Monopoly: The Here & Now New Zealand Edition (Library)
Monopoly: The Here & Now... $0.00
What would monopoly be like if it were invented today...?New Zealand has changed over the last few decades. This special aniversary edition celebrates 21 years of NZ's favourite game with a modern day equivalent that was voted by New Zealanders. Choose from a range of new tokens including a mobile phone,jandals, sheep or even a jar of vegemite! Rents have skyrocketed all over the country and you can build property in places like the Waitomo Caves, Cathedral Square or next to the Ohakune Carrot. Play to win New Zealand - in millions of dollars, not just hundreds!
Monopoly Speed (Library)
Monopoly Speed (Library) $0.00
Monopoly Speed can be played in under ten minutes! Everyone rolls and buys at once, so players don't have to wait for their turn. During four rounds, players race against the timer to buy, trade, and sell properties faster than ever. The timer counts down each buying and trading stage, and there's no break between stages. The game board has two GO spaces, and players can get out of jail free every time. —description from the publisher A version of monopoly that was published for the Christmas period of 2019, designed to be finished I will be 10 minutes. The game is played with an electronic timer which keeps track of the 2 phases of the game (Buy/Trade). Each phase lasts approximately 1.5 mins.Game play differences from standard monopoly:     Single monetary denomination ($1000)    Timed play    Simultaneous turns, all players have their own dice    No rent on properties    Objective cards    Alternate Chance and Community Chance cards    Some locations removed.    2 Pass Go spaces. Players compete to finish the game with the most value in money and assets. Objectives and property sets earn additional value at the end of the game.
Math Fluxx (Library)
Math Fluxx (Library) $0.00
Math Fluxx is all about the numbers. Players use positive integers (whole numbers) in their quest to achieve a very mathematical goal — but it's not just putting 4 and 2 together to achieve the 42 goal (for example) as Math Fluxx also features the Plan B Meta Rule. Plan B puts special victory rules into play which give you a second way to win and require even more arithmetical acumen (e.g., "Plus Victory" lets you win if your keepers add up to the current goal). With Math Fluxx, the fun is exponential!
Let's Hit Each Other with Fake Swords (Library)
Let's Hit Each Other with... $0.00
The hook of the party game Let's Hit Each Other with Fake Swords is that...you get to hit each other with fake swords. Why you're doing that is to claim action cards. Collect three cards of a color, and you have a set; collect three sets before anyone else, and you win. Each round, the fight boss divides cards into piles, then after a countdown of 3-2-1, everyone points to the pile they want. If no one else has pointed at your pile, take that pile and place those cards (or card) in front of you. If no one points at a pile, discard that pile. If multiple people point at a pile (or multiple piles have multiple people pointing at them), the fight boss chooses which two people pointing at the same pile will fight, and those players then try to hit one another with fake swords — but they must follow all of the rules on the cards over which they are fighting. Maybe you have to stand on one leg or wield the sword without bending your elbow or keep a running count of the things the fighters hit...or maybe you have to do all three of those things! If the fight boss sees a fighter violate a rule — such as disobeying a card or hitting an opponent on the head or arm — the other fighter wins. If a fighter hits their opponent on the chest or back (or meets the victory condition on a card), they claim all of the cards in that pile. Everyone else who was pointing at the same pile as someone else gets nothing.
Labyrinth (Library)
Labyrinth (Library) $0.00
Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze. Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins! Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.
Kraken Attack! (Library)
Kraken Attack! (Library) $0.00
Your pirate crew is sailing the seven seas looking for adventure when the tentacles of the terrible Kraken Tootone suddenly burst from beneath the waves to attack your ship! Quick! All hands on deck! Grab your sabers, pistols, and cannons! Join forces and coordinate your actions to save your ship before Tootone makes smashes 4 holes in your ship! In Kraken Attack!, you use pirate skills, repair damage to the ship, and choose the best weapons possible to stay afloat and keep the kraken at bay! On each turn, move the tentacules closer to the ship, depending on the results of your dice rolls. If they are already in the Saber Zone, DISASTER, they attack the ship!If there is a Ship’s Rail: The Tentacle destroys the rail! Remove the corresponding rail from the board and move the Tentacle back to its BUBBLES space on the Ship board.If there is no Ship’s Rail: The Tentacle smashes a hole in the Ship! Place a Hole token face-up on the Boat Area and move the Tentacle back to its BUBBLES space on the Ship board. It's time to fight back! Play one action card, and apply the effects depending on the symbol(s). Don't forget the funny face if there is one on the card! It makes the kraken very angry! After completing all the actions on your card, you must move the Kraken one spot forward on the Kraken Track. When the Kraken gets to the final spot on its Track, it’s really mad! The next Funny Face causes the Kraken to appear on the Ship board! Choose one of the Tentacles on the Ship board and replace it with the Kraken.
Komodo (Library)
Komodo (Library) $0.00
In the strategic tile-laying game Komodo, players are zoologists attempting to build new habitats for Australasian animals imperilled by an incoming asteroid. Each player holds two animal cards stating the type and amount of terrain needed, five multi-terrain tiles, and wild cards. On a turn, they may lay up to three tiles, place one or both of their animals in free-form contiguous blocks of appropriate terrain, and use all or some of their wild cards. The starter tile has two blocks of each of the four terrain types: forest, grassland, desert and water. The number of blocks of terrain needed by an animal is equivalent to the number of points you can score by placing it. When the tile supply is exhausted, each player takes a final turn, then loses points for any unplaced animals still in hand. The player with the highest score wins. Komodo can be played competitively in both basic or strategic mode. In the former, wild cards are obtained randomly; in the latter, players can choose their wild cards. Actions permitted by a wild card include: releasing animals to free up their terrain; bartering or stealing terrain tiles; remodeling tiles already placed; and forcing an exchange of animals. In the cooperative version of Komodo, all 32 animals must be housed and each player must place at least one animal during their turn. The game is played open-handed, and the wild cards hinder the players.
Kids Know Best (Library)
Kids Know Best (Library) $0.00
The kids vs grown-ups trivia game where the grown-ups assume to know more than the kids, but is this true? Kids team up and challenge the grown-ups as to what they know about kids' things. The grown-ups get to test how smart the kids are. The team that gets to the other side of the board first wins and knows best! Sounds easy - but be aware of the special spaces that may help you forward more quickly… or set you back!
Kenakalan (Library)
Kenakalan (Library) $0.00
Kenakalan is a unique set collection family game. It features themed tour cards showing photographs of Bali, wild cards and wise and wicked monkey cards. Kenakalan means 'mischief' in Indonesian. There are 98 cards total. The number of cards in play is adjusted to suit the number of players. Play time is between 15 and 30 minutes. Each player has a different-colored shop front on which to collect finished sets (tours). The tours must be different in number and theme. The first player to complete all of their sets is the winner. Players can take one action during their turn. At the beginning of the game, their choices are rearranging or taking cards from a central display of five cards or taking the top card off the deck. Finished sets can be laid down at the end of a player’s turn. As the game progresses, players can use their action to pick up a completed tour. On a subsequent turn they can lay it back down with additional cards to increase the size of that tour. Wise monkeys, drawn from the deck, allow players to take two different actions in their turn, such as rearranging and then taking from the display. Wise monkeys can be used immediately or kept for a more convenient time. Wicked monkeys can also appear from the deck but cause immediate havoc, for example by stealing a wild card from a player’s shop front. Holding fewer cards protects players from certain wicked monkey effects, in which case the monkey is passed to the first eligible player. However, to win you often have to take the risk of holding a large hand.
Jenga (Library)
Jenga (Library) $0.00
Jenga is tower building game played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included. Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time. The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser. The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".
Illusion (Library)
Illusion (Library) $0.00
Can you trust your eyes? How much color do you really see? These questions are what drive gameplay in Illusion, with rules that allow for gameplay to start immediately. Who has the right perspective not to be fooled?
ICECOOL2 (Library)
ICECOOL2 (Library) $0.00
ICECOOL2 is both a standalone game and an expansion for ICECOOL. If played on its own, ICECOOL2 differs from the original game thanks to:     Tasks on 1-point cards    Fish-moving power on 2-point cards    Optional tournament scoring If you combine both ICECOOL sets, you get:     Multiple new layouts    New game mode called "The Race"    Games playable for up to eight players    Chance to create your own new layouts
ICECOOL (Library)
ICECOOL (Library) $0.00
The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish! A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful? ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards. The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL!
Hey, That's My Fish! (Library)
Hey, That's My Fish! (Library) $0.00
In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.
Happy Little Dinosaurs (Library)
Happy Little Dinosaurs (Library) $0.00
Lately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game, you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game! In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster. You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards, you will be out of the game. Point cards feature weapons, trinkets, and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death. Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Escape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.