In the library
D&D – Critical Role: Call of the Netherdeep
Checking the shelf…
Members borrow this in store or by post.
Plans from $30 a month
Already a member? Find it on the DGLRPG shelf in the Lair and check it out with its barcode, or ask for it by post. Postal swaps go out every Thursday.
Play it at the LairGobgob's games are well loved, so some might be missing a piece or two. Spot something missing? Tell us straight away at the counter or by message, so we can try to replace it.
Another party wants what you want. Awkward.
D&D – Critical Role: Call of the Netherdeep is a D&D 5e adventure from Wizards of the Coast (2022), set in Exandria, the world of Critical Role. This campaign for levels 3 to 12 starts in the town of Jigow in Wildemount and ends up deep under the sea, in a strange region called the Netherdeep. It's made for Critical Role fans and any group after a long campaign with more than one possible ending.
Gobgob's favourite bit: The rival adventurers. They level up right alongside your party, and how you treat them decides whether they become powerful friends or a very big problem.
📖 Hardcover.
📚 Dice Goblin Library game: borrow it at Dice Goblin.
Borrowing by post
Members anywhere in New Zealand can borrow by post. Postal swaps go out every Thursday. The cutoff is Wednesday 10pm for Thursday delivery.
Postage out is charged at our normal website shipping rates, and you pay to post games back to us.
Missing pieces and damage
Check the box when you borrow it. If a piece is missing, tell us at the counter so it isn't charged to you.
Pieces that go missing or get damaged while a game is with you can be charged up to the game's RRP, unless our staff waive it. Normal wear and tear is fine. The full details are in the library terms.
