Riftbound: The League of Legends Trading Card Game Trial decks (Library)
Riftbound: The League of Legends... $0.00
Origins, the debut set of Riftbound: League of Legends TCG, brings Champions to the battlefield like never before. Powering up your deck with 14-card booster packs that pull from a pool of nearly 300 cards, this set features a wide variety of art from legendary League of Legends artists. Will you pull an epic game-changer, a stunning alternate art card, or a pack loaded with power?
Rising 5: Runes of Asteros (Library)
Rising 5: Runes of Asteros... $0.00
Find the lost runes and save the planet Asteros! A long, long time ago, the ancient King of Asteros confined the brutal monsters in the Rune Gate and sealed it with four divine runes. But five days ago, a mysterious evil power opened the gate and changed the code. Asteros is haunted by fear and disasters again! The wise leader ORAKL asked the Council of United Planets and they sent four famous agents: EKHO, HAL, ELLI and NOVA. ORAKL the wise and the four brave agents begin to fight against the evil powers to save Asteros. They must find the Code to reset the Gate and confine the monsters again. People call them "Rising 5", hoping they will be able to restore peace on the planet. Rising 5: Runes of Asteros is a co-operative deduction and adventure game with a mobile phone application or a game master. Players must find the answer Code with the four Runes in the right arrangement before the evil power devours the planet. Players can explore the planet to collect energy or clues and to fight against evil monsters. When players try to unlock the code, the App or the game master will give signs that lead to right code. If players successfully find the code, they win; if the Darkness Level reaches the Red Moon because of the evil monsters or if the Character card deck is exhausted, the players lose the game.
Risk (Library)
Risk (Library) $0.00
Possibly the most popular, mass market war game. The goal is conquest of the world. Each player's turn consists of:- gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards.- Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card.- Moving a group of armies to another adjacent territory.
Rivals for Catan (Library)
Rivals for Catan (Library) $0.00
The Rivals for Catan is a reimplementation of Catan Card Game. The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game. An English edition was released in the fourth quarter of 2010. The designer of the game, Klaus Teuber, has stated that he completely reworked many of the original card game's mechanics to make it easier for newcomers to play the game. Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. The basic mode of play is similar to the original Catan Card Game, where players expand their provinces by building settlements connected by roads. Players may also build expansions in their settlements that aid them in various ways, or upgrade their settlements to cities to allow more expansions to be built. They build these additions by using resources that they accumulate each turn, which are determined by the roll of a die. Cards are drawn on each turn to replenish the players' hands. The players may also use action cards that directly affect either their own province or their opponent's province. The Rivals for Catan features a reduced pool of cards, without the more aggressive style of action cards found in the original Catan Card Game. Therefore, all action cards will be able to be used from the beginning of the game unlike in the original card game. Ways to Play:The Introductory Game focuses on the basics of the card game, featuring gameplay that is more appropriate for newcomers. This game is played to 7 victory points and includes 36 Expansion Cards in four stacks. This play style should take beginner players 25 to 30 minutes to play. Three Theme Games add more rules, expansions, and aggressive cards. These Theme Games may be played individually or combined to play a variant called "The Duel of the Princes." Each Theme Game adds 24 Expansion and Event Cards to the cards from the Introductory Game, which are placed in two stacks separately from the cards from the Introductory Game. When playing a Theme Game, playtime should be around 45 to 60 minutes. As with the original Catan Card Game, players can also play the Tournament Game, in which each player chooses specific cards to build their deck ahead of time from which they draw from during the game. Theme:The theme of The Rivals for Catan is no longer restricted only to the feudal era of the Middle Ages like the original Catan Card Game. The Introductory Game portrays the very early years of the world of Catan, while each Theme Game takes place in progressively later eras. These eras are known as "The Era of Gold," "The Era of Turmoil," and "The Era of Progress." Belongs to the Catan Series.
Robinson Crusoe: Adventures on the Cursed Island (Library)
Robinson Crusoe: Adventures on the... $0.00
Robinson Crusoe: Adventures on the Cursed Island is a game that takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game. In Robinson Crusoe: Adventures on the Cursed Island you will take the role of one of four characters from the ship crew (cook, carpenter, explorer, or soldier) and work cooperatively to build a shelter, palisade, weapons, tools ,etc and do everything you can to survive. You will have to find food, fight wild beasts, and protect yourself from weather changes among other hazards. Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures.
Root (Library)
Root (Library) $0.00
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
Root the tabletop roleplaying game (Library)
Root the tabletop roleplaying game... $0.00
Root: the Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them. You play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that’s in the forests them- selves or on the fringes of society. Based on the Root: A Game of Wood- land Might & Right board game and officially licensed by Leder Games, Root: The RPG brings the tales of the Woodland to your RPG table!
Rum & Bones (Library)
Rum & Bones (Library) $0.00
Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones! Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure! Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy! Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!
Rummikub (Library)
Rummikub (Library) $0.00
Rummikub is similar to several central European card games which are played with two decks of playing cards, including Machiavelli and Vatikan. Ephraim Hertzano invented the tile game Rummikub in the 1940s when card-playing was outlawed under the Communist regime. After World War II, Hertzano immigrated to British Mandate of Palestine (now Israel) and developed the first sets with his family. Over the years, the Hertzano family licensed it to other countries and Rummikub became Israel's best-selling export game. Hertzano's Official Rummikub Book, published in 1978, describes three different versions of the game: American, Sabra, and International. Modern Rummikub sets include only the Sabra version rules, with no mention of the others, and there are variations in the rules between publishers. In Turkey, the game is known as Okey and is widely played by families at gatherings or at local cafes. Like Rummy that you play with cards, you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colors of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting (from areyougame.com).
Saboteur (Library)
Saboteur (Library) $0.00
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
Saboteur: 20th Anniversary Edition (Library)
Saboteur: 20th Anniversary Edition (Library) $0.00
Saboteur: 20 Jahre-Edition, a twentieth anniversary edition of Saboteur, includes the base game; the Saboteur 2 expansion; the special cards from the 2016-2023 World Championships; the mini-expansions Tunnel Toll, Wardrobe Cavern, and Tunnel Party; two new mini-expansions: New Goals and Treasure Chests and two new game variants.
Saints: The Card Game (Library)
Saints: The Card Game (Library) $0.00
Explore the weird and fabulous lives of the Catholic saints in this unique game for 2-4 players that condenses the full complexity and strategy of a collectible card game into a single box. Lightning-fast gameplay and high-stakes decisions mean every moment counts, while strange abilities reward players that use creative strategies. Each player has a hand of 3 or 4 saints (depending on player count), but each saint has multiple abilities, passive effects, and effects while dead. Many combos and synergies emerge from just a few such cards. The saint cards are huge -- much bigger than tarot cards -- and typically have 4-5 abilities each.