Ticket to Ride (Library)
Ticket to Ride (Library) $0.00
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.
Ticket to Ride: Europe (Library)
Ticket to Ride: Europe (Library) $0.00
Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces. The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins. Copyright 2002-2014 Days of Wonder, inc. Part of the Ticket to Ride series.
Tiny Towns (Library)
Tiny Towns (Library) $0.00
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
Treasure Island (Library)
Treasure Island (Library) $0.00
Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back. Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape, when he will make a final run to get the booty for himself!
Unlock!: Epic Adventures (Library)
Unlock!: Epic Adventures (Library) $0.00
Unlock! Epic Adventures is the seventh release of the series and features three new "escape room" scenarios that you can play on your tabletop. Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are: • The Seventh Screening - Grab your popcorn! Tonight, the horror movie "The Werewolf's Final Night" premiers. Will you get through unharmed? • The Dragon's Seven Tests - The Gold Dragons temple welcomes every seven years new disciples. Be worthy of Mater Li's teachings. • Mission #07 - EAGLE, the secret organization, has been infiltrated. Agents, it's up to you to identify the mole!
Unlock!: Escape Adventures (Library)
Unlock!: Escape Adventures (Library) $0.00
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. Unlock! Escape Adventures includes three separate scenarios for you to explore:     In The Formula, you enter a secret laboratory to recover a mysterious serum that has been developed by a scientist. Will you solve all the riddles and get out in less than an hour?    In Squeek & Sausage, you need to thwart the plans of the despicable Professor Noside!    In The Island of Doctor Goorse, you must visit the island of an eccentric antique collector billionaire and overcome its traps! An included ten-card tutorial allows you to learn how to play without reading the game rules. Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.
Unlock!: Exotic Adventures (Library)
Unlock!: Exotic Adventures (Library) $0.00
Unlock! Exotic Adventures features three new "escape room" scenarios that you can play on your tabletop. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are: - Night of the Boogeymen- Scheherazade's Last Tale- Expedition: Challenger
Unlock!: Heroic Adventures (Library)
Unlock!: Heroic Adventures (Library) $0.00
Unlock! Heroic Adventures features three "escape room" scenarios that you can play on your tabletop. Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are...     "Sherlock Holmes" — The master detective faces a most bizarre affair and could use your assistance as he pursues his investigation.    "In Pursuit of the White Rabbit" — Discover Wonderland and its strange characters, helping Alice to escape in time.    "Insert Coin" — Complete the levels of a virtual adventure, and avoid "Game Over" to escape! Note: All three of these have been released separately in the German market in addition to the box set.Sherlock Holmes: Der scharlachrote Faden, Hinunter in den Kaninchenbau and Insert Coin
Unlock!: Mystery Adventures (Library)
Unlock!: Mystery Adventures (Library) $0.00
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. Unlock! Mystery Adventures features three "escape room" scenarios that you can play on your tabletop:     The House on the Hill: What's going on in this run-down manor? Explore the sinister pieces and foil the curse that haunts this desolate place. Designed by Fabrice Mazza, illustrated by Pierre Santamaria.     The Nautilus' Traps: Attacked by a sea monster during a dive, you seek shelter by opening a hatch in an old submarine. Find a way back to the surface! Designed by Arnaud Ladagnous, illustrated by Florian de Gesincourt.     The Tonipal's Treasure: Captain Smith hid his treasure on Tonipal Island. Unravel the mystery before Johnson, another treasure hunter, beats you to it! Designed by Billy Stevenson & Sebastien Pauchon, illustrated by Sergo.
Unlock!: Secret Adventures – A Noside Story (Library)
Unlock!: Secret Adventures – A... $0.00
Noside has returned to ruin your day! A thick smoke lingers over the region — it must be another trick of Noside. It's up to you to stop him before it's too late! A Noside Story is a brand new Unlock! adventure for up to six players. Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game!
Unlock!: Secret Adventures – The Adventurers of Oz  (Library)
Unlock!: Secret Adventures – The... $0.00
Re-enter the land of Oz! Pay a visit to the wizard, meet some familiar friends, and challenge the Wicked Witch of the West. The Adventurers of Oz is an Unlock! adventure for up to six players. Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game!
Unlock!: Secret Adventures – Tombstone Express  (Library)
Unlock!: Secret Adventures – Tombstone... $0.00
The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock! adventure for up to six players. Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game!
Unlock!: Timeless Adventures (Library)
Unlock!: Timeless Adventures (Library) $0.00
Unlock! Timeless Adventures features three new "escape room" scenarios that you can play on your tabletop. Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are     The Noside Show    Arsène Lupin and the Great White Diamond    Lost in the ChronoWarp
Viticulture Essential Edition (Library)
Viticulture Essential Edition (Library) $0.00
  In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.
Western Legends (Library)
Western Legends (Library) $0.00
Historic characters from the American Wild West face off and write new legends across the face of history! Gather your gun, your mount, and your grit as you forge your path into the history books. Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless. Each player's turn starts with drawing poker cards and/or gaining cash. Then they choose three actions. Possible actions include: move on the map (how far depends on whether they have a mount), doing a location-specific action (such as mine for gold if they are at a gold mine, gamble if they're in a saloon, etc.), fight other players at the same location (either duel them, rob them, or arrest them if they're wanted), play poker cards that have action abilities, etc. Legendary Points (LPs) are earned based on the outcomes of many of these actions, and the winner is whoever has the most LPs at the end of the game. Key Points- Award-winning gaming experience set in the American West!- Beautiful artwork, and presentation brings this highly thematic game to life.- Intuitive gameplay and choices lets you write your own legend every game!