Star Wars: Rebellion (Library)
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Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:
As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them. As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.
Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.
Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!
Starcadia Quest (Library)
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Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal, the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.
Starlight Stage (Library)
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スターライトステージ基本セット (Starlight Stage) is a card game in which players produce newcomer idols who have various talents into top celebrity idols and collect popularity points.
There are three types of card decks on the table:Idol cards have combinations of three talent types (note, diamond, and heart) and popularity points.Produce cards have popularity points.Event cards have special resources necessary to get more talented idol cards.
Each player have three initial idol cards of single talent of each type. The start player plays one of idol cards to either(1) take a lesson and acquire a single talent chip,(2) get an event card, only for this action multiple idol cards can be played,(3) get a produce card,(4) replace the played idol card by a new idol card from the table.
Each card has acquire costs which is paid by talents of played idol card, resources from previously acquired event cards, and additional talent chips. Then the next player plays his idol card. When every player take turns, the round ends and each player reclaim played idol cards, and the next round begins with the start player shifted to the next player.
At the end of round when the produce card deck is expired, the game ends and the player with the most popularity points from his/her idol cards and produce cards combined wins the game.
Sword Art Online Board Game:...
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In ソードアート・オンライン ボードゲーム: ソード・オブ・フェローズ (Sword Art Online Board Game: Sword of Fellows) — a game based on the Sword Art Online anime — players must cooperate and use dice to take down monsters and survive.
T.I.M.E Stories (Library)
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The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.
At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.
You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.
The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.
Takenoko (Library)
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A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.
Tekhenu: Obelisk of the Sun...
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Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt.
Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.
The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark.
The game takes place over multiple rounds. Each round, players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors, and each die is considered Pure, Tainted, or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted.
As you draft the dice, you must consider not only the general availability of dice — if no dice are available in a given section, then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft, as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order.
When you draft a die, you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus, Ra, Hathor, Bastet, Thoth and Osiris. Instead of a god action, you can choose to produce, generating resources based on the color and value of the die, but beware of producing in excess of your production capacity, as this is Greed and adds Taint to your balance!
Two scoring phases occur during the game, during which players earn victory points based on the workshops, quarries, buildings, statues and pillars they have built, as well as the happiness of their people and production capacity of their resources. However, players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences.
Terraforming Mars: Ares Expedition (Library)
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Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win, you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans, oxygen, and temperature. TR also determines each corporation's basic income, and, at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.
The game is played in rounds, and each round the players will choose one of five phases, which determines which activities will take place during that round. This means every round is different, but can consist of building new project cards, taking general and project-specific actions, producing income and resources (plants and heat), or researching to draw more project cards. Every player will take all the phases selected for the round, and will receive a special bonus during the phase that they selected. To speed up the game, within each phase, players can act simultaneously without waiting for each other!
The game board has tracks for oxygen, temperature, and terraform rating, as well as a place for all of the ocean tiles that will be flipped over the course of the game. The game ends when there is enough oxygen to breath (14%), oceans enough to allow Earth-like weather (9), and the temperature is well above freezing (+8°C). It will then be possible, if not comfortable, to live on the surface of Mars!
The winner is the player with the most VP at the end of the game.
Thanos Rising: Avengers Infinity War...
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Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.
In the game, players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team, as well as other players, winning requires critical thinking and communication to reach a common goal.
The Adventures of Robin Hood...
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In England in 1193, the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?
In The Adventures of Robin Hood, players take on the role of Robin Hood and his companions, with the action taking place on a living game board with no set paths. The board changes over the course of each adventure, and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board "remembers" what players have already explored or found, and thanks to the special materials, the entire game can be set up and dismantled quickly.
Instead of using cards as in the author's Legends of Andor, the game tells the story of Robin Hood in a high-quality hardcover book, and depending on the decisions the players make, the story changes...
The Batman Who Laughs Rising...
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From the Dark Night Metal comic series, the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.
In The Batman Who Laughs Rising, a passage from the Dark Multiverse has allowed the most dangerous evildoers to infiltrate Gotham City, and these Dark Knights alongside their menacing leader are eager to do their worst to the city.
Players roll dice and work together to save the multiverse, starting with one of four starting heroes — Wonder Woman, Green Lantern, Hawkgirl, or Batman — and recruiting allies such as Harley Quinn, The Flash, and Cyborg, whose skills can complete objectives or help recover what is lost to darkness. Take out villainous versions of Batman such as The Merciless, The Dawnbreaker, The Murder Machine, and more before facing off with the psychotic Joker-ized antagonist himself, who's represented by a custom-sculpted, full-color figure who commands a fistful of chained Evil Robins!
The Binding of Isaac: Four...
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The Binding of Isaac: Four Souls is a tabletop card game about sacrifice, betrayal, and hoarding. Inspired by the massive hit video game The Binding of Isaac, the official card game was launched in 2018.
Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With over 300 cards in the game, there's a huge amount of replayability. Discover killer combos, enhance your abilities, betray your companions, and win!
The Game includes:11 Character Cards with 11 Starting Items100 Loot Cards100 Monster Cards100 Treasure Cards3 Bonus Souls Cards for advanced playPennies, Dice, and more!
The Lost Words (Library)
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The Lost Words is a card game based on the stunning book by best-selling author Robert Macfarlane and acclaimed illustrator of over forty beloved classics, Jackie Morris.
The Lost Words is a simple draw/event/discard game with a take-that element via the action cards. The game is won by placing your spell (poem) cards over beautifully illustrated nature cards before your opponents. The players' quests will be blocked — or aided — by special action cards that create a most exciting dynamic throughout the game. The first player to match their four nature cards with the correct spell cards wins.
The Red Dragon Inn (Library)
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In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
The four characters are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard.
The Shared Dream (Library)
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The Shared Dream is a cooperative board game for 2-4 players. In The Shared Dream, players take on the role of Anima, special people who can make their dreams (and nightmares) real in the waking world. All of the players have awoken to find that they all had the same dream and parts of it (good and bad) are coming to life. The players must re-experience their shared dream in the waking world while avoiding or destroying the nightmarish creatures that have sprung from that same dream.
In game terms, the players must follow the instructions on the chosen "Shared Dream" card in an attempt to prevent the nightmares from that dream from spreading to the innocent sleepers of the city. This generally includes traveling through the city to find clues, destroying shadows and reavers, and taking on a nemesis born from the shared dream.