Trivial Pursuit: 2000s (Library)
Trivial Pursuit: 2000s (Library) $0.00
New edition of the classic trivia game this time testing your knowledge of the 2000s. Features some new gameplay including seeing the topic of a question and choosing to new "stump your opponents" if you think they can't answer a question based on that topic or if you're not confident of your abilities in that topic. Love the 2000s? Prove it with the Trivial Pursuit: 2000s Edition game. This fun game features 300 trivia cards with 1800 questions from 6 categories, including Places, Entertainment, Events, The Arts, Science and Tech, and Sports and Hobbies. With updated gameplay, this edition is not the Trivial Pursuit game from the past. Now, players can choose to answer a question or stump their opponents based on the topic at the top of each card. The first player to collect each color wedge and answer a final question wins. The Trivial Pursuit: 2000s edition game sure makes for a great game night with family and friends!
Tokaido (Library)
Tokaido (Library) $0.00
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
Super Dungeon Explore with Expansions (Library)
Super Dungeon Explore with Expansions... $0.00
Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body. One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter, or an elf ranger. One player is the "Dark Consul" who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions. The game is played on modular dungeon boards. During a round of play, the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent, they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" apart from a single late game upgrade but the Dark Consul has an unlimited number of them. To win the game, the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.
Pirates vs. Dinosaurs (Library)
Pirates vs. Dinosaurs (Library) $0.00
Pirates vs. Dinosaurs is a game for 2-6 players by Richard Launius (designer of Arkham Horror) in which players control pirate captains and their cutthroat crews, all with partial knowledge of the whereabouts of buried treasure on a forgotten Pacific island. The catch? They don't know the island is the final home of dinosaurs, survivors of millions of years, and they aren't happy to let outsiders explore their island. Of course, the pirates also don't know that the island is sinking or that there are other pirates looking for the same treasure. Who will get away with the most loot and become the pirate remembered by history? Before the game, players outfit themselves with a variety of crew, weapons, and gear before choosing the section of the island that they will explore, knowing that the jungle takes longer than the beach as they look for their parts of the map. The search can be interrupted as other players play dinosaur (and other) cards to cause mayhem and carnage. Once the treasure is located, players draw treasures from a bag, looking to avoid the pirate ghost and island sinking events, and return safe to their ship – a question of how far they'll go in pushing their luck.
Order of the Stick Adventure Game: The Dungeon of Dorukan (Library)
Order of the Stick Adventure... $0.00
Based on the popular web-comic, Order of the Stick.Why just read about foolish and incompetent adventurers when you can be one yourself? Dive head first into the world of the inexplicably popular fantasy gaming webcomic. Take on the role of one of the six daring adventurers as you explore each room of the mysterious Dungeon of Dorukan in this hilarious satire of the fantasy genre. But beware, for the evil undead sorcerer Xykon awaits you at the bottom of the dungeon, and he has nothing better to do than focus on wiping the floor with your sorry butt.
Mottainai (Library)
Mottainai (Library) $0.00
"Mottainai" (pronounced mot/tai/nai or like the English words mote-tie-nigh) means "Don't waste", or "Every little thing has a soul". In the game Mottainai, a successor in the Glory to Rome line, you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks, collects materials, and sells or completes works for visitors. Every card can be each of these three things. You choose tasks to allow you to perform actions, keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works' special abilities is key, as is managing which materials you sell. Mottainai is a quick, but deep, game experience.
Miraris (Library)
Miraris (Library) $0.00
As you gaze into an antique mirror, a strange and wonderful land comes into focus. A world of mystery and dreams awaits within the reflection. But, you're not alone; another figure stands beside you. Discover the secrets of the Dream World, reflected in the antique mirror, as you explore its many Wonders. The Wonders, however, can only be visited by one person at a time. You will need to think carefully about where you wish to visit, as other visitors may make the same choice -- leaving you both without entry. But if you make it through, bountiful rewards await. In Miraris, players are given cards ranging 1-9. Each round players simultaneously play a card from their hand. As long as you play a number no one else did, you will obtain a wonder card, otherwise, you will have to wait until the next round. Along with special individual player powers, try to score the most points after 8 rounds. Will you be the one to outwit the others and uncover the truth behind the Dream World?  
Masters of the Universe: The Board Game – Clash for Eternia (Library)
Masters of the Universe: The... $0.00
When Eternia is threatened by Skeletor and his vile minions, the noble Prince Adam holds aloft the Sword of Power and proclaims, "By the Power of Grayskull, I have the power!", transforming into He-Man! Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. Choose to play as the Heroic or Evil Warriors, use unique abilities on the battlefield, upgrade skills, and by the power of Grayskull, win the fight for Eternia! Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull.
Isla Dorada (Library)
Isla Dorada (Library) $0.00
In the middle of the 1930s, an expedition of treasure hunters crashes its zeppelin in the middle of an unknown and mysterious island where legends tell that several old and powerful civilizations have left many sumptuous treasures. Each player is one of these brave explorers who joined the expedition with old maps giving clues on where some of these treasures can be found. However, it is clear that the land is barely known and dangerous, so, all explorers decide to travel together, in one solid group by hiring beasts of burden and exotic items in the native villages while trying to avoid the many dangers of the inhospitable land of Isla Dorada... Which one of these brave explorers will find the most valuable treasures, avoid the numerous curses and accomplish it's rewarding destiny? In Isla Dorada, players will have to move a unique pawn portraying the expedition of explorers. Each player will collect cards of different kinds (movements, actions, destinations, curses, destinies, bonus or malus cards) and will have to build the best hands turn after turn (time is limited to a certain number of game turns) to be able to chose the expedition destinations in a succession of bids and negotiations. Doing so, the players will try to put their hands on treasures while avoiding their cursed destinations and trying to block other player's objectives. The very easy rules can be learned in a few minutes whilst the rich and elegant game play assure an always renewed experience.
Ironrise (Library)
Ironrise (Library) $0.00
A 2-6 player adventure card game featuring co-operative play in a team vs. team format. The game is set in a narrative world existing in media beyond the game itself (Spirel), and is set up as groups of adventuring Heroes (one team) faces off against scheming Villains (the other team). Mechanically, Ironrise uses cards as assets which must be managed and played in an adversarial manner against the other team. The core mechanic is the "challenge" in which cards are used from each team in "slots" in order to determine who is the victor in an array of encounters, in a quest to accrue the most victory points.
Homeland: The Game
Homeland: The Game $0.00
Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem.     Stay Alert: New threats are constant. Every card played matters. Any action could be the difference between stability and catastrophe.     Be Vigilant: Use every tool at your disposal to stop impending terrorist threats. Deploy soldiers, insert agents and recruit key assets to neutralize imminent dangers and keep the nation safe.     Trust No One: Not everyone is what they seem. Watch your rival's actions carefully to try to decipher if they are working against you! Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos?
HODL UP (Library)
HODL UP (Library) $0.00
A Bitcoin Mining Game Travel the time chain from the Genesis block in 2009 through 2140 when the last bitcoin - ever - is finally mined ... Hodl, hodl, hodl. May the best holder win! GAME NIGHT FELLOWSHIP Energize family and friend gatherings with this simple to learn, difficult to master game. So grab your favorite snacks, sit down and just play. Laughter, friendly competition, and excitement take center stage. In 45 minutes, you will travel 131 years on the time-chain! QUICK TO LEARN (15 MIN), ENDLESS STRATEGY (AVG 45 MIN TO PLAY) Learn the game in just 15 minutes, but enjoy the subtle changes in incentives as you progress from one epoch to the next. Each block presents new challenges and decisions, offering fresh experiences throughout the game.EVERY BLOCK LINKED TO PRIOR BLOCK. The premise is deceptively simple. Add transactions to blocks. Mine blocks to the time-chain. Earn block rewards. Tick tock, next block. Along the way, you build an immutable ledger of how the game was won! ENDLESS REPLAYABILITY The dynamic, fast-paced gameplay ensures multiple opportunities to fight for and against other players. No two games are alike, making it a go-to choice for fun, unpredictable entertainment that never grows stale. Apply elements of game theory, e.g., opportunity costs of investing in assets, negotiating with fellow players to influence their decisions, or tradeoffs of pursuing aggressive versus defensive postures. STAY HUMBLE & STACK SATS. It’s not just about winning — It’s about skillfully navigating on-chain-inspired challenges. Adding bitcoin, or "stacking sats", is only half of the story. Beware! You also have to protect your bitcoin from other players who will be only too happy to take yours. THE BEST, MOST VISUAL WAY TO UNDERSTAND BITCOIN LAYER 1 Beyond being lighthearted and fun, HODL UP is STEM.org certified, so you'll be honing your math and problem-solving skills while you play. It's a 45-minute game, perfect for busy schedules or even as a quick and engaging classroom activity.PERFECT FOR STRATEGY GAMERS & BLOCKCHAIN FANS Whether you love strategy or have a passion for blockchain, this game strikes the perfect balance between entertainment and education. It’s suitable for both tech-savvy players and casual gamers alike, young players and age-challenged, the timid and the bold.
Gloom (Library)
Gloom (Library) $0.00
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
Dynamite Nurse (Library)
Dynamite Nurse (Library) $0.00
In a mysterious world of swords and sorcery, you are the chief (or the nurse) of a temple hospital. Around the world, heroes entered dangerous dungeons in search of fame and fortune. Your job is to nurse and make better all of these heroes from injuries, sickness, and curses of underworld. But watch out! Rival hospitals are waiting for the chance to get in your way. Will you manage to earn the world's respect as a master doctor? Or will you end up as an infamous "dynamite nurse"? In Dynamite Nurse, a card game with deck-building mechanisms, players represent hospitals that are trying to cure wounded heroes. Each hospital has only so many beds, however, and having too many patients will result in players not being able to take care of them. Thus, players try to dump annoying patients onto each other in order to stay famous as a good hospital chief – and not as the "dynamite nurse"...
Pandemic: Rising Tide (Library)
Pandemic: Rising Tide (Library) $0.00
It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough. In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work. Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes, and as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board. To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide, you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately, water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.