Dungeons & Dragons Monster Manual (5th Edition) (Library)
Dungeons & Dragons Monster Manual... $0.00
This revised and expanded Monster Manual® contains a horde of creatures for fifth edition Dungeons & Dragons®. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D® adventures for years to come. Contents:The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from.9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation.New variations on beloved creatures like the primeval owlbear and vampire familiar.40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCsAll creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun.Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons.Intuitive organization makes finding your favorite monster easier than ever before.
Dungeons & Dragons Dungeon Master's Guide (5th Edition)
Dungeons & Dragons Dungeon Master's... $0.00
Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party.
Into the Odd (Library)
Into the Odd (Library) $0.00
Into the Odd is a Survival Horror Role-Playing Game by Chris McDowall. After a self-published PDF in 2013, the author announced a new edition in November 2014, print versions of which were delivered in February 2015.
Lancer (Library)
Lancer (Library) $0.00
Lancer is a mud-and-lasers tabletop roleplaying game centered on modular mechs and the pilots who crew them.Ten thousand years after the climate crash that ended the Anthropocene, a survivor humanity rebuilt itself and spread to the stars. Numbering now in the trillions, they are a polyglot, cosmopolitan people, organized under a central hegemon: Union. The galaxy is vast before them, and humanity is its mirror. For some, it is a golden age of post-scarcity utopia. For the rest, that golden age remains a dream to be attained. Into this roiling galaxy you take your role as a mech pilot — from cold-blooded mercenaries to honor-bound Baronic cuirassiers, hardscrabble Union regulars to professional Constellar Midnights, Far Field teams at the uncanny edge of known space to the ever-wandering Albatross. Operating with a wealth of licenses from one of the galaxy’s Big Five fabricators, you and your friends play a tight-knit squad of pilots on campaign — comrades together in a galaxy of danger and hope. Will you fight for Union, working to rectify the crimes of previous administrations? Will you run contracts for a corpro-state, working to advance private interests while lining your pockets? Will you fight to liberate your people from all masters, human or otherwise? Or will you fight only for yourself? Lancer features a mix of military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpostate agents, and relativistic paladins cross thermal lances with causality-breaking entities.
Masks of Nyarlathotep (5th edition) (Library)
Masks of Nyarlathotep (5th edition)... $0.00
An Epic Globetrotting Campaign Remastered A dire plan has been enacted, which if allowed to come to fruition threatens to destroy humanity as we know it. But all is not lost. If a few brave souls can uncover and piece together certain information, they might stand against the darkness and prevent the unspeakable from happening. Facing dark cults, strange lore, hideous monsters, and a host of implacable foes, the investigators embark on a journey of discovery to face the ultimate horror. This is their story and yours to tell. Award WinningLong considered to be one of the finest and most engaging roleplaying campaigns ever written, Masks of Nyarlathotep won Best Roleplaying Adventure by the Academy of Adventure Gaming Arts & Design. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one unforgettable campaign. Beginning in Peru in 1921, an exciting prologue to the campaign introduces the investigators to Jackson Elias, the charming author whose research uncovers a sinister plot. Ultimately, the investigations follow the trail of the mysterious Carlyle Expedition, picking up clues in New York City in 1925 and then moving overseas to England, Egypt, Kenya, Western Australia, and China. With enemies at every turn, the path is fraught with danger.The Stars Are Right!Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th edition, but may also be run with the Pulp Cthulhu supplement.     Global campaign covering seven countries in five continents!    Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!    Presented in full color, with new artwork, maps and floor plans, and ready to use player handouts.    Appendices collect spells, tomes, artifacts, and travel advice.    Ultimate edition, packed full of advice and tips.
My Little Pony: Tails of Equestria, The Storytelling Game (Library)
My Little Pony: Tails of... $0.00
Tails of Equestria is a pen-and-paper role-playing game by River Horse and Hasbro. Because story-telling with friends is magic!
Numenera Destiny (Library)
Numenera Destiny (Library) $0.00
Become a part of the setting, and help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering—all in the shadows of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create new cyphers, a cool base, or maybe a vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make use of it, for yourself or the future of the Ninth World.
Numenera Discovery (Library)
Numenera Discovery (Library) $0.00
They say there have been eight worlds before ours. Eight times the people of Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since fallen to ruin, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the prior worlds are gone--scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain a spark of their former function. The uninformed call these magic, but the wise know that they are our legacy. They are our future. They are the . . . NUMENERA Numenera Discovery includes everything you need to create characters and venture into the Ninth World:     Complete streamlined rules for a fast-paced, story-based tabletop roleplaying game experience.    An intuitive, concept-driven character generation system, with scores of options for building just the character you imagine.    Detailed information on a vast swath of the Ninth World, including a giant poster map.    A bestiary of more than fifty creatures and characters.    Hundreds of unique numenera items.    Three complete adventures to launch any campaign. Numenera Discovery is one of two corebooks. Numenera Destiny expands the game with new character and campaign-building material that lets you use the remnants of the past to build a future of your choosing.
Pathfinder Roleplaying Game (Library)
Pathfinder Roleplaying Game (Library) $0.00
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? 
Quest-O-Nomicon (Library)
Quest-O-Nomicon (Library) $0.00
The Quest-O-Nomicon is a compendium of adventures chronicled by Ser Nominus, a clumsy skeleton with a knack for sudden and painful demise! Created by the Team at XPtoLevel3, this tome features perfect beginner adventures to get your party started on a new 5th edition adventure! Explore 13 different stories and 30 different adventures as you sample Ser Nominus’s favourite epics and tales!
Root the tabletop roleplaying game (Library)
Root the tabletop roleplaying game... $0.00
Root: the Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them. You play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that’s in the forests them- selves or on the fringes of society. Based on the Root: A Game of Wood- land Might & Right board game and officially licensed by Leder Games, Root: The RPG brings the tales of the Woodland to your RPG table!
Shadowrun: Sixth World (6th Edition) (Library)
Shadowrun: Sixth World (6th Edition)... $0.00
Are you ready to risk everything? The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords. But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel. Stand up, join them, and dare to risk it all!
Star Wars: Edge of the Empire (Library)
Star Wars: Edge of the... $0.00
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice… The Star Wars®: Edge of the Empire™ Core Rulebook provides everything you and your friends need to experience life in the shadiest and most remote locations in the Star Wars universe.
Strange Squad (Library)
Strange Squad (Library) $0.00
In Strange Squad, members of the Agency of Aberrant Phenomena seek to solve conflicts involving Aberrants or 'Abes': Unnatural creatures and phenomena that defy conventional understanding. They work to uphold The Veil, a layer of secrecy that keeps the public from learning about these fragments of unreality, for their sake and ours.  In play, Strange Squad is a paranormal investigative game where the Agents enter a situation where an Aberrant is threatening the Veil and must make decisions on how to deal with it.
Talisman Adventures Fantasy Roleplaying Game Core Rulebook (Library)
Talisman Adventures Fantasy Roleplaying Game... $0.00
The world as it stands today: A small Kingdom cut off from the rest of the world by high mountains and desolate wastelands. The Wizard who sealed the mystical Crown of Command behind the Portal of Power many centuries ago is dead. Ever since his death, the lands of the Realm have become more and more dangerous as monsters slip in from beyond the wastes. It is time for heroes to take action and save the Realm from encroaching darkness! Like in the board game, the fantasy in Talisman Adventures features evil wizards, imps, witches (that turn you into a toad), werewolves, knights standing on bridges, dragons and much more. Players will take on the roles of humans, elves, dwarves, ghouls, sprites or trolls to travel The Realm, fight evil and - of course - search for Talismans. Most tabletop role playing games, including Talisman Adventures, use simple dice rolls - called a Test - to determine the outcome of their actions; this can be anything from tracking a goblin through the forest, to picking a lock, to fighting a dragon. To play Talisman Adventures, you need three six-sided dice. One of the three dice is called the Kismet Die, which influences the player's Fate, because if a 1 or 6 is rolled on this die, it may have additional impacts on the result!