Codenames: Marvel (Library)
$0.00
Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange.
In Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
Codenames: Harry Potter (Library)
$0.00
Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.
The cards that players need to guess feature a word or phrase on one side and an image on the other.
Codenames: Disney – Family Edition...
$0.00
In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.
The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films.
Codenames (Library)
$0.00
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.
Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
Caverna: The Cave Farmers (Library)
$0.00
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.
You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.
Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
Cards Against Humanity (Library)
$0.00
A party game for horrible people.
In Cards Against Humanity, play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.
This, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like "Expecting a burp and vomiting on the floor".
In addition, there are a few extra rules. First, some question cards are "Pick 2" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points.
Boba Master (Library)
$0.00
Boba Master is a card game of memory and luck. Use tools and actions to create your favourite cup. With plenty of spills and mistakes along the way, such specialTEA cards will keep your opponents at bay. Assemble your favourite bobas with syrup and tea. Pick the right cards to finish your drinks quickly. Things may change with a single swap, so carefully race your friends and family to the top. Sip some tea and keep focus or lose the title without your notICE.
Blood on the Clocktower (Library)
$0.00
In the quiet village of Ravenswood Bluff, a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?
Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.
Blank Marry Kill (Library)
$0.00
A card-based variant on the old game "Screw Marry Kill", where one of the existing verbs (screw, marry, or kill) is replaced with a random new verb. Players secretly vote on which verb the Judge will choose for each of 3 given characters. They then take turns adding attributes to each of the candidates in an effort to sway the Judge's final decision to match their vote.
Players receive points for each correct guess and the Judge role rotates until each player has had a turn to be the Judge. Once each player has been the Judge once, the round ends; the player with the most points at the end of an unspecified number of rounds wins.The game contains several sets of cards:
3 purple cards for the original set of verbs (screw, marry, kill) White cards containing alternate verbs Green voting cards for each player (screw, marry, kill, blank - where the blank card is used for the alternate verb) Black character cards Red attribute cards Orange cards to represent points
Beat That! (Library)
$0.00
Beat That! - The Bonkers Battle of Wacky Challenges
LIMBER UP AND PREPARE TO BOUNCE, FLIP, STACK, HOP, ROLL, BLOW, BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME!
The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges, so get ready for the ultimate battle of abilities.
Can you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed?
Beat That! contains 160 ridiculously fun and unique challenges, split into the following 4 categories:
SOLO: Players attempt the challenge on their own BATTLE ROYALE: Players all compete against each other BUDDY UP: Players work cooperatively with a partner DUEL: Players compete head-to-head against an opponent
Beat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next, pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed, go around the circle attempting the challenge. Players who succeed bank their points. The player with the most points at the end of 10 rounds is the champion!
Articulate! (Library)
$0.00
Try to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card before any other team can say it. Whoever answers correctly gets a turn immediately.Categories include Person, World, Object, Action, Nature and Random. First team to make it around the board and successfully answer a spade category (chosen from any of the above) wins the game.
A Matter of Taste (Library)
$0.00
A fun food party game where players determine who has the best taste!
Each round one player acts as Chef and creates a dish on the board using the ingredient and creation cards.
All players then secretly give it a score. Reveal and compare; anyone with matching scores are rewarded with a slice of pizza for thinking alike!
A highly social game that uses creative flair, imagination, a little luck-pushing.
Either go with your gut or go with the flow... it's all A MATTER OF TASTE!
A Fake Artist Goes to...
$0.00
Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist!
Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.
7 Wonders (Library)
$0.00
Lead one of the great ancient civilizations to prosperity in this fast-paced card-drafting game.
In 7 Wonders, you’ll take command of an ancient civilization, guiding it to greatness by developing your city's military, scientific, cultural, and commercial resources. Through a clever card-drafting mechanic, players build structures, create powerful wonders, and engage in strategic competition with neighboring cities to score the most points. Will your civilization stand the test of time?
With simultaneous gameplay, 7 Wonders offers quick turns and constant engagement for all players, even in larger groups. The game is easy to learn but offers endless strategic depth, making it a favorite among both casual and seasoned gamers.