Dune: Imperium – Uprising (Library)
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In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!
Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.
The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.
The choices are yours. The Imperium awaits!
Dungeon Mayhem: Monster Madness (Library)
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In Dungeon Mayhem: Monster Madness, you play as one of six epic D&D monsters, each with their own way to charm, crush, disintegrate, and devour their foes.
Store all your Dungeon Mayhem cards in this monster-sized box, then select your favorite character and pit it against any other deck in the game line. Plus, you can enjoy bringing more adventurers into the fold with new rules to allow for mayhem with up to six players at once!
Dungeon Roll (Library)
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The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything?
In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory.
The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box.
All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon!
When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon!
Dungeons & Dragons Monster Manual...
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This revised and expanded Monster Manual® contains a horde of creatures for fifth edition Dungeons & Dragons®. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer.
Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D® adventures for years to come.
Contents:The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from.9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation.New variations on beloved creatures like the primeval owlbear and vampire familiar.40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCsAll creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun.Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons.Intuitive organization makes finding your favorite monster easier than ever before.
Dungeons & Dragons Dungeon Master's...
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Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party.
Dungeons & Dragons Player's Handbook...
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This revised and expanded Player’s Handbook® contains rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic D&D® heroes from the wide selection of character origins, classes, and subclasses provided. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
The 2024 Core Rulebooks provide new options for players and DMs along with updates and improvements to the classes, mechanics, items, and monsters of fifth edition. All updates are being done with care to make sure anything from fifth edition will continue to be fully playable.
The 2024 rules revisions are designed to be fully compatible with everything you’re playing today in fifth edition. In response to nearly a decade of fan feedback, the 2024 core rulebooks will offer players and DMs tons of new character options, spells, feats, monsters, items, and more in a fun, balanced, and accessible approach to playing DUNGEONS & DRAGONS.
Dungeons & Dragons: Adventure Begins...
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The Dungeons & Dragons: Adventure Begins co-operative board game is a fast entry into the world of D&D.
In the game, players choose their characters, then journey through the lands of Neverwinter, working together to overcome fantastic obstacles, battle monsters, and defeat the Boss monster terrorizing the realm. The role of Dungeon Master passes from player to player with each turn, so everyone gets to be part of the storytelling.
Dungeons & Dragons: Castle Ravenloft...
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Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter LeeThe master of Ravenloft is having guests for dinner – and you are invited!Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay.
Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.
Dungeons & Dragons: Rock Paper...
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In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile.
The players have a shared "spellbook" of cards depicting various well-known D&D spells, and each card shows a unique hand gesture that the player must make to cast, while pointing at another player as the target of the spell. All players choose their spells simultaneously, and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing, satisfying successes, and agonizing reversals as each spell cast potentially affects the outcomes of the following ones!
The first player to grab 25 gold pieces from the hoard wins.
Escape Room: The Game –...
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While studying Leonardo Da Vinci’s many paintings, drawings, sketches and notes, collector Sam Anoli came across a gem; a totally unknown telescope! Judging by all the well-hidden clues in Da Vinci’s works, this special telescope must contain a great important secret that can only be discovered while watching the solar eclipse…
Escape Room: The Game –...
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In a mansion at the edge of town, a security alarm is blaring. As the rookie police officer, you've been assigned to investigate. Inside the mansion, you discover the body of a murdered woman and another shocking fact: the front door—and all other doors—cannot be opened from the inside. You are locked inside this obscure mansion with a corpse and no door handles... Your only way out is to escape. In this Escape Room-meets-jigsaw puzzle board game, you must solve the riddles in order to earn new puzzle pieces and unlock new rooms. It's your only way to exit the game and survive.
In this Escape Room-meets-jigsaw puzzle board game, you must solve the riddles in order to earn new puzzle pieces and unlock new rooms. It's your only way to exit the game and survive.
Thanks to the packaging's clever advent calendar design, you solve one large puzzle—the mansion—by completing 5 separate puzzles (the rooms). Read the story and solve the riddles in order to earn your puzzle pieces—and your eventual escape!
Play with or without time pressure. Feel like being put to the ultimate test? Set a time limit for your escape. If you prefer to pace yourself, forgo the clock and take your time to discuss the mystery and solve the puzzle.
Housed in an advent calendar-like design, the box includes all components for game play: riddles, puzzle pieces (1 large house which is made up of 5 smaller puzzles) & a puzzle-style decoder to check your answers.
Escape Room: The Game –...
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An ancient map leads you directly to the legendary tomb of Osiris. After weeks of digging you finally unearth the enormus entrance gate to the pyramid. As you step inside the huge cylindrical entrance room, you suddenly hear a disturbing scraping noise. From a hole in the ceiling, sand behins to flow into the room at an alarming rate. You estimate you'll only have one hour to find the treasures inside the tomb of Osiris and get out before this ‘giant hourglass’ will forever block your way to freedom.
Escape the Horde (Library)
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In this fast—paced card game two Factions (Survivors and Infected) fight for supremacy in the Wastelands. Survivors must work together to outrun Patient Zero and their horde of zombies, using weapons, cunning and strategy. Patient Zero and the Infected attack relentlessly trying to infect and Turn all Survivors.Survivors win when the last card has been drawn from the Stack and they have not been Turned, or if they survive the Countdown Clock. Patient Zero and Infected Survivors win when they infect and Turn all Survivors.
What makes our game so much fun is that all players stay in the game right to the very end — some still as Survivors, others as Infected.
Escape Your House: Spy Team...
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Work together, solve riddles, and find keys. Turn your home into an Escape Room with the help of your family or friends! This game is perfect for family game night or as a gift for kids.
The Super Secret Spy Team (SSST) is an organization that protects the world against dangers. One of the main characteristics of spies is that they go unnoticed. And what would be less noticeable than a sweet, innocent family or a bunch of keen friends? Which is exactly why the SSST is looking for people like you!
SOLVE THE PUZZLE:Take on the challenge of the Super Secret Spy Team (SSST) in 6 thrilling missions. In each mission, you have 15 minutes to escape your house. Work together to solve the puzzles which have been left across the house, so you'll ultimately locate the key for the door lock. This game includes an easy-to-use door lock & timer, which counts down from 15 minutes right when you hit start. Simply place the door lock onto your front door or the door handle of any room you’re in, and it will lock into place. In an emergency, you can use the door key if you are not able to solve the mystery in time. Use the area arrangement card, so you know exactly how to turn your home into a top-secret mission. With all these supplies on hand and a variety of mission options and puzzle cards, you will have everything you need for a family game night full of adventures. Get ready for a wild ride of solving puzzles, finishing missions, and of course… escaping your house!
15 MINUTES TO ESCAPE:Test not only your mind, but also your speed… because you only have a limited time. Finish one strategy game and wanting more? Simply move on to another mission.
6 THRILLING MISSIONS:The Super Secret Spy Team is always needed for the world’s most high-profile missions. Choose from one of six missions to uncover the mystery and unlock the door.
Everdell Duo (Library)
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In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical.
Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue.
The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.