Everdell: The Complete Collection (Library)
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Dive tailfirst into the world of Everdell with the Complete Collection. Build a city of critters and constructions and explore the Emerald Valley and beyond; celebrate the Bellfaire, wonder at Newleaf’s mechanical marvels, trek into the Spirecrest Mountains, explore the underwater depths of Pearlbrook, and chance the dangers of Mistwood. Play against automated opponents including the dastardly Rugwort and cunning Nightweave and meet heroes of renown like Corrin Evertail himself. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability. Will the sun shine brightest on your city?
Everdell Complete Collection contains 23 different types of Critter meeples, player powers for asymmetric play, Giant Critters with saddles to ride on, and an amazing array of pieces including wooden twigs, squishy berries, smooth pebbles, amber resin, glass pearls, and more. Featuring deluxe components, including the shiny metal point tokens and the wooden Ever Tree, this Complete Collection is the ultimate edition of Everdell.
Includes all content from:
- Everdell- Pearlbrook- Spirecrest- Bellfaire- Newleaf- Mistwood- Wooden Ever Tree- Collector's upgrade packs (Freshwater, Glimmergold, and Trailblazers)- Everdell Big Ol' Box of Storage
Exploding Kittens: Party Pack (Library)
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This stand-alone game includes cards from Exploding Kittens, Imploding Kittens and the Exploding Kittens App and allows 2-10 players
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
Exploding Minions (Library)
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Introducing: Exploding Minions! Play the all new Minions themed version of your favorite explosive card game featuring new card types and magical bananas.
Exploding Minions is a Minions-powered version of Russian Roulette. Players take turns drawing cards until someone draws an Exploding Minion and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the Exploding Minion.
The Minions bring a new game-changing card with them that allows players to Clone cards.
Familiar Tales (Library)
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Familiar Tales is a co-operative, deck-building, fantasy adventure for 1-4 players. It's an exciting narrative game in which players take on the roles of a wizard's familiars, entrusted with saving and raising a displaced princess. They must keep her safe from the evil forces that would see her dead, but when it comes to children, it is not enough to merely survive! The familiars know that every choice they make will affect the young one in their care. If they are victorious and the throne is reclaimed, what kind of woman will sit upon it?
Players will explore a massive world through the pages of a fantastical story book filled with branching paths and memorable characters. Fight off enemies, and explore the many nooks and crannies of an enchanted world. Experience a professionally narrated, fully scored, decade-spanning fantasy epic. Easily downloadable for both Mac and Windows, this browser-based app is required to play Familiar Tales. Think of it as an automated game master and storyteller! The app also features a digital, searchable rulebook.
An innovative card play system allows players to level up their familiars by building and customizing their skill decks. Players will use their skill cards to perform all manner of exciting actions throughout their campaign.
Fangs (Library)
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Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).
Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally, but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.
On each turn, players either try to gather information, find new equipment, or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.
Final Fantasy Trading Card Game...
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Trading card game for the Final Fantasy video game world.
Each player uses their own deck of 50 character cards. Players play character cards by using CP (crystal points).There are three kinds of character cards:
Forward character card: attackers, blockers and characters with various abilities. Backup character card: producing CP and/or with various abilities. Summoned Creature card: one shot ability.
If the player discards a card, they produce 2 CP. If the player taps (dulls) his backup character card, he produces 1 CP.
On their turn, the current player can attack his opponent using his own forward character, and the opponent can block the attacker with their forward character. If the opponent does not block the attacker, one damage is dealt.
When you deal 7 damage to your opponent, or your opponent runs out of cards, you win the game.
Popular characters of various Final Fantasy video games appear in this game.
Five Nights at Freddy's: Survive...
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You are the night shift security guard for a Freddy Fazbear’s Pizza, and it is your duty to check the security cameras and keep the equipment in good, working order.... and beware the animatronics that activate on their own at night! Each turn you’ll check the cameras and react to the movements in the dark. Choose to turn on the lights or close doors to protect yourself—but watch out! Each reaction depletes your limited power. Keep Freddy and his friends out of your office until you can clock off at 6:00 am!
Five Tribes (Library)
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Flaming Pyramids (Library)
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The residents of Huia Street are clearing their closets, looking for unwanted household items for the big community garage sale. A pile is building up on the empty section but there are troublemakers lurking, causing rather unneighborly collapses. And why does little Susie have a blowtorch? Geez, you just want to get rid of your junk!
In Flaming Pyramids, players are building one pyramid together using square tiles, but each player is trying to be the first to get rid of their own tiles.
There are 40 regular tiles with a unique combination of color, number, and material. Except toward the end of the game, players have a hand of five tiles from which to choose, but they are constrained by the building regulations and the luck of the draw. There are also four tiles that can cause fires and one extra-heavy "wild" tile: these can be harder to place without causing extensive damage the later they emerge. If your placed tile causes mayhem (a collapse, fire, or explosion), the damaged tiles go back in your supply.
Flaming Pyramids can be played as a friendly, casual game, an easy starter or filler, or as no-holds-barred multi-round competition.
Flesh and Blood Blitz decks...
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Welcome to Flesh and Blood, the new hero-centric fantasy trading card game, designed for incredible constructed, booster draft, and sealed deck play.
Players setup the game with a chosen character, weapon(s), and equipment. Players take turns attacking with their weapons and/or using action cards which are played by "pitching" (discarding) cards to pay resource costs. Attacks and defense reactions are placed on a "chain" (queue) and resolved with damage inflicted based on the difference of values. Play continues until a player reaches 0 health with the opponent declared the victor.
Flick 'em Up!: Dead of...
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Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.
Based on the best-selling Dead of Winter, form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower, you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?
Part of the Dead of Winter series.
Flipology (Library)
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In Flipology, players try to score the most points over three rounds. At the start of the game, each player receives nine cards, then picks seven of them to arrange in a face-down row. On your turn, you must flip one of your seven cards (up or down), with some cards having effects that enable you to flip additional cards, including those owned by opponents. Cards depict animals in different types of environments, and they have different effects and point values depending on what's shown at round's end, such as the sloth which is worth positive points only if it's still face down. Aside from sloths and koalas, though, cards must end the game face up to contribute to a player's score.
In the "Great Tree" variant for 2-4 players, five cards are dealt to each player and two turns are taken. Then a second set of five cards cards are dealt out which go above the first row and two more turns are taken, with the added wrinkle that players now control two rows and adjacency means up and down as well as side to side. Finally, a third set of cards is dealt out and players take a final two turns, then calculate their total score.
Floating Floors (Library)
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Floating Floors is a tactical balancing duel in which you, a ninja, become the architect of your own domain, creating a labyrinth of floating floorboards for your rival to cross.
In more detail, you create a stable path to your target by balancing a labyrinth of floorboards that will also be used by your rival. The trick is in strategically using your jutsu tokens to keep your new ninja camouflaged with the surroundings, while sabotaging the rival ninja's path.
The first ninja to claim all four bansen seals, concealed by your rival during set-up, wins.
Forbidden Island (Library)
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Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.
What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.
With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price.
For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.
From the publisher's website:
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!