Pictomania (Second Edition) (Library)
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Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of questions you will probably be asking yourself during a game of Pictomania!
There's no time to draw a complex masterpiece in Pictomania, the drawing game in which everybody draws and everybody guesses — all at the same time! Players sketch the essence of the word with a few quick lines and try to guess the others' drawings while there's still time.
This second edition of Pictomania features revised word cards with a brand new look. One big change for this edition compared to the base game is that only three word cards are in play no matter the player count, allowing you to jump into each round more quickly since you don't have to read as many words to guess who might be drawing what.
Pictures (Library)
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Pictures is a quick-playing family game with very simple rules. Form the image on your secret picture card with one set of components, either shoelaces, color cubes, icon cards, sticks and stones or building blocks in such a way that the other players guess what image you have pictured:
Pull out a marker from the bag that determines your secret picture card. Then form that image with your components in such a way that it is recognizable. And finally guess what image each other player has pictured.
The players get points for correctly guessing other players images and for other players guessing their image. The most points wins!
Pitch Out (Library)
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Pitch Out (previously announced as Conflickt) is a disk-flicking game with tactical elements in which players try to take out or isolate the opponent's leader.
The game is played with a bunch of disks (5-8 for the base sets) and five "walls". In turns, players place their pieces and two walls on their side of the field. Then, they start flicking one disk per turn, trying to push the opponent's disks out of the field.
Each disk has a special power, for example the Assassin just needs to touch an opponent's piece to take it out, so players need to play tactically.
The first player to take out the opponent's leader or all their other pieces wins the game.
Planet (Library)
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The spark of life is about to jump from your hands to spread out in the world. Deploy your mountain ranges and your deserts, spread out your oceans and your glaciers. Handle wisely your continents to form environments suitable for the apparition of animal life and maybe you'll manage to create the most densely populated planet!
In Planet, each player receives a planet core without anything on it. Each turn, players choose a tile with mountain/ice/forest/desert on it and place it on the planet. Then the player who fulfills the most conditions for the appearance of certain animals gains its card.
Point Salad (Library)
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Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!
Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.
스플렌더: Pokémon (Splendor: Pokémon) (Library)
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스플렌더: Pokémon plays much like the original Splendor game, but with special rules based on Pokémon.
On your turn, you may (1) collect Pokéballs (which come in five colors), or (2) catch a Pokémon, or (3) reserve a Pokémon. If you collect Pokéballs, you take either three different colors of Pokéballs or two Pokéballs of the same color (as long as four are available). If you catch a Pokémon, you pay its cost in Pokéballs, then add it to your playing area. If you reserve a Pokémon — in order to make sure you get it, or, why not, your opponents don't get it — you place it in front of you face down for later catching; this costs you a round, but you also get a Master Ball which you can later use as a Pokéball of any color. Each Pokémon you have caught gives you a permanent Pokéball that you can use toward catching all future Pokémon, meaning as you catch more Pokémon, it becomes easier to catch the ones that are more expensive and worth more points.Differences from the original Splendor include:
At the end of your turn, you can evolve one of the Pokémon in your collection if the next level of that Pokémon is in the display and you have the required Pokéballs. More points for you, and another card in your Pokédex... There are two new decks of cards: Rare Pokémon and Legendary Pokémon. Only one of each is on display at a time, and they each provide 2 permanent Pokéballs instead of 1 when caught. Legendary Pokémon are worth more points than Rare Pokémon but require you to use a Master Ball in order to catch them.
When a player has 18 or more points in their collection, you complete the final round, then whoever has the most points wins.
Pokémon Trading Card Game: Battle...
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Battle Academy is designed to be easy to learn and fun to play for all types of Trainers, including children and parents that may be new to the Pokémon TCG. Pokémon has a unique ability to bring people together, and we look forward to seeing families enjoy Battle Academy at their next game night, as parents bond with their kids over one of their favourite entertainment brands and collectible Pokémon TCG cards.
Texas Hold'em Poker Set (Library)
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The Pack
The standard 52 card pack is used.Poker Hands
Five of a Kind - This is the highest possible hand and can occur only where at least one card is wild, such as a joker. Examples of five of a kind would be four 10s and a wild card or two queens and three wild cards.
Straight Flush - This is the highest possible hand when only the standard pack is used, and there are no wild cards. A straight flush consists of five cards of the same suit in sequence, such as 10, 9, 8, 7, 6 of hearts.
Four of a Kind - This is the next highest hand. An example is four aces or four 3s.
Full House - This colorful hand is made up of three cards of one rank and two cards of another rank, such as three 8s and two 4s.
Flush - Five cards all of the same suit, but not all in sequence, is a flush. An example is Q, 10, 7, 6, and 2 of clubs.
Straight - Five cards in sequence, but not all of the same suit is a straight. An example is 9♥, 8♣, 7♠, 6♦, 5♥.
Three of a Kind - This combination contains three cards of the same rank, and the other two cards each of a different rank, such as three jacks, a seven, and a four.
Two Pairs - This hand contains a pair of one rank and another pair of a different rank, plus any fifth card of a different rank, such as Q, Q, 7, 7, 4.
One Pair - This frequent combination contains just one pair with the other three cards being of different rank. An example is 10, 10, K, 4, 3.
No Pair - This very common hand contains "nothing." None of the five cards pair up, nor are all five cards of the same suit or consecutive in rank. When more than one player has no pair, the hands are rated by the highest card each hand contains, so that an ace-high hand beats a king-high hand, and so on.Object of the Game
Before and after each card(s) is revealed, players take turns to bet. To stay in the hand and see the next card, all players must have put the same amount of chips in the pot as each other.
The best poker hand wins the pot.
Popcorn (Library)
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In Popcorn, each player manages their own movie theater and tries to show the best combination of movies in order to attract guests to their seats.
The game plays out over nine rounds, and in each round you may acquire a new movie, build or upgrade your theater, and use advertising to attract new guests — then it's showtime, with you drawing guests at random from your bag to see who has shown up. Place guests in the right seats to activate special powers; match them with the right movies, and you get a movie bonus as well, thanks to their enthusiasm for your good taste.
After watching films in your theater, guests might be spirited away to other theaters thanks to ads presented by those theater owners - but you'll probably do the same to them, too.
The bonuses from a movie get worse the longer it runs, so be sure to bring in fresh films to keep guests on the edge of your seats. After all, happy guests can help your theater win awards in town; more importantly, they can keep the "popcorn" piling up in your coffers, and whichever theater owner fills their popcorn box the best wins.
Power Grid (Library)
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Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Rangers: Heroes of the...
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Power Rangers: Heroes of the Grid gives each player the chance to take the role of a Power Ranger, the heroes of Angel Grove who defend the earth against the evil Rita Repulsa and her nefarious minions. Each Ranger comes with a unique combat deck representing their special skills and fighting style. From the Red Ranger's leadership karate skills, to the Yellow Ranger's Sabertooth ferocity, to the Blue Ranger's tactical mind, each ranger brings a unique set of skills to the table. You need to use your powers well if you intend to save Angel Grove!
In each game, you need to protect four combat zones that are being targeted by the evil Rita Repulsa. Each round, enemy forces deploy onto these zones and cause chaos among the populace. Who knows what sort of strange monsters Rita has cooked up for the Rangers this time?
During play, Rangers must manage their actions and coordinate their defenses, moving to the locations under the most threat and doing battle with enemies. Finding time to rest and recover between engagements as they prepare to defeat the mastermind behind this plot.
During battle, each Ranger and each enemy in the location participate in the combat sequence. Enemy cards represent enemy actions and health. Rangers can attack these cards to disrupt their attacks. Each minion card the rangers defeat removes one minion figure from that location. Monsters are much deadlier foes with a variety of special attacks that you'll need to deal with and defeat before you send them packing! A Ranger's combat deck represents their health, with each card played and blow sustained slowly whittling away at their options. They'll need to find time to rest or power-up at the Command Center if they want to stay fresh for the next fight!
As the Rangers defeat enemies and progress through the game, they'll unlock Zord cards which provide them unique abilities and special actions they can perform. Eventually they'll be able to unleash the full power of the mighty Megazord!
Each game reaches its climax with a confrontation with the enemy Master, a devastatingly powerful foe who must be thwarted if the Rangers wish to save the city! Do you have what it takes?
Processing: A Game of Serving...
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Processing is a game of terrible democracy. Aliens have conquered Earth, but that's not the worst of it. As a survivor, you've been enslaved to figure out who gets "Processed," "Probed," and "Freed." There's one more wrinkle, the Aliens think cows are people too.
The Confederated Alien Overlords (or CAO's) demand you work to appease them all, but since they all want different things that will be tough. Your goal is to have the most victory points (VPs) by the end of the game (three rounds) by appealing to different alien agendas each round.
Puerto Rico (Library)
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In Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.
Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.
Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.
Quest-O-Nomicon (Library)
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The Quest-O-Nomicon is a compendium of adventures chronicled by Ser Nominus, a clumsy skeleton with a knack for sudden and painful demise! Created by the Team at XPtoLevel3, this tome features perfect beginner adventures to get your party started on a new 5th edition adventure!
Explore 13 different stories and 30 different adventures as you sample Ser Nominus’s favourite epics and tales!
Qwirkle (Library)
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The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.
The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.