Llamas Unleashed (Library)
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Llamas Unleashed is a fully playable base game that is NOT intended to be shuffled into your Unstable Unicorns games. It comes with 135 cards in a magnetic box, and it has the same base mechanics, but with a few twists. The core mechanics are based on those of Unstable Unicorns, but there are a ton of new card effects that you've never seen before. Also, Llamas. How can you resist?
In the game, you'll find 4 types of characters: Llamas, Alpacas, Goats, and Rams. The goal is to get 7 animals into your field before your opponents. A task that sounds much simpler than it is.
There are also magic cards, instant cards and upgrade/downgrade cards.
Playing certain cards only affect certain types, such as if you play a "Goatmeal Raisin Cookie" or a "Download More RAM."
In addition, there is a new mechanic called "Herd Bonus." If you get 3 of the same type of character in your Stable (now called a Field) at the same time, you get a Field Advantage! Think of it like an Upgrade card, except with no Upgrade in your Stable. Bonus effects range from extra card draw to protection to stealing from your friends. Be sure to strategize early though- if you don’t remember the Herd Bonus when choosing your Baby Animal, you might end up having a baaaad time!
Plus, each of the instant cards in the deck (equivalent to the Neighs you know) have an added bonus of allowing you to snatch up the card if it belongs to a specific type (ex. if you use the right "Neigh" on a Goat-type card, you can add it to your hand instead of sending it to the discard pile!).
League of the Lexicon (Library)
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League of the Lexicon is a word game for language lovers, pedants and the incurably curious.The game comprises two thousand questions in five categories; from etymology to definitions, word usage to archaic meanings. A dice roll decides what category players must answer. Correct answers earn Artefacts, and the correct Artefacts earn victory.The game has two levels of difficulty so younger players can join in too.With stunning hand-drawn artwork and carefully researched questions, League of the Lexicon is a language lovers dream.
Kill Doctor Lucky (Library)
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In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time.
Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise). Players try to convince others to use up their failure cards first, the better for when their own attempts come.
Kaupapa (Library)
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With 900 words spanning rākau to rangatira, Kaupapa is your chance to have hysterical fun, use your reo and expand your Māori vocabulary at once! It is a word description game that can be played at any level - beginners can use it to learn new words, and fluent speakers can create a fast-paced, playful Māori language immersion environment.
Just One (Library)
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Just One is a co-operative party game in which you all play together to get the best score! Your goal each round is to get one player — the active player — to guess a mystery word based on the clues given by teammates. Can you achieve a perfect score by guessing all the mystery words?
In more detail, everyone who is not the active player sees the mystery word, then each player independently writes a clue on their personal easel. Once everyone has finished, you reveal the clues to one another. All identical clues are removed from play, so try to be original!
After eliminating duplicate clues, reveal the remaining clues to the active player. If they correctly guess the mystery word, your team scores a point. If they decline to guess, you don't score the current card. If they guess wrong, you don't score the current card and you lose one of the points you had already scored. Thus, be original, but not so original that you don't help the active player guess correctly!
Joking Hazard (Library)
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From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip.
The creators said:
"Someone on the Internet once told us that making stick figure comics is easy as hell, and that we were ugly and stupid.
They were right on all counts. So, after crying for a few hours, we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy.
After a few weeks of playing with the Random Comic Generator, we started to wonder if its hundreds of random panels might lend themselves to a card game, where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them."
Draw 7 cards. The deck plays the first card, select a Judge to play the second, then everyone selects a third card to create a three panel comic strip. The Judge picks a winner.
The game includes a deck of 350 unique panel cards - that’s 15.4 million combinations of comics!
Incohearent (Library)
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Incohearent is the adult party game by What Do You Meme that will get you talking! Let the laughs begin as you compete to make sense out of gibberish from one of three categories — kinky, party and pop culture.
Each card has a combination of words on the front that, when recited out loud, sound like the phrase written on the back. For example, try reciting "thirds teeth or stay" out loud. Can you hear the hidden phrase? Listen closely... you've been saying "thirsty Thursday."
Perfect for parties, game nights, holidays, reunions and more.
Ignite (Library)
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Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the "Great Races" once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. "Lower" nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.
Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.
Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.
Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.
In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.There are 4 special types of terrain in Ignite and you'll have to choose how best to use them.
Village: Allows you to purchase a card, but a successful attack against you will do additional damage. Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest. Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water. Lava: If you are pushed into lava, your unit immediately dies.
In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won't have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.
Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).
GoodCritters (Library)
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It's the most anticipated moment of any heist: time to split the loot. Of course, everybody trusts the boss to divide everything evenly, right? But will the boss be even-handed and make sure that every "made critter" gets a piece? Maybe the boss will pay off only some of them and keep the rest of it...
GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!
Geek Out! The 90's Edition...
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Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects!
In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win!
Geek Out! The 90's Edition features 350 questions about 1990s pop culture.
Geek Out! The 80's Edition...
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Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects!
In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win!
Geek Out! The 80's Edition features 350 questions about 1980s pop culture. Radical!
Geek Out! The 00s Edition...
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Geek Out! is the game of mind-challenging fun that finds out once and for all which player is the reigning geek authority on your favorite geeky pop culture subjects!
In the game, you will draw cards asking you to list things which fall under a certain category. Before you begin, however, the other players may try to steal your points (and bragging rights!), by bidding to list even more than the card requires. The bidding continues until one player is ready to “out-geek” their friends and family.
Geek Out! the 00’s Edition will have you and your friends geeking out and feeling nostalgic about your favorite decade! Are you ready for this dope new edition? Woot woot!
Forgotten Waters (Library)
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Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal.
The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find.
Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.
Flick 'em Up!: Dead of...
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Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.
Based on the best-selling Dead of Winter, form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower, you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?
Part of the Dead of Winter series.
Exploding Kittens: Party Pack (Library)
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This stand-alone game includes cards from Exploding Kittens, Imploding Kittens and the Exploding Kittens App and allows 2-10 players
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.