Terra Mystica (Library)
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In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:
Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians)
Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...
Thanos Rising: Avengers Infinity War...
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Thanos Rising: Avengers Infinity War is a cooperative dice and card game for 2-4 players.
In the game, players recruit heroes and assemble a team to face off against Thanos and his villainous forces in an effort to thwart him from accomplishing his master plan: Collecting all six Infinity Stones to power the Infinity Gauntlet and wreak havoc on the very fabric of reality. Building upon the strengths of the characters on their team, as well as other players, winning requires critical thinking and communication to reach a common goal.
The Adventures of Robin Hood...
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In England in 1193, the county of Nottinghamshire suffers under the yoke of evil Prince John and his henchmen. Can Robin Hood and his companions escape the sheriff's guards and complete their adventures successfully?
In The Adventures of Robin Hood, players take on the role of Robin Hood and his companions, with the action taking place on a living game board with no set paths. The board changes over the course of each adventure, and the movement of the characters is handled via an innovative mechanism that uses different length wooden character pieces. Various actions and secrets are integrated into the game levels and are revealed only in the course of the story. The game board "remembers" what players have already explored or found, and thanks to the special materials, the entire game can be set up and dismantled quickly.
Instead of using cards as in the author's Legends of Andor, the game tells the story of Robin Hood in a high-quality hardcover book, and depending on the decisions the players make, the story changes...
The Batman Who Laughs Rising...
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From the Dark Night Metal comic series, the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.
In The Batman Who Laughs Rising, a passage from the Dark Multiverse has allowed the most dangerous evildoers to infiltrate Gotham City, and these Dark Knights alongside their menacing leader are eager to do their worst to the city.
Players roll dice and work together to save the multiverse, starting with one of four starting heroes — Wonder Woman, Green Lantern, Hawkgirl, or Batman — and recruiting allies such as Harley Quinn, The Flash, and Cyborg, whose skills can complete objectives or help recover what is lost to darkness. Take out villainous versions of Batman such as The Merciless, The Dawnbreaker, The Murder Machine, and more before facing off with the psychotic Joker-ized antagonist himself, who's represented by a custom-sculpted, full-color figure who commands a fistful of chained Evil Robins!
The Binding of Isaac: Four...
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The Binding of Isaac: Four Souls is a tabletop card game about sacrifice, betrayal, and hoarding. Inspired by the massive hit video game The Binding of Isaac, the official card game was launched in 2018.
Experience the haunted and harrowing world of The Binding of Isaac: Four Souls yourself in this faithful adaptation. Collect treasure, gather loot, defeat monsters, and be the first to collect four souls. With over 300 cards in the game, there's a huge amount of replayability. Discover killer combos, enhance your abilities, betray your companions, and win!
The Game includes:11 Character Cards with 11 Starting Items100 Loot Cards100 Monster Cards100 Treasure Cards3 Bonus Souls Cards for advanced playPennies, Dice, and more!
The Chameleon (Library)
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A bluffing deduction game for everyone.
Each round involves two missions, depending on whether you’re the Chameleon or not.
Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.
Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.
At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)
Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
The Chameleon: Picture Edition (Library)
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The party game is back, but this time with pictures instead of words. Using new Magic Reveal Sleeves, all the players can see which picture is the secret one except the Chameleon!
To catch them, each player will say one word related to the picture. The Chameleon can't see the secret picture, so they'll have to blend in by saying something that makes them sound like they know what everyone's talking about. Will the Chameleon escape or be caught?
The Crew: Family Adventure (Library)
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The Crew: Family Adventure crossed the gameplay of The Crew: The Quest for Planet Nine with the setting of The Swiss Family Robinson. Players find themselves stranded on a deserted island and have to find their way around together. Eating, sleeping, making decisions — how will the adventure end?
The Crew: The Quest for...
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In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.
With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.
The team completes a mission only if every single player is successful in fulfilling their tasks.
The Epic Beard Game (Library)
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The Epic Beard Game is a classic card game with a shot of bald-faced bluffing and a twist of hirsute humor! The object is to empty your hand of all cards using deceptive ploys and tactics. So go all-in for the with with your most epic strategy while avoiding "Beardless Harry"! It's wild and woolly fun with cards, chips, beards, and bluffs. (From box.)
Players attempt to rid their hand of cards by playing pairs. Play is made face down which allows for bluffing. Low score wins the game. There are cards which are difficult to get rid of and also hurt your score.
The Fox in the Forest...
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The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.
You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...
The Game (Library)
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Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways.
Each player starts with 6-8 cards in their hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from their hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97.
After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions.
Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge.
The Game of Life (Library)
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This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.
The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollar amounts on them. Additionally the first person to complete the course gets additional money tokens.
There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck.
The Grizzled (Library)
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The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.
Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out.
If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game.
Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players.
The Last Brave (Library)
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A group of heroes battle to the last — can you survive?
The Last Brave comes with two rule sets, one that's a team game with a focus on hidden identities and the other that's a battle royale with more focus on combat. In both games, the core rules are largely the same: You are a champion who must fight for your nation and defeat all of your opponents. Each champion has three attributes: a class, an element, and a type of arms, all imbued with incredible power. When one champion is attacked by another, the damage they take exposes the nature of their attributes, revealing the weakened champion's true form to the other players. However, once these attributes have been revealed, the champion who wields them can start to benefit from their abilities.
In order to win, you have to reveal the right card at the right time while not giving your opponents the opportunity to do the same. In the team match you also have to figure out who your allies are before the other teams do. Be the last one standing — or the only team still in the game — to win.