Star Trek: Catan (Library)
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Settling the Final Frontier
Since 1966, millions of Star Trek fans all over the world have watched adventures of the Starship Enterprise, Captain Kirk, and Mr. Spock. And since 1995, millions of enthusiastic players all over the world have played Klaus Teuber's CATAN - a board game classic.It's time to bring them all together on the Final Frontier!
In Star Trek: Catan, players start the game with two small Outposts at the intersection of three planets, with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium, tritanium, food, oxygen and water – in order to build Starships that connect regions in the galaxy, establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition, and acquire Development Cards that provide Victory Points (VPs) or special abilities.
On a dice roll of 7, a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources.
Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk, Spock, McCoy, Sulu, Scott, Uhura, Chekov, Chapel, Rand, or Sarek. Some special abilities make basic actions better, such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn, while others break rules, such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order, with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time, they may trade it in for a Support Card of their choice or keep it for a second use, but they may only trade immediately after use.
Star Wars: Dark Side Rising...
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Star Wars: Dark Side Rising is a co-operative card and dice game inspired by the events leading up to and through Star Wars: A New Hope.
In the game, players must work together to recruit rebels and prevent the construction of the ultimate weapon, the original Death Star. Each player starts with an individual board that indicates the Rebel cell they are leading: Intelligence, Leadership, Support or Tactical. The player boards depict the Base of Operations — Tatooine, Alderaan, Yavin 4, or Lothal — and team leader (starting character asset) for each player: Captain Cassian Andor, Leia Organa, Luke Skywalker, and Hera Syndulla.
Players must coordinate efforts to recruit iconic characters, such as C-3PO, R2-D2, Obi-Wan Kenobi, Admiral Raddus and Han Solo, and organize their cells to thwart the Empire's rise to galactic domination.
The main game board features a custom-sculpted 3D Darth Vader bust that commands the Imperial operatives and actions with orders to wipe out the Rebels and to make the Death Star operational. Meanwhile, in a race against time, players must be one with the Force as they direct their Rebel efforts across different locations in the galaxy, including Scarif, Eadu and Jedha. To restore freedom to the galaxy, the Rebels must defeat enough sinister agents before the Empire can either complete construction of the lethal space station or eliminate too many Rebel assets.
Star Wars: Dark Side Rising will be available only in European, Middle Eastern and African (EMEA) regions due to licensing restrictions.
Star Wars: Dark Side Rising is designed for two to four players ages 10 and up with an estimated runtime of 45 minutes. The cooperative game includes:
1 custom-sculpted Darth Vader bust1 Death Star board with 6 components51 asset cards4 Base of Operations / Rebel cell player boards17 custom-sculpted diceMission and Alliance tokensDamage and Operation counters
Star Wars: Edge of the...
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Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice…
The Star Wars®: Edge of the Empire™ Core Rulebook provides everything you and your friends need to experience life in the shadiest and most remote locations in the Star Wars universe.
Star Wars: Imperial Assault (Library)
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Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!
Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.
In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds.
Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish.
As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault.
With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.
Star Wars: Jabba's Palace –...
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The lair of Jabba, the Hutt is a place of danger and deception. Players compete using members of the Rebel Alliance and denizens of Jabba’s Palace in a game of rebel bravery and vile deceit.
Based on the beloved card game and set in the Star Wars galaxy, Star Wars: Jabba’s Palace - A Love Letter Game retains the simple and fun mechanics of the original as you utilize the talents of iconic characters from Return of the Jedi. Players take turns using the elegant “draw a card, play a card” gameplay and then executing the card’s effect. Cards include characters like Luke Skywalker, Boba Fett, Salacious Crumb, Jabba the Hutt, and many more, with each card offering different effects, such as Boba Fett allowing you to take a card from another player, or Salacious Crumb allowing you to look at another player’s hand.
Players use abilities from members of both the Rebel Alliance and Jabba’s crew to outwit and outlast the others. On top of the classic mechanics from the original Love Letter game, Star Wars: Jabba’s Palace - A Love Letter Game also introduces Agenda cards. This offers new win conditions, adding another level of strategy to the game.
Agenda cards like Exalted One awards the player with the highest number in hand the win. However, cards like Jabba’s Court and Rescue Mission switch it up and award the victory to the player with the most Palace or Rebels cards, respectively, in the play area. These and other Agenda cards ensure varied strategies will be needed with every game beyond simply eliminating other players.
In a quick card game of rebel bravery and vile deceit, can you carry out your agenda while outthinking your foes?
Star Wars: Rebellion (Library)
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Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:
As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them. As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.
Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.
Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!
Star Wars: Unlock! (Library)
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Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.
Star Wars: Unlock! uses the Unlock! game system to send you on three new adventures full of ships, droids, and action!
(1) An unforeseen delay
You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer!
Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!
Your objective: Escape with your astromech (co- pilot droid) and the cargo.
(2) Escape from Hoth
Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!
You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can‘t reach them.
Your mission: Continue your patrol, explore the ice planet, and contact Echo Base!
(3) Secret mission on Jedha
You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.
Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!
Star Wars Villainous: Scum and...
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In Star Wars Villainous: Scum and Villainy, players choose to play one of three iconic villains from the Star Wars galaxy, including Boba Fett. Depending on their villain's unique power, players will use their villain's "ambition" to perform actions that power effects based on the villain's use of the Force, strategic leadership, or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy.
Villains in Star Wars Villainous: Scum and Villainy can be mixed with those in Star Wars Villainous: Power of the Dark Side or used on their own in this game.
Stay Cool (Library)
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Stay Cool is easy. We ask you to do nothing complicated — but you must do it all at the same time...
When you are the active player in the first round, you must answer verbally the questions asked by your left-hand neighbor while you "write" answers to the questions asked by your right-hand neighbor, using seven letter dice to "write" three- or four-letter answers. While you're doing this, another player flips a 30-second sand timer four times, giving you two minutes to answer as many questions as possible. At the end of that time, multiply the number of answers you gave for the questions from the left and from the right to determine your score.
In the second round, you do the same thing once again with new questions, but you must tell the player watching the sand timer to flip it before it runs out of sand, with a maximum of two minutes of playing time. If you fail to tell the player to flip the timer before it runs out of sand, your turn ends immediately. However your turn ends, you score points as described above.
In the third and final round, you must do everything described in the third round except now the sand timer is hidden from your eyes!
Stella: Dixit Universe (Library)
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Starseekers! Explore the sky and bring some light back to your world.
Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly.
At the end of the fourth round, each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.
Take calculated risks, but beware of the fall.
Strange Squad (Library)
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In Strange Squad, members of the Agency of Aberrant Phenomena seek to solve conflicts involving Aberrants or 'Abes': Unnatural creatures and phenomena that defy conventional understanding. They work to uphold The Veil, a layer of secrecy that keeps the public from learning about these fragments of unreality, for their sake and ours.
In play, Strange Squad is a paranormal investigative game where the Agents enter a situation where an Aberrant is threatening the Veil and must make decisions on how to deal with it.
Stratego (Library)
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Stratego by Jumbo is the most well-known of this type of hidden tactics board games. It was launched just after World War II in 1946 and has led to a variety of various themed versions and spinoff variations.
This game is very similar to, and almost certainly derived directly from, the Gibsons game L'Attaque who had acquired the UK rights in 1925 from the game’s creator Mademoiselle Hermance Edan who launched it in France in 1909. It is not exactly the same, but not far from it (numbered pieces, spy (same name) can kill the strongest piece but only when attacking, flag, bombs, etc.) The game in turn likely drew on various ancient Chinese board games such as Lu Zhan Jun Qi or the classic children's game Jungle.
From the box:
The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission--protect your flag and capture your opponent's flag.
Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense.
Once the armies are in place, advance your men. When you're one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play.
You control your pieces and risk your men in battles where the strength of your enemy is unknown. The suspense builds as your men move deeper into enemy territory. Move with caution and courage. The next piece you attack could be a bomb. And when attacked, it could "blast" your man off the board and out of play.
Stuffed Fables (Library)
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Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life, creating a memorable tale ideal for families, as well as groups of adults who haven't forgotten their childlike sense of wonder.
Stuffed Fables is the first "AdventureBook Game", a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.
On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!
Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.
Stupid Deaths (Library)
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This is the game of dark fun, where players who are dead right win! Many people die in utterly ridiculous ways, and Stupid Deaths challenges players to identify myth versus fact. In this hilarious party game, players work to beat the Grim Reaper before the Grim Reaper beats them.
Players start the game with a True and a False Voting Card as well as an Extra Life Token. All the players begin on the Green space, half way around the board from the Red space where the Grim Reaper starts his chase. The first player takes the top Stupid Deaths Cards and reads it aloud, individually all the other players have to decide if the scenario is real or made up and turn over either their True or False Voting card. Each player who has voted correctly moves their player piece one space closer to home and away from the chasing Grim Reaper. For each player who voted incorrectly the player must move the Grim Reaper one space forward towards their own piece! When the Grim Reaper catches up, lands or passes a play piece, that player has been ‘touched by death’ and is out of the game unless they use their Extra Life Token to give them one more chance. It’s a race against Death to be the first player home and reach the Red space!
Sushi Go! (Library)
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In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!