Ticket to Ride: First Journey...
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Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.
In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of Europe with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the westernmost cities (Dublin, Brest, Madrid) to one of the easternmost cities (Moscow, Rostov, Ankara) with a path of your trains, you immediately claim a special cross-continent ticket.
The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins!
Ticket to Ride: First Journey (Europe) features the same gameplay as the first Ticket to Ride: First Journey game, but with the players claiming track in Europe instead of in the United States.
Part of Ticket to Ride series.
Timeline: Classic (Library)
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Timeline: Classic is a card game played using 55 cards. While other versions of Timeline are focused on certain elements (events, inventions, discoveries, etc.), Timeline Classic is a highly engaging version that encompasses multiple themes in one convenient package. Was the pencil invented before Washington crossed the Delaware? Each card depicts an invention on both sides, with the year in which that invention was created on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck.
The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out.
Timeline: Classic can be combined with any other title in the Timeline series.
TopSpin (Library)
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TopSpin is played in the box with a high-quality spinning top and small balls. The game includes two game modes: Challenge and Battle.
In Challenge, the first player to kick a ball at least once in each of the twelve holes wins. In Battle, the players have three lives each and they focus on beating the previous score. The last player standing wins.
Toy Story: Obstacles & Adventures...
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Toy Story: Obstacles and Adventures reimagines players as the iconic toys from the film — Woody, Buzz Lightyear, Bo Peep and Rex — who need to work together to overcome hazards and bring about a happily-ever-after ending.
Similar to Harry Potter: Hogwarts Battle, Toy Story: Obstacles and Adventures features six boxes of cards, each representing a different movie from the treasured property. As each box is unlocked, the content from the associated movie or short is introduced to the game, adding beloved characters like Hamm and Mr. Pricklepants to the mix, as well as obstacles and antagonists to battle, including Sid, Prospector Pete, and many more.
Troll & Dragon (Library)
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Troll and Dragon, will you dare steal the Dragon's treasure?
Troll and Dragon is a push your luck game where players will try to collect as many gems as possible.Our little thiefs can decide to stay in the Troll's cave and collect some diamonds, easy peasy. Some might dare open the door that lead to the Dragon's room.
The Dragon's room is an amazing place, full of golden nuggets. Once you get there, the frenezy starts around the table. You can now throw the precious golden dice, roll them as much as you can to collect as many golden nuggets as possible. But beware, other players are rolling the dragon dice, trying to wake the legendary beast up to make you lose all treasures. Will you stop in time, who is the best and more discret thief around the table?
On your turn, roll the dice as many times as you want, as long as you have something to score. If you roll a key and a door, you can go to the Dragon's room. Once there, roll dice as much as you want but if your opponents roll 2 dragon faces on their dice, you will lose everything you gathered.
Troll and dragon is a frenetic and very fun game for the whole family to play!
Trouble (Library)
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This is the game with the Pop-O-Matic dice roller. It's a simplified Pachisi variant in which only one die is rolled per turn.
The game is abstract, each player has set of pawns of his color. Each turn player rolls a die using the Pop-O-Matic and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane.
For advanced players, we suggest that when a piece gets bumped, it should only be bumped back to its START space, rather than to its HOME. Only when bumped from their START space are pieces sent HOME.
Ubongo 3D (Library)
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Newest addition to the Ubongo series. This time players place wooden tiles over two layers in 2-sided puzzle cards, one side for beginner players and one for more advanced ones. Players collect gemstones for their performance and player with the most valuable gem collection at the end wins the game.
UNO (Library)
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Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.
UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.
This entry includes all themed versions of UNO that do not include new cards.
Valley of the Vikings (Library)
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In Tal der Wikinger (Valley of the Vikings), the annual barrel bowling contest is taking place. Now courage, skill and risk-taking are required so that the players use the ball to knock down the right barrels, and cleverly position their Vikings on the dock. But the player who ventures too far and is first to fall in the water goes away empty-handed. The player who captures the most gold coins wins.
Yahtzee (Library)
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Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.
The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring.
There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games.
Pokémon Trading Card Game: Battle...
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Battle Academy is designed to be easy to learn and fun to play for all types of Trainers, including children and parents that may be new to the Pokémon TCG. Pokémon has a unique ability to bring people together, and we look forward to seeing families enjoy Battle Academy at their next game night, as parents bond with their kids over one of their favourite entertainment brands and collectible Pokémon TCG cards.
Pictomania (Second Edition) (Library)
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Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of questions you will probably be asking yourself during a game of Pictomania!
There's no time to draw a complex masterpiece in Pictomania, the drawing game in which everybody draws and everybody guesses — all at the same time! Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time.
This second edition of Pictomania features revised word cards with a brand new look. One big change for this edition compared to the base game is that only three word cards are in play no matter the player count, allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.
Once Upon a Time: The...
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Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card.
The second edition, published in 1995, features an expanded card set.
The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet.
Box says: Contains 110 story cards, 55 ending cards and a rulebook(my box has 114 role cards)
Nickelodeon Splat Attack! (Library)
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Positioned as an all-out food brawl between the most beloved Nickelodeon characters from the 1990s, Nickelodeon Splat Attack! has players controlling teams that are divided along and flinging food at each other in an effort to hold key positions in the properly-themed food court to become "king of the court"!
Nickelodeon’s Splat Attack! is a 2-4 player game which puts players in control of teams from different brands as they fling food, fight for control of areas, use special abilities to come out the cleanest and avoid getting knocked out! The base game includes 16 highly detailed miniatures of your favorite characters and a whole plate filled with game components and card board elements. Designed by Jonathan Ying (Doom and Imperial Assault) this game is made for miniature games fans and new gamers. SpongeBob and Patrick taking on Tommy and Angelica for control of the food court is what this game is all about!
My Little Scythe (Library)
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My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.
Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).