theme is revealed. The first to put down their 5 letters wins the round! This game encourages good humor, quick fire responses and fast action! Contents: 280 Cards Illustrated Rules
Small World (Library)
Small World (Library) $0.00
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side. At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Small World of Warcraft (Library)
Small World of Warcraft (Library) $0.00
In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody. Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth. In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game. At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.
Small World Underground (Library)
Small World Underground (Library) $0.00
"This world's not big enough for all of us, so it's time you step aside to make room for me." That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play. Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins. Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.
Smart Ass (Library)
Smart Ass (Library) $0.00
Smart Ass the board game is the ultimate fun trivia game for 2 to 12 players, where everybody plays every turn, the game doesn't labor on for hours, and even if you are a "Dumb Ass", you can win! Smart Ass is an all play game. With every question asked, every player can yell out the answer at any time and as soon as they think they know the answer. There are four question categories: Who am I? Where am I? What am I? and Hard Ass! The 500 questions are formulated into lots of clues. The clues get easy as the question is being read out, but don't wait too long to answer, as the first person to yell out the right answer, wins the round and moves closer to the Smart Ass. If you yell out the wrong answer, then you are out of that round and have to wait 'till the next question is asked. Beware of the "Dumb Ass" and "Kick Ass" squares, as penalty awaits! The first person to land on the donkey's butt is declared the "Smart Ass". Smart Ass was created by Rob Elliott, the long time host of Australian Channel Seven's "Wheel of Fortune". So come and enjoy the real Aussie flavor of this inclusive and fun, but still competitive game