Nova Luna (Library)
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The new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.
On each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.
Numenera Destiny (Library)
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Become a part of the setting, and help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering—all in the shadows of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create new cyphers, a cool base, or maybe a vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make use of it, for yourself or the future of the Ninth World.
Numenera Discovery (Library)
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They say there have been eight worlds before ours. Eight times the people of Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since fallen to ruin, leaving only their vast outlines and barest remnants.
This is the Ninth World. The people of the prior worlds are gone--scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain a spark of their former function. The uninformed call these magic, but the wise know that they are our legacy. They are our future. They are the . . .
NUMENERA
Numenera Discovery includes everything you need to create characters and venture into the Ninth World:
Complete streamlined rules for a fast-paced, story-based tabletop roleplaying game experience. An intuitive, concept-driven character generation system, with scores of options for building just the character you imagine. Detailed information on a vast swath of the Ninth World, including a giant poster map. A bestiary of more than fifty creatures and characters. Hundreds of unique numenera items. Three complete adventures to launch any campaign.
Numenera Discovery is one of two corebooks. Numenera Destiny expands the game with new character and campaign-building material that lets you use the remnants of the past to build a future of your choosing.
Oaxaca: Crafts of a Culture...
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Among the many reasons that Oaxaca (pronounced wah-HA-kah) is well known are its exquisite handicrafts. Drawing upon generations of tradition, as well as Oaxaca’s vast quantities of raw materials, entire families within this state in Southern Mexico dedicate their lives to perfecting their craft. You are a family of skilled Oaxacan handicraftsmen preparing to sell your artisan wares to eager tourists at a bustling tianguis (a large, outdoor market) within Oaxaca City. Can you lead your family to a distinguished position with your exquisite craftsmanship, or are your crafts common for the culture?
GOALSpecialize in specific craft types to create more desirable handicrafts. The player who has the most valuable collection of crafts in their Market Stall at the end of the final round is the winner.
OK Boomer! (Library)
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Test your knowledge about your rival generation's pop culture trivia in OK Boomer!
Play in teams based on generations, although if players are around the same age, then it's every person for themselves! The game includes 220 cards with four types of questions.
Once Upon a Time: The...
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Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card.
The second edition, published in 1995, features an expanded card set.
The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet.
Box says: Contains 110 story cards, 55 ending cards and a rulebook(my box has 114 role cards)
One Night Ultimate Werewolf (Library)
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No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!
Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
This game can be combined with One Night Ultimate Werewolf: Daybreak.
Orlog: Assassin's Creed Valhalla Dice...
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PureArts and Ubisoft present the officially licensed Orlog Dice Game of Assassin’s Creed Valhalla! Played extensively by the Norsemen and Anglo-Saxons in every city of the video game, Orlog is played by two players who use dice rolls and bonus effects to claim victory over their opponent.
Players roll dice to generate attacks and acquire tokens for God favors - using a combination of both during attacks and for regaining health. Players cast their dice 3 times a round until resolution. Play continues until one player has lost all Health stones.
Will you earn the favor of the Gods and receive their blessings to win? There’s only one way to find out.
Ovation (Library)
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Become one of the greatest classical composers of all time! You'll use inspiration, seek fortune and hobnob with aristocrats to perform musical masterpieces and achieve your legacy in this engine building game. Get inspired by your rivals' performances to create your own works of genius as the game builds to a crescendo.
Each turn, players choose one of four actions: Seek Inspiration, Seek Fortune, Seek Patronage, or Perform. Inspiration is your primary resource and it comes in three tones - Joy, Passion and Sorrow. Seeking inspiration allows you to gain your resources while all of the other actions will have players spend inspiration to acquire cards.
Complete specific goals to gain Maestro cards and end the game. The player with the most points, wins.
Compose your masterpiece. Secure your legacy.
Pandemic (Library)
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In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!
The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.
Pandemic is the first game in the Pandemic series.
Pandemic: Fall of Rome (Library)
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At the height of its power, the Roman Empire held more than two million square miles of territory containing over a hundred million people. Throughout the centuries of its existence, the Empire brought major advancements in engineering, architecture, science, art, and literature. By the beginning of the 5th Century, decades of political corruption, economic crisis, and an overburdened military had exacted a severe toll on the stability of the Empire. This paved the way for severe incursions from aggressive barbarian tribes, leading to a decline from which Rome would not recover. Now citizens, soldiers, and allies of Rome must unite to protect the Empire.
Combining the cooperative gameplay of Pandemic with innovative new mechanisms, Pandemic: Fall of Rome takes players back in history to the time of the world's greatest empire: Rome. A weakened military has left the borders open to invasion from countless tribes such as the Anglo-Saxons, Goths, Vandals, and Huns. As you march through the Roman Empire, you must recruit armies, fortify cities, forge alliances, and face off against the invading hordes in battle.
Simply defending Rome is not enough; players must find a way to stop the incursions and find peace with their neighboring peoples. Players collect sets of matching-colored cards to forge an alliance with the different tribes. In doing so, they gain the ability to use cards matching the tribe to convert other members of that tribe into Roman soldiers, furthering their ability to hold the line against other invaders.
Take on unique roles with special abilities to improve your team's chances to protect against the invaders. Work together, use your skills wisely, and stop the fall of Rome!
Pandemic: Fall of Rome includes a solitaire mode in which the player takes on the burden of being the Emperor and commands three different roles to try to protect the city from the invading hordes. Players who want a more difficult game can try the "Roma Caput Mundi" challenge by adding more Revolt cards to the deck; they must also respect the law in Rome that Roman legions are not allowed in the city.
Pandemic: Hot Zone – North...
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Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?
Hot Zone – North America is a shorter, more portable version of the best-selling cooperative game Pandemic.
Pandemic: The Cure (Library)
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Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues.
Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur.
At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved!
Part of the Pandemic series.
Patchwork (Library)
$0.00
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
Pathfinder Roleplaying Game (Library)
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The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon?