Riftbound: The League of Legends Trading Card Game Trial decks (Library)
Riftbound: The League of Legends... $0.00
Origins, the debut set of Riftbound: League of Legends TCG, brings Champions to the battlefield like never before. Powering up your deck with 14-card booster packs that pull from a pool of nearly 300 cards, this set features a wide variety of art from legendary League of Legends artists. Will you pull an epic game-changer, a stunning alternate art card, or a pack loaded with power?
Rivals for Catan (Library)
Rivals for Catan (Library) $0.00
The Rivals for Catan is a reimplementation of Catan Card Game. The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game. An English edition was released in the fourth quarter of 2010. The designer of the game, Klaus Teuber, has stated that he completely reworked many of the original card game's mechanics to make it easier for newcomers to play the game. Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. The basic mode of play is similar to the original Catan Card Game, where players expand their provinces by building settlements connected by roads. Players may also build expansions in their settlements that aid them in various ways, or upgrade their settlements to cities to allow more expansions to be built. They build these additions by using resources that they accumulate each turn, which are determined by the roll of a die. Cards are drawn on each turn to replenish the players' hands. The players may also use action cards that directly affect either their own province or their opponent's province. The Rivals for Catan features a reduced pool of cards, without the more aggressive style of action cards found in the original Catan Card Game. Therefore, all action cards will be able to be used from the beginning of the game unlike in the original card game. Ways to Play:The Introductory Game focuses on the basics of the card game, featuring gameplay that is more appropriate for newcomers. This game is played to 7 victory points and includes 36 Expansion Cards in four stacks. This play style should take beginner players 25 to 30 minutes to play. Three Theme Games add more rules, expansions, and aggressive cards. These Theme Games may be played individually or combined to play a variant called "The Duel of the Princes." Each Theme Game adds 24 Expansion and Event Cards to the cards from the Introductory Game, which are placed in two stacks separately from the cards from the Introductory Game. When playing a Theme Game, playtime should be around 45 to 60 minutes. As with the original Catan Card Game, players can also play the Tournament Game, in which each player chooses specific cards to build their deck ahead of time from which they draw from during the game. Theme:The theme of The Rivals for Catan is no longer restricted only to the feudal era of the Middle Ages like the original Catan Card Game. The Introductory Game portrays the very early years of the world of Catan, while each Theme Game takes place in progressively later eras. These eras are known as "The Era of Gold," "The Era of Turmoil," and "The Era of Progress." Belongs to the Catan Series.
SHŌBU (Library)
SHŌBU (Library) $0.00
SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player, in two colors, with a rope dividing the play area in half. Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win. SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.
Sky Team (Library)
Sky Team (Library) $0.00
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world. To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice. If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!
Splendor Duel (Library)
Splendor Duel (Library) $0.00
Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favors, and prestige. Discover new twists and strategic opportunities derived from Splendor, the original best-selling game. Acquire cards with impressive powers, take advantage of special Privileges, and fight over scarce access to Pearls. Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design, while being a bit more complex, dynamic, interactive, rich, tense, and mean. The game features a main board shared by both opponents, card powers, and three victory conditions.
Star Trek: Ascendancy (Library)
Star Trek: Ascendancy (Library) $0.00
Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands. The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same!
Star Wars Villainous: Scum and Villainy (Library)
Star Wars Villainous: Scum and... $0.00
In Star Wars Villainous: Scum and Villainy, players choose to play one of three iconic villains from the Star Wars galaxy, including Boba Fett. Depending on their villain's unique power, players will use their villain's "ambition" to perform actions that power effects based on the villain's use of the Force, strategic leadership, or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy. Villains in Star Wars Villainous: Scum and Villainy can be mixed with those in Star Wars Villainous: Power of the Dark Side or used on their own in this game.
Stratego (Library)
Stratego (Library) $0.00
Stratego by Jumbo is the most well-known of this type of hidden tactics board games. It was launched just after World War II in 1946 and has led to a variety of various themed versions and spinoff variations. This game is very similar to, and almost certainly derived directly from, the Gibsons game L'Attaque who had acquired the UK rights in 1925 from the game’s creator Mademoiselle Hermance Edan who launched it in France in 1909. It is not exactly the same, but not far from it (numbered pieces, spy (same name) can kill the strongest piece but only when attacking, flag, bombs, etc.) The game in turn likely drew on various ancient Chinese board games such as Lu Zhan Jun Qi or the classic children's game Jungle. From the box: The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission--protect your flag and capture your opponent's flag. Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense. Once the armies are in place, advance your men. When you're one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play. You control your pieces and risk your men in battles where the strength of your enemy is unknown. The suspense builds as your men move deeper into enemy territory. Move with caution and courage. The next piece you attack could be a bomb. And when attacked, it could "blast" your man off the board and out of play.
Tacocat Spelled Backwards (Library)
Tacocat Spelled Backwards (Library) $0.00
Win duels by playing cards of matching or higher value to defend your hand or sacrifice your lowest card. When you're on your final card, lowest card wins the round bringing Tacocat closer to their side. Tacocat Spelled Backwards is a fun balance of strategy, luck and instinct! With its portable open-and-play design, it's a perfect two player anytime, anywhere game; the box is the board, just open and play! What's Included7 colorful palindrome tiles.38 delightful and hilariously illustrated palindrome cards with values from 1 to 12 for strategic card match ups.1 adorable token of Tacocat, the ICONIC character from the Exploding Kittens game
Targi (Library)
Targi (Library) $0.00
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards. The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples. The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards. The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP). The winner at the end of the game is the player with the most victory points.
The Fox in the Forest (Library)
The Fox in the Forest... $0.00
The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more. You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...
The Ultimate Date Night Game for Fun Couples (Library)
The Ultimate Date Night Game... $0.00
What's Inside: This game includes 300 cards, divided into five categories, along with a spinner and instructions. Get ready to have fun together while building bonds of love, intimacy, and friendship. How to Play: Flick the spinner. Draw from the deck. Then just do what the card says. To win, be the first to collect 25 cards. In terms of date night ideas, it's easier than picking a spot for dinner. Grab Your Person: This couples game for adults is designed for 2+ players, ages 17+. From sharing new stories to celebrating your history, this game will become one of your new favorite couples activities.
Tilt 'N' Shout (Library)
Tilt 'N' Shout (Library) $0.00
Tilt the seesaw, shout the answer! THINK FAST - A shouty-outy category game where two teams go head to head to try and have the last word. ARE YOU A CATEGORY CONNOISSEUR? - With our huge selection of categories, everyone is bound to be an expert at some point! GET ON A ROLL - The star of the show is the marble-run seesaw which acts as the timer! The speed of the seesaw changes throughout the game, giving the underdogs a chance to come back right up ‘til the last round.
Trinity (Library)
Trinity (Library) $0.00
Trinity is a New Zealand designed and published abstract strategy game for 2 players. The game is played on a 4 by 4 square grid, which is marked a-d on the horizontal axis and 1-4 on the vertical axis for record keeping. There are three types of pieces, which are identical for black and white. First are the ORBS, which are circular pieces with red, yellow, green or blue in the center. The second type of pieces are ARCS, which have a stripe of color matching those of the orbs. The arcs are 120 degrees in extension, so three arcs fit around an orb. HALOS are the third piece type, and are either white or black. They are rings which fit outside the orbs and arcs. There are four orbs, four arcs and six halos of each color, made of plastic. The orbs are set up on the 1 and 4 rows with the matching color arcs with those orbs. Play consists of each player moving one orb one square horizontally, vertically or diagonally. The matching color of arc MUST be then moved. Arcs can move to any other legal square on the board. The easiest way to win is to trap an opposing orb with three arcs of any color around it (an Arc-win). If you can box in your opponents orbs so that he has no valid moves, then you have gained an Orb-win. Finally, if you can move your four pieces inside four halos of your own color you have completed a halo win. A draw is an option through player agreement or stalemate from repeated moves. A halo is "earned" by moving three of your arcs so that they form a complete ring, with no orbs inside it. The arcs then attack the opposing pieces of the same strip color as the arcs.  
Under Falling Skies (Library)
Under Falling Skies (Library) $0.00
Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens! GAMEPLAY Under Falling Skies is a solo game with a multi-mission campaign. In each mission, you take charge of defending a besieged city. Your actions are powered by an innovative dice placement mechanic. When you choose an action, you are also choosing which enemy ships will descend. Bigger numbers give better effects, but they also cause ships to descend faster. Expand your underground base to gain access to more powerful actions, allowing you to shoot down enemy ships or deploy robots to increase your workforce, but don't forget to work on your research and watch your energy supply. The mothership draws closer every round, ratcheting up the tension. Can you complete your mission before your base is destroyed?