Wingspan  (Library)
Wingspan (Library) $0.00
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:     Gain food tokens via custom dice in a birdfeeder dice tower    Lay eggs using egg miniatures in a variety of colors    Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds.
Wyrmspan  (Library)
Wyrmspan (Library) $0.00
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
X-Men: Mutant Insurrection  (Library)
X-Men: Mutant Insurrection (Library) $0.00
Though the world may despise them, the team of heroic mutants known as X-Men fight tirelessly to protect humanity from the sinister machinations of evildoers. Leap into the action with X-Men: Mutant Insurrection, a fast-paced, co-operative, dice-driven card game for one to six players! You'll build a team of iconic heroes such as Wolverine, Rogue, Storm, and Jubilee from the sixteen heroes included, embark on dangerous missions around the world, and accelerate toward a thrilling showdown with a villain such as Dark Phoenix, Magneto, or the Hellfire Club. X-Men: Mutant Insurrection invites you to travel the globe on death-defying missions to recruit new mutants, capture criminals, protect innocent lives, and battle some of the most memorable X-Men supervillains. Eight distinct scenarios await you and your X-Men, each with their own challenges and each leading to a no-holds-barred showdown against the villain. The Blackbird is ready to launch — join your team and fight for the future!
Point Salad (Library)
Point Salad (Library) $0.00
Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique! Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.
Pictures (Library)
Pictures (Library) $0.00
Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components, either shoelaces, color cubes, icon cards, sticks and stones or building blocks in such a way that the other players guess what image you have pictured:     Pull out a marker from the bag that determines your secret picture card.    Then form that image with your components in such a way that it is recognizable.    And finally guess what image each other player has pictured. The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!
Pandemic: The Cure (Library)
Pandemic: The Cure (Library) $0.00
Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues. Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur. At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved! Part of the Pandemic series.
Pandemic: Fall of Rome (Library)
Pandemic: Fall of Rome (Library) $0.00
At the height of its power, the Roman Empire held more than two million square miles of territory containing over a hundred million people. Throughout the centuries of its existence, the Empire brought major advancements in engineering, architecture, science, art, and literature. By the beginning of the 5th Century, decades of political corruption, economic crisis, and an overburdened military had exacted a severe toll on the stability of the Empire. This paved the way for severe incursions from aggressive barbarian tribes, leading to a decline from which Rome would not recover. Now citizens, soldiers, and allies of Rome must unite to protect the Empire. Combining the cooperative gameplay of Pandemic with innovative new mechanisms, Pandemic: Fall of Rome takes players back in history to the time of the world's greatest empire: Rome. A weakened military has left the borders open to invasion from countless tribes such as the Anglo-Saxons, Goths, Vandals, and Huns. As you march through the Roman Empire, you must recruit armies, fortify cities, forge alliances, and face off against the invading hordes in battle. Simply defending Rome is not enough; players must find a way to stop the incursions and find peace with their neighboring peoples. Players collect sets of matching-colored cards to forge an alliance with the different tribes. In doing so, they gain the ability to use cards matching the tribe to convert other members of that tribe into Roman soldiers, furthering their ability to hold the line against other invaders. Take on unique roles with special abilities to improve your team's chances to protect against the invaders. Work together, use your skills wisely, and stop the fall of Rome! Pandemic: Fall of Rome includes a solitaire mode in which the player takes on the burden of being the Emperor and commands three different roles to try to protect the city from the invading hordes. Players who want a more difficult game can try the "Roma Caput Mundi" challenge by adding more Revolt cards to the deck; they must also respect the law in Rome that Roman legions are not allowed in the city.
Nidavellir (Library)
Nidavellir (Library) $0.00
Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy! Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army. You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.
Munchkin Harry Potter Deluxe (Library)
Munchkin Harry Potter Deluxe (Library) $0.00
Munchkin: Harry Potter lands the witches and wizards of Hogwarts in the world of Munchkin, with players needing to kick down doors, grab treasure, and level up as usual.
Munchkin Booty (Library)
Munchkin Booty (Library) $0.00
Sail the Seven Seas. Plunder the treasure. Make your crew walk the plank. Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks! Plunder the seven seas as a Pirate, Naval Officer, or Merchant. Taunt your foes with your horrible Accent: British, Spanish, Dutch, or French. Equip your Half-Galleon with a Crow's Nest and Figurehead. But above all...level up! Munchkin Booty is a standalone card game that's compatible with the original Munchkin and other titles in the same universe of games. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
Munchkin (Library)
Munchkin (Library) $0.00
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon... And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Marvel Zombies: A Zombicide Game (Library)
Marvel Zombies: A Zombicide Game... $0.00
In Marvel Zombies: A Zombicide Game, the hunger takes hold after many superheroes in the Marvel Universe have been turned into zombies. You play as these infected heroes and will be eating people to satisfy your hunger...and objectives within the game. Marvel Zombicide is a stand-alone game using mostly the same Zombicide mechanics but set in the Marvel Universe.
Manifest (Library)
Manifest (Library) $0.00
It's the roaring '20s and there's a fortune to be made steaming across the wild oceans. To succeed, you'll need a captain's steady nerve and the help of Lady Luck to land your cargo where it's needed. You have ships full of passengers and precious cargo, but can you outrun pirate robbers, terrifying storms and a stock market crash that might devalue your goods? Manifest is a game of cargo ships, sea scoundrels, and nautical mayhem. Win points for your shipping company by completing Contracts. Pick up the required goods or passengers at their source, then navigate the high seas to deliver them to their destination. With a choice of private and public contracts and multi-purpose action cards, there are many paths to victory, and some "take that" options to make sure your opponents don't steal the limelight. Manifest can be played in two ways: Standard and Expert. The Standard game is the introductory and family game. The Expert game builds on this, with a deck-buying and building mechanism replacing the blind card draw, thus adding another level of strategy that confident players may prefer.
Magic: The Gathering – Arena of the Planeswalkers (Library)
Magic: The Gathering – Arena... $0.00
In the Magic: The Gathering – Arena of the Planeswalkers, players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating spells, summon powerful squads, and tap into your unique Planeswalker abilities to defeat your opponents. Be the last Planeswalker standing to win! The game takes place on the drifting, mana-rich world of Shandalar.
Lost Cities: Roll & Write (Library)
Lost Cities: Roll & Write... $0.00
In Lost Cities: Roll & Write, you want to start your expeditions on the six colored paths with the smallest possible numbers on the dice. Each turn, decide whether to continue with an expedition or start a new one. Acceleration fields and artifacts provide opportunities to advance quickly, but you'll have to carefully consider which paths to take on which roll. If you make good progress, victory beckons — but if an expedition gets stuck, you will lose points just as quickly as you earned them! In more detail, each player has their own score sheet, which has eight columns on it: six colored columns matching the colors of Lost Cities (red/orange/yellow/green/blue/purple), an artefact column, and a dice column. You will fill or mark all of these columns from the bottom up. On a turn as the active player, you roll the six dice — three six-sided color dice and three ten-sided dice numbered 0-9 — then choose one number die and one color die, then mark this number in this color column on your sheet. If you choose 0 and haven't started this color column, you can mark the "double point" circle at the bottom of the column. If you choose a non-0 number and haven't started this column, you write the number in the bottommost space of the column; if you have started this column, then you can add another number to this column only if it's the same value or higher. (A 0 is written as 10 in a column.) Other players choose a number die and a color die from the two of each that remain, then mark one of their columns in a similar manner. If you place a number on an arrow in a column, then you can "accelerate" any color column by filling the bottommost empty space with the same number currently at the top of that column. If you write over another arrow, then you accelerate once again! If you place a number on an artefact box, then you mark off a space in the artefact column. If you've filled all nine spaces in a column and can write a number there once again, you instead mark off an artefact. If you wish, you can refuse to choose a number-color combination. If you do, then you mark off a die in the dice column. If you write a number in the seventh box in a color column or mark off the seventh space in the artefact or dice column — and you're the first player to do so — then you score a 20 point "bridge bonus" for being the first player to cross that bridge. If you mark off the ninth space in the dice column, you are considered to be "exhausted", but you continue to play. The game ends after the turn in which all players are exhausted or all eight bridges have been crossed. Players then score points for each color column based on the number of spaces they've filled, doubling this score — whether positive or negative — if they've marked the "double point" circle at the bottom of the column. Players also score points for the number of spaces marked in the artefact and dice columns, but if you're exhausted, then you score 0 points for that column. Add your bridge bonus points to the sum of these eight columns, and whoever has the highest score wins.