Disturbed Friends (Library)
Disturbed Friends (Library) $0.00
Disturbed Friends is an adult party game designed to find out how disturbed your friends are, but, more importantly, how disturbed they think you are. You will be faced with horrible situations, sexual scenarios and unethical debates that may cause you to re-evaluate your friendships. Each player receives a Set of Voting cards. On your turn, you pick a Question Card and read it out loud. Your friends simply vote on which answer they believe you will choose and place their vote face down. Once all players have voted, you indicate your answer. Each player turns over their card revealing the answer they think you chose. Players that predicted your answer correctly receive a #winning Card. The first player to get 10 #winning cards wins!
Dixit (Library)
Dixit (Library) $0.00
Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down. The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card. The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. The Dixit base game and each expansion contain 84 cards, and the cards can be mixed together as desired.
Dixit: Odyssey (Library)
Dixit: Odyssey (Library) $0.00
Dixit Odyssey is both a standalone game and an expansion (Dixit: Odyssey (expansion)) for Jean-Louis Roubira's Dixit, which won Germany's Spiel des Jahres award in 2010. Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins. Dixit Odyssey contains 84 new cards, each with a unique image drawn by Pierô and colored by Marie Cardouat, artist of Dixit and Dixit 2. The stand alone version also includes a folding game board, 6 new rabbit scoring tokens (12 total), and a box large enough to hold all the Dixit cards released to date. The stand alone version of Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.
Doctor Who DVD Board Game (Library)
Doctor Who DVD Board Game... $0.00
Doctor Who Trivia Game with DVD similar to Scene It series of games. Product Contains : 1 X DVD 1 X Doctor Who Game Board 4 X Tardis Playing Pieces 1 X Numbered Die 1 X Challenge Die 88 X Question Cards 12 X Time Travel Cards Game Rules Age 8+ 2+ Players or Teams Test Your Knowledge Against Your Companions And Save The Earth From Destructions Select Easy, Medium or Hard Questions to Play The Game. Gameplay: Players roll die and move pieces on board, then answer questions from cards (easy, medium or hard difficulty) with aid of DVD included with game. Player who gets to end of track first, by answering the most questions correctly wins. From Amazon: Journey through space and time Doctor Who 50th Anniversary DVD board game. Experience all the action with clips from the epic Dr Who TV Series! Journey through space and time with all 11 doctors and companions and confront the most fearsome monsters. For 2+ players or teams. Age suitability: 8 and up
Don't Get Got! (Library)
Don't Get Got! (Library) $0.00
Don't Get Got! is a party game in which each player receives six secret missions. The first player to complete three of these missions wins. You don't sit at a table to complete missions, though. This game is designed to run in the background of whatever else you have going on, which means you can play it anywhere — at home, on holiday, in the office, or yes, at a party. Mission examples include getting a player to compliment your hair, hiding this card in a jar and getting another player to open it for you;, and making up a word and getting a player to ask what it means.
Downforce (Library)
Downforce (Library) $0.00
High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead. Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins. This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more.
Dracula's Feast: New Blood (Library)
Dracula's Feast: New Blood (Library) $0.00
Dracula’s Feast: New Blood is a 4-8 player logical deduction game by Peter C. Hayward and Tom Lang, with art by Michael Dashow. Dracula invited the townsfolk over for dinner (and maybe a few for dessert), but – what a pain in the neck – a mash of monsters have crashed the party looking for a bite. Now, everything is at stake…Each turn, either:     INQUIRE another guest; they will respond with a YES or a NO card, and must be honest.    Ask another player to DANCE; if they agree, look at each other's cards! If they refuse, INQUIRE another player.    ACCUSE! Place an Accusation Card in front of every other player - they'll return a YES if you're correct, and a NO if you're not. If you get all YES cards in response, you win the game!
Draftosaurus (Library)
Draftosaurus (Library) $0.00
Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so, you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn, one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur. Draftosaurus is a quick and light drafting game in which you don't have a hand of cards that you pass around (after selecting one), but a bunch of dino meeples in the palm of your hand.
Dragonlance: Warriors of Krynn (Library)
Dragonlance: Warriors of Krynn (Library) $0.00
Dragonlance: Warriors of Krynn is a cooperative game of adventure and strategy where you play heroes battling against the terrifying Dragon Army. As conflict rages around you, maneuver between battlefields and adventure locations to tip the scales of war. This stand-alone board game includes rules for integrating characters from the Dungeons & Dragons companion adventure Dragonlance: Shadow of the Dragon Queen (sold separately or available together in the Deluxe Edition bundle.) “We zero in on this notion that Dragonlance is a war story,” said Ray Winninger, head of D&D at Wizards. “Classic Dragonlance is set against the backdrop of this massive conflict, and these sort of massive military battles are an important part of Dragonlance. One of the original 12 Dragonlance modules was a wargame Dragons of Glory. They asked you to stop your role-playing game experience and start playing a wargame for a bit. “[It] allows you to play out sort of massive military battles in the world of Krynn. But one of the interesting things about that game is that it has a lot of narrative elements, just like a role-playing game.”
Dragonwood (Library)
Dragonwood (Library) $0.00
Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves! In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious! Gameplay: On their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount. The game includes six, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creatures, this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures, and contains events that also impact play. When both dragons have been defeated, the game is over and the player with the most victory points wins! Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different, so no two games are the same!
Dream Crush (Library)
Dream Crush (Library) $0.00
Prepare to GUSH about your CRUSH! Look into your heart and choose your favorite Crush, then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush! Inspired by the classic dating games of the past half-century or so, Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher, with graphic design by Chris Bilheimer and the Mondo team, original artwork by We Buy Your Kids, and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes. The game is played over five rounds: in each round, a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next, a Secret about each Crush is revealed, lending insight into their unique personalities and lifestyles. Each player secretly chooses a Crush to embark upon the Milestone with, writing it on their scorecard, while also predicting who their friends will pick. Once everyone has recorded their answers, players take turns revealing their choices, often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass). All correct guesses count as points toward a total that will determine the winner at the end of the game.
Drop It (Library)
Drop It (Library) $0.00
Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points, but the tiles bounce around and don't always land where you expect them to! In more detail, each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches, but if the piece touches anything of the same shape or color, then you score nothing! What's more, certain pieces are forbidden at certain spots on the edge of the playing area. The Drop It rulebook includes variant rules for simpler play or more variety from game to game.
Dune (Library)
Dune (Library) $0.00
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
Dune: Betrayal (Library)
Dune: Betrayal (Library) $0.00
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune. Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
Dune: House Secrets (Library)
Dune: House Secrets (Library) $0.00
Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-four players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis. In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience. Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.