BattleCON: War of Indines (Library)
$0.00
BattleCON is a fast-paced head to head card game for 2 players, based loosely around the mechanics and tactics present in 2D fighting games. In BattleCON, players choose characters with unique abilities and powers to test against one another in a battle of tactics, strategy, and intuition.
BattleCON: War of Indines is a standalone dueling card game designed for head-to-head play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of 18 different characters, from a fire elemental, an ocean guardian and her panda familiar, a space-bending trapper, a shadowy assassin, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master.
Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. There is no hidden information: you always know exactly what cards the opponent holds, just not the ones they'll choose! The last player standing wins!
BattleCON: War of Indines can be played on its own or combined with other BattleCON sets to create an even greater pool of characters and play variants.
Battleship (Library)
$0.00
Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.
Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins.
The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players gets fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).
Battlestar Galactica: The Board Game...
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Battlestar Galactica: The Board Game is a game of mistrust, intrigue, and the struggle for survival. Based on the Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent?
Battlestar Galactica: The Board Game is a semi-cooperative game. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities.
Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up.
If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. But if the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost.
Beat That! (Library)
$0.00
Beat That! - The Bonkers Battle of Wacky Challenges
LIMBER UP AND PREPARE TO BOUNCE, FLIP, STACK, HOP, ROLL, BLOW, BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME!
The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges, so get ready for the ultimate battle of abilities.
Can you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed?
Beat That! contains 160 ridiculously fun and unique challenges, split into the following 4 categories:
SOLO: Players attempt the challenge on their own BATTLE ROYALE: Players all compete against each other BUDDY UP: Players work cooperatively with a partner DUEL: Players compete head-to-head against an opponent
Beat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next, pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed, go around the circle attempting the challenge. Players who succeed bank their points. The player with the most points at the end of 10 rounds is the champion!
BESM (Big Eyes, Small Mouth)...
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BESM Fourth Edition core role-playing game book contains everything you need to create your anime and manga characters and start playing. No other books are required, though we have an entire expansion line in the works to support your gaming adventures. This gorgeous volume is a hefty 336 full-colour pages with well over 100 beautiful illustrations from talented artist across the world. BESM Fourth Edition features a laminated hardcover with spot UV varnish and a durable Smyth-sewn binding that allows your book to easily lay flat and stay open to any page.
Betrayal at House on the...
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Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own 'design', encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
Betrayal at House on the Hill is a tile game that allows players to lay out the haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.
Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.
Biddle
$25.00
Bet, roll the dice, cross your fingers!All six dice must show a value higher than four? That works with six dice! Or even with five - or less? The players undercut each other until two teams are formed: One team bets on completing the dice task in the number of dice offered, the other team bets against it.
Contents:
55 Cards50 game pieces6 dice1 tableau1 Overview1 Game instructions
Bing Bang Boom
$26.00
In this musical chairs card game, don’t get got with the Dud card!
2-6 Players | 10 Mins | Ages 7+
Features: Hand Management, Hot Potato, Matching, Player Elimination, Take That
Theme: Bluffing, Card Game, Children's Game
Description:
Get ready for firework fun with Bing Bang Boom, where speed and reflexes are your best friends. With four spots and five cards, your goal is to ditch your cards before they explode in your hand.
It’s a race against time as everyone scrambles to launch their fireworks so they don’t get stuck with the dud! It’s chaotic, competitive and simply fun
How To Play:
Find - Quickly search your hand for matching firework cards.
Play - Race to "launch" your firework cards on the launch pads while shouting "BING!" "BANG!" "BOOM!".
Win - Don't get stuck with the dud! The player with the fewest duds wins!
Like musical chairs...with cards! - chaotic, competitive and simply fun!
BioShock Infinite: The Siege of...
$0.00
In BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth, who are running around Columbia creating havoc.
The game has players combating one another, stealing objectives from under each other's noses, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events, and more. The first faction to 10 victory points wins. Because there are only two factions, the game can be played by two players in a head-to-head format, or by four players paired off in two teams.
Blades in the Dark (Library)
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Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
Blank Marry Kill (Library)
$0.00
A card-based variant on the old game "Screw Marry Kill", where one of the existing verbs (screw, marry, or kill) is replaced with a random new verb. Players secretly vote on which verb the Judge will choose for each of 3 given characters. They then take turns adding attributes to each of the candidates in an effort to sway the Judge's final decision to match their vote.
Players receive points for each correct guess and the Judge role rotates until each player has had a turn to be the Judge. Once each player has been the Judge once, the round ends; the player with the most points at the end of an unspecified number of rounds wins.The game contains several sets of cards:
3 purple cards for the original set of verbs (screw, marry, kill) White cards containing alternate verbs Green voting cards for each player (screw, marry, kill, blank - where the blank card is used for the alternate verb) Black character cards Red attribute cards Orange cards to represent points
Blokus (Library)
$0.00
Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board.
There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting.
Goal of the Game:
Each player has to fit as many of his/her 21 pieces on the board as possible.Components:Blokus Game Board (400 squares)84 game pieces (four 21-piece sets of red, green, blue, and yellow)Each color inlcudes:
1 one-square piece 1 piece with 2 squares 2 pieces with 3 squares 5 pieces with 4 squares 12 pieces with 5 squares
Blood on the Clocktower (Library)
$0.00
In the quiet village of Ravenswood Bluff, a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Blood Rage (Library)
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In Blood Rage, players control the warriors, leader, and ship of their own Viking clan. Ragnarök has come and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their places in Valhalla at Odin’s side! As a Viking you can pursue one of many pathways to glory. You can: invade and pillage the land for its rewards; crush your opponents in battle: fulfill quests: increase your clan's stats: or even die gloriously in battle or from Ragnarök, the ultimate inescapable doom.
Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having many of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle. Heimdall grants you foresight and surprises. Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles or punishes the winner.
Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!