Sword Art Online Board Game:...
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In ソードアート・オンライン ボードゲーム: ソード・オブ・フェローズ (Sword Art Online Board Game: Sword of Fellows) — a game based on the Sword Art Online anime — players must cooperate and use dice to take down monsters and survive.
Taboo (Library)
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In the party game Taboo, you're trying to give clues to your teammates so that they'll guess a particular word, but you can't say just anything you like. Some clues are off limits!
When you're the active player, hold the deck of cards so that you and the opposing team can see the top card. At the top of the card is the word your teammate must say to score the card, and you can anything you want to help them figure out what to guess other than the word itself (duh!) or the five words/phrases listed on the bottom of the card.
For example, can you get your teammates to say "bacon" without saying "pig", "eggs", "breakfast", "sausage", or "eat"? If you do, you score the card, then move on to the next card, trying to guess as many cards as possible before time runs out. However, if you say a taboo word (or make gestures), the opposing team will buzz a buzzer and score the card themselves.
How well can you describe things without breaking the taboo?
Taco Cat Goat Cheese Pizza...
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Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins!
For extra fun, special action cards – the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!
Tacocat Spelled Backwards (Library)
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Win duels by playing cards of matching or higher value to defend your hand or sacrifice your lowest card. When you're on your final card, lowest card wins the round bringing Tacocat closer to their side.
Tacocat Spelled Backwards is a fun balance of strategy, luck and instinct! With its portable open-and-play design, it's a perfect two player anytime, anywhere game; the box is the board, just open and play!
What's Included7 colorful palindrome tiles.38 delightful and hilariously illustrated palindrome cards with values from 1 to 12 for strategic card match ups.1 adorable token of Tacocat, the ICONIC character from the Exploding Kittens game
Takenoko (Library)
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A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.
Tales of the Arabian Nights...
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In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!
Players choose a character card, a quest, select a set skills, and move across the board to fulfill the quest. A player's movement is based on their wealth and each player draws an encounter card at the end of their move. Dice are thrown and these determine the player's responses to the encounter based on their character card. In a very simplified sense, it's a very big Choose Your Own Adventure game - with the added spice that the players to your right and left control the matrix and the Book of Tales during your encounter - so the game moves along at a good pace. The first player to finish their quest wins.
The Book of Tales is huge and offers a huge amount of the variability and replayability. Solitaire modules can be purchased separately.
Talisman Adventures Fantasy Roleplaying Game...
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The world as it stands today: A small Kingdom cut off from the rest of the world by high mountains and desolate wastelands. The Wizard who sealed the mystical Crown of Command behind the Portal of Power many centuries ago is dead. Ever since his death, the lands of the Realm have become more and more dangerous as monsters slip in from beyond the wastes. It is time for heroes to take action and save the Realm from encroaching darkness! Like in the board game, the fantasy in Talisman Adventures features evil wizards, imps, witches (that turn you into a toad), werewolves, knights standing on bridges, dragons and much more. Players will take on the roles of humans, elves, dwarves, ghouls, sprites or trolls to travel The Realm, fight evil and - of course - search for Talismans.
Most tabletop role playing games, including Talisman Adventures, use simple dice rolls - called a Test - to determine the outcome of their actions; this can be anything from tracking a goblin through the forest, to picking a lock, to fighting a dragon. To play Talisman Adventures, you need three six-sided dice. One of the three dice is called the Kismet Die, which influences the player's Fate, because if a 1 or 6 is rolled on this die, it may have additional impacts on the result!
Talisman: Kingdom Hearts (Library)
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In Talisman: Kingdom Hearts, Sora, Kairi, Riku, King Mickey, Goofy, and other comrades must acquire the needed strength and magic to seal the Door to Darkness and keep Heartless from consuming the communal worlds.
An artful game board with three regions, custom marbleized six-sided dice, tokens, and cards maintain the beloved aspects and exploratory spirit of earlier versions of the Talisman board game while offering lighthearted Disney nostalgia. Memorable locations such as Never Land and Traverse Town, Munny-themed currency, Gummi Paths and more comprise a brand new journey to the delight of sentimental fans.
Targi (Library)
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Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.
The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.
The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP).
The winner at the end of the game is the player with the most victory points.
Teens in Space (Library)
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The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun..
In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space!
Features:
Venture into the cosmos with your crewmates in your very own spaceship! Build your character by choosing from a variety of space age tropes and species! Customize your spaceship and then take it out for a spin! Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience! Optimized for crews of 2-6 players ages 8+ with a dedicated storyteller at the helm.
Tekhenu: Obelisk of the Sun...
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Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt.
Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.
The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark.
The game takes place over multiple rounds. Each round, players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors, and each die is considered Pure, Tainted, or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted.
As you draft the dice, you must consider not only the general availability of dice — if no dice are available in a given section, then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft, as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order.
When you draft a die, you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus, Ra, Hathor, Bastet, Thoth and Osiris. Instead of a god action, you can choose to produce, generating resources based on the color and value of the die, but beware of producing in excess of your production capacity, as this is Greed and adds Taint to your balance!
Two scoring phases occur during the game, during which players earn victory points based on the workshops, quarries, buildings, statues and pillars they have built, as well as the happiness of their people and production capacity of their resources. However, players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences.
Telestrations: 12 Player Party Pack...
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Are you ready to party with a bigger group? With the all new Telestrations Party Pack, you can have a LOL, side-splitting time with up to 12 people! Prepare for more players, more laughs, and more unpredictable results! The silly sketchin’ & guessin’ possibilities are endless!
Combining the schoolyard favorite ‘telephone game’ with a drawing game, Telestrations has players draw what they see then guess what they saw. The result? The Big Reveal, where players get to share how “this” became “that!” The outcomes are unpredictable and sure to create a slide-splitting time!
Telestrations After Dark (Library)
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This is an adult version of the award winning Telestrations. Gameplay is the same, but the word content has changed to more adult fare. Some of the word cards now include stuff such as "Anaconda", "Jackhammer", "Doggie Style", and "Human Centipede".
Telestrations: Upside Drawn (Library)
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It’s Telestrations, but Upside Down! This take on the award winning Telestrations game gives a whole new meaning to laugh out loud miscommunication. Telestrations: Upside Drawn puts a teamwork spin on “The Telephone Game Sketched Out” by putting the pen in one person’s hand, and control of the board in another’s! Only through “Up” or “Down” directives can the team put the pen and board together to guess the clue first! The team to reach 10 points wins!
Components:4 sketch boards4 dry-erase markers1 category die100 cards – includes 1000 words and phrases60 scoring chipsInstructions
Terraforming Mars: Ares Expedition (Library)
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Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable). You will do this by investing mega credits (MC) into project cards that will directly or indirectly contribute to the terraforming process. In order to win, you will want to accumulate a high terraform rating (TR) and as many victory points (VP) as you can. Players raise their TR by increasing global parameters: oceans, oxygen, and temperature. TR also determines each corporation's basic income, and, at the end of the game TR counts as VP. Additional VP and production capabilities are awarded for building project cards and other actions taken during the game.
The game is played in rounds, and each round the players will choose one of five phases, which determines which activities will take place during that round. This means every round is different, but can consist of building new project cards, taking general and project-specific actions, producing income and resources (plants and heat), or researching to draw more project cards. Every player will take all the phases selected for the round, and will receive a special bonus during the phase that they selected. To speed up the game, within each phase, players can act simultaneously without waiting for each other!
The game board has tracks for oxygen, temperature, and terraform rating, as well as a place for all of the ocean tiles that will be flipped over the course of the game. The game ends when there is enough oxygen to breath (14%), oceans enough to allow Earth-like weather (9), and the temperature is well above freezing (+8°C). It will then be possible, if not comfortable, to live on the surface of Mars!
The winner is the player with the most VP at the end of the game.