AuZtralia (Library)
AuZtralia (Library) $0.00
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you. Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge? By default, the game is semi-cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant.
Avatar Legends: The Roleplaying Game (Library)
Avatar Legends: The Roleplaying Game... $0.00
Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triadin Republic City, travel through a spirit portalto rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through theFour Nations, and even learn a thing or two from beloved Avatar Legends characters.     Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra.    Create your heroes from 10 playbooks—archetypes that help you play compelling protagonists.    Master an element, weaponry, or technology to rise and meet your destiny.    Pursue balance by learning from great mentors and getting into trouble across the Four Nations. The core book is an 8.5" x 11" hardcover book featuring beautiful full-color art, all the core rules for the game, additional rules for playing your game in one of five different eras, examples for quick and easy play, and ten playbook archetypes.
Azul
Azul $80.00
Azul (Library)
Azul (Library) $0.00
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Azul Duel (Library)
Azul Duel (Library) $0.00
Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other. This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.
Backgammon (Library)
Backgammon (Library) $0.00
Backgammon is a classic abstract strategy game dating back thousands of years. Each player has a set of 15 checkers (or stones) that must be moved from their starting positions, around, and then off the board. Dice are thrown each turn, and each player must decide which of their checkers to move based on the outcome of the roll. Players can capture each other's checkers, forcing the captured checkers to restart their journey around the board. The winner is the first player to get all 15 checkers off the board. A more recent addition to the game is the "doubling cube", which allows players to up the stakes of the game. Although the game relies on dice to determine movement, there is a large degree of strategy in deciding how to make the most effective moves given each dice roll and measuring the risk in terms of possible rolls the opponent may get. Backgammon may be the first game to be mentioned in written history, going back 5,000 years to the Sumerians of ancient Mesopotamia. During the 1920s, archaeologists unearthed five boards from a cemetery in the ancient town of Ur. At another location, pieces and dice were also found along with the board. Boards from ancient Egypt have also been recovered from the tomb of Tutankhamun, including a mechanical dice box, no doubt intended to stop cheaters. The names of the game were many. In Persia, Takhteh Nard which means "Battle on Wood". In Egypt, Tau, which may be the ancestor of Senat. In Rome, Ludus Duodecim Scriptorum ("game of twelve marks"), later, Tabula ("table"), and by the sixth century, Alea ("dice"). In ancient China, T-shu-p-u and later in Japan, Sugoroko. The English name may derive from "Bac gamen" meaning "Back Game", referring to re-entry of taken stones back to the board. It was often enjoyed by the upper classes and is sometimes called "The Aristocratic Game". The Roman Emperor Claudius was known to be such a fan of Tabula that he had a set built into his coach so he could play as he traveled (the world's first travel edition?). The rules in English were standardized in 1743 by Edmond Hoyle. These remained popular until the American innovations of the 1930s.
Balderdash (Library)
Balderdash (Library) $0.00
Categories contain real but unbelievable content about People, Words, Initials, and Movies. Players make up phony answers, read them off along with the correct answer, and others vote on which answer is real. Score points for guessing correctly and for bluffing the other players.Grab the bull by the horns and play Balderdash, the game that's hilarious beyond belief. Ages: 12 + | Players: 2 - 6 | Playtime: 60+ MinutesFeaturesBluff Your Friends! Balderdash™ is the game that asks your friends to “call your bluff”, combining unbelievable but true content with answers that are hilarious and totally made-up!Mix Of Categories Each game card lists a question from one of 4 possible categories of content: people, words, initials, and movies. Once a question is read, each player must write down what they think the definition or answer is.Hilarious Beyond Belief! Don’t know the answer? That’s where the fun really begins, because you get to make up an answer that’s as silly or serious as you want!True Or Phony? In order to win the game, players must decipher between answers that are phony and answers that are true. If you suspect an opponent to be faking it, you can call their “bluff” and score points by guessing correctly.
Bananagrams (Library)
Bananagrams (Library) $0.00
Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values. Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted. There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play.
Barrage
Barrage $235.00
Battle of the Pyramids (Library)
Battle of the Pyramids (Library) $0.00
The pyramids of Egypt are among the most enduring and mysterious symbols of the ancient Egyptian civilization. The pyramids are considered to be one of the seven wonders of the world. The leaders of this ancient time-the pharaohs were clever strategists who would use all manner of tactics to ensure that their dynasties remained in power. Two powerful symbols of ancient Egypt; the pyramid and the scarab are combined to create a unique game that will challenge you to think like the pharaohs. “Battle of the Pyramids” is a strategic game for two players that combine the principles of planning, strategic thinking, memory and surprise. Not for the faint hearted Battle of the Pyramids challenges you to be the first to have your pyramids reach the other-side unscathed. Conceal the scarabs within your pyramids to impede your opponent’s assault. Plan your strategy and attempt to get your opponent to reveal their pyramids hidden secrets.
BattleCON: Devastation of Indines (Library)
BattleCON: Devastation of Indines (Library) $0.00
As new villains appear to lay claim to the world of Indines, new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world. BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner, a pair of tag-teaming werewolves, a prodigal paladin, a genius artificer, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master. Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins! BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants. Included with the game: BattleQUEST Guide The BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST, players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!
BattleCON: Trials of Indines (Library)
BattleCON: Trials of Indines (Library) $0.00
The Ultimate Trial is about to begin!  BattleCON brings the best of head-to-head combat to life on your tabletop. Select your champion from 10 fantastical heroes and villains, then build custom attacks to take down your opponent in an intense, highly strategic duel. Every character can utilize over 40 different moves in combat, and each brings a powerful new play mechanic to the table that completely changes the game and forces you to fight in different ways. Utilize psionic powers, clone yourself, resurrect from death, and more to seize victory! Choose your fighter and get ready to do battle!
BattleCON: Wanderers of Indines (Library)
BattleCON: Wanderers of Indines (Library) $0.00
An official, contest-driven expansion to the BattleCON universe! BattleCON: Wanderers was originally announced in January 2013 as a stretch goal in the Devastation of Indines campaign, and after the goal was met, Level 99 committed to creating a future, fan-driven BattleCON set. Submissions opened in April 2014 and closed in October 2014. Each person was allowed up to 3 character submissions (with only 1 character per person allowed to win), detailing their character's appearance, lore and play style. Finalists were chosen by the Level 99 team to be turned into full, tournament legal characters in their own boxed set! This set will be standalone with its own box, board, rulebook and characters, the same size as BattleCON: Fate of Indines. The set will be completely compatible with all previously released BattleCON sets as well. All winners have been notified and many have made themselves and their winning submissions known, but they have not yet all been officially listed.