Cosmic Encounter (Library)
Cosmic Encounter (Library) $0.00
Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. This classic game of alien politics returns from the warp once more! In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor. The object of the game is for players to establish colonies in other players' planetary systems by landing their ships on the other players' planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!
Colt Express (Library)
Colt Express (Library) $0.00
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:     Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.    Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
Coloretto (Library)
Coloretto (Library) $0.00
Game play in Coloretto is simple: Either draw a card to play to a row, or take a row of cards to add them to your collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again. What are you trying to do with these cards? Collect huge sets - but only in three colors as every color beyond the third will cost you points. Jokers are highly-prized as they always match what you want, and +2 cards provide sure points, giving you a back-up plan if everything goes south in terms of the colors you're collecting. Once only a few cards remain in the deck, the round ends and everyone tallies their score, choosing three colors of cards to score positively while any other colors count against you. Each color is scored using a triangular number system: the first card in a color is ±1 point, the second card is ±2 points, and so on. The player with the high score wins! A two-player variant is included with some versions of Coloretto, with the only change being that rows can have only 1-3 cards placed in them, depending on the icons on the row cards.
Caylus 1303 (Library)
Caylus 1303 (Library) $0.00
A classic game is back! As one of the first worker placement games, Caylus stands among the true board game classics of the 2000s. The original designers' team, together with the Space Cowboys, have now created a revamped version! The mechanisms of Caylus 1303 have been streamlined and modernized for an intense and shorter game. Don't be fooled, though, as the game has kept both its depth and ease of play while a lot of new features have been added:     Variability of the starting position for a virtual infinity of possibilities. No more pre-set strategies!    Characters with special abilities, with a wavering loyalty, offer their services to the players.    And of course, brand new graphics! The King calls you again, so it's time to go back to Caylus!
Catan: 25th Anniversary Edition (Library)
Catan: 25th Anniversary Edition (Library) $0.00
Catan: 25th Anniversary Edition contains the Catan base game, the Catan: 5-6 Player Extension, the Helpers of Catan scenario, special iridescent anniversary wood pieces and dice, resource card sorting trays, and card sleeves.
Cat in the Box: Deluxe Edition (Library)
Cat in the Box: Deluxe... $0.00
Cat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats, where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!New Deluxe Edition features:     Supports 2-5 players    High quality geekbits-style plastic tokens    Recessed player boards    Recessed Center Research board    Score pad    And a custom plastic insert to keep Cat in the Box: Deluxe Edition tidy!
Cartoon Network Crossover Crisis Deck-Building Game (Library)
Cartoon Network Crossover Crisis Deck-Building... $0.00
What kind of craziness ensues when cartoon worlds collide? Cartoon Network's baddest adversaries are loose and it's up to you to stop them. Play as your favorite heroes from Cartoon Network's past and present hit shows: Adventure Time, The Amazing World of Gumball, Clarence, Courage the Cowardly Dog, Dexter's Laboratory, Johnny Bravo, Regular Show, Samurai Jack, and Steven Universe to take them down! Every main deck card is unique and brimming with Cartoon Network fan service! In Cartoon Network Crossover Crisis Deck-Building Game, a wacky take on the Cerberus Engine, you'll find everything you've come to expect in a Cryptozoic game: high drama and hijinks! WEAKNESS cards are all unique, dangerous, and may cause a wringing of hands and stomping of feet. Fortunately, PRATFALL cards (which replace Vulnerabilities) are a great way to exit any scene (and get rid of Weaknesses). Never before seen EVENT cards change things up in crazy ways when they appear out of the main deck. They may literally cause a stomping of feet. Or outlandish zoo animal noises, and more! You never know who will be the next victim, but everyone is in on the hilarity! In the end, only one player will be left laughing as this is a competitive game. You didn't really think all these characters would work together in peace and harmony, did you?  
Carcassonne Big Box 7 (Library)
Carcassonne Big Box 7 (Library) $0.00
Carcassonne basic game including 11 expansions!The game of the year from 2001 and 11 expansions are combined in this new Carcassonne BigBox - the perfect starter set for Carcassonne fans and anyone who wants to get to know the best-selling game in all its diversity. Now with a new cardboard inlay. It is perfect for sorting the included expansions more easily and finding them again quickly. The tiles of the new BigBox are still unchanged and compatible with the other games and expansions. You can combine all expansions and with over 180 tiles you can design your own combination of games as you like and experience endless fun. The included expansions: Inns & Cathedrals - These make cities and roads more valuable - but only if they are completed at the end of the game! Each player gains a large meeple to allow them to claim features quickly. Traders & Builders - Traders vie for goods in the cities, while builders allow players to take multiple turns and accelerate the construction of roads and cities. Pigs on a farm can increase a farmer's yield. The Abbot - The abbot likes to spend his day in the monastery, but he likes to pass the time in gardens in the countryside even more. The River - The river creates varied setups at the beginning of each game, and winds through the landscape in a beautiful blue course. The Flying Machine - Resourceful tinkerers have made their dreams of flight come true, and it's time to test their magnificent flying machines. How long the can fly, and they'll land, is still quite unpredictable. The Messengers - The Queen sends dispatches to her loyal subjects which, if used skillfully, can be the key to attaining wealth and prestige. The Ferries - There are many small lakes with ferries all around Carcassonne, giving travelers a great deal more variety. The Gold Mines - We've struck gold! it's a thrilling time, and everyone wants to secure the precious metals. However, you won't know how much each gold bar is worth until the end of the game. Mage & Witch - Magic spreads across the land! The mage causes cities and other features to flourish, while the witch can curse your opponents' favors. The Robbers - Robbers are on the prowl, ready to steal points from your high-scoring opponents. The Crop Circles - Mysterious circles appear in the fields, influencing the lives of knights and farmers in bizarre ways.
Canvas (Library)
Canvas (Library) $0.00
In Canvas, you play as a painter competing in an art competition. Players will collect art cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used during scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle. Paintings are scored based on a set of Scoring cards which will change each game. Once players have created and scored 3 paintings the game ends. On your turn you may take an Art card or make a painting. Art cards are selected from a row of cards in the center of play. Each of these cards has a cost associated with their position. After selecting an Art card you must pay its cost by placing an Inspiration token on each of the cards to its left. If you do not have enough Inspiration tokens, you may not select that card. Any tokens on the card you have selected are kept for future turns. The far left card costs no Inspiration tokens to take. If you have three or more Art cards you may choose to make a painting. Select 3 of your art cards, arrange them in any order and then score them by comparing the visible icons on your painting to the Scoring conditions. Once all players have made 3 paintings the game ends. The player with the most points wins!
Brain Fart (Library)
Brain Fart (Library) $0.00
Brain Fart is a party game where you must name something from a category before the time ends. One player rolls 9 cubes which contain a total of 54 categories. After the roll the brain timer is pressed and it displays a letter. Players then take turns to name something starting with the displayed letter and then grab the appropriate category cube when they answer. Play ends when the brain "farts." If the brain farts during your turn the round ends and you must take a chip. Note: The timer is random between 30 and 45 seconds. Continue to play until the pile of chips is gone. Winner is player with least amount of chips.
Betrayal at House on the Hill (Library)
Betrayal at House on the... $0.00
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own 'design', encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. Betrayal at House on the Hill is a tile game that allows players to lay out the haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.
Battlestar Galactica: The Board Game (Library)
Battlestar Galactica: The Board Game... $0.00
Battlestar Galactica: The Board Game is a game of mistrust, intrigue, and the struggle for survival. Based on the Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart. After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent? Battlestar Galactica: The Board Game is a semi-cooperative game. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. But if the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost.
Balderdash (Library)
Balderdash (Library) $0.00
Categories contain real but unbelievable content about People, Words, Initials, and Movies. Players make up phony answers, read them off along with the correct answer, and others vote on which answer is real. Score points for guessing correctly and for bluffing the other players.Grab the bull by the horns and play Balderdash, the game that's hilarious beyond belief. Ages: 12 + | Players: 2 - 6 | Playtime: 60+ MinutesFeaturesBluff Your Friends! Balderdash™ is the game that asks your friends to “call your bluff”, combining unbelievable but true content with answers that are hilarious and totally made-up!Mix Of Categories Each game card lists a question from one of 4 possible categories of content: people, words, initials, and movies. Once a question is read, each player must write down what they think the definition or answer is.Hilarious Beyond Belief! Don’t know the answer? That’s where the fun really begins, because you get to make up an answer that’s as silly or serious as you want!True Or Phony? In order to win the game, players must decipher between answers that are phony and answers that are true. If you suspect an opponent to be faking it, you can call their “bluff” and score points by guessing correctly.
Attack on Titan: The Last Stand (Library)
Attack on Titan: The Last... $0.00
In Attack on Titan: The Last Stand, one player takes on the role of a Titan while the others represent the human heroes fighting it. The Titan piece is a vertical game board element that the hero game pieces climb in an effort to take it down. ACD Distribution provides the following detail: It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls, all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand? Play as your favorite Attack on Titan Character... or as the Titan! During each round of the game, the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks, but knowing only what one of them is. The other will be a surprise, so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day! Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks, or tactically position yourself to land a devastating blow on the Titan. Tactics Cards can be revealed and utilized or passed on until later. Your goal is to weaken the Titan so that it's susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you...
Atmosfear: Interactive App edition (Library)
Atmosfear: Interactive App edition (Library) $0.00
An update to the DVD board game Atmosfear: The DVD Board Game. A continuation of the series of VHS and DVD Nightmare/Atmosfear board games. The aim of Atmosfear is to collect a key from each of the six regions of the board before heading to the "Well of Fears" in the centre and attempting to draw your fear from among those of your opponents in order to win the game. This must be done before the clock counts down to zero, or all players lose automatically. Like all previous games in the Nightmare/Atmosfear series, Atmosfear makes for stressful play. Players rush to take their turn and pass on the dice as quickly as possible before the Gatekeeper appears and calls on them, and are encouraged to work competitively against each other. Atmosfear 2019 uses an App - for apple and android devices - which acts as a timer, constantly ticking away toward the end of the game. It is also a channel for The Gatekeeper, who frequently appears on screen and causes problems for any or all of the players. As in the previous DVD version, the Gatekeeper’s appearances are randomised so you cannot predict when he will turn up next or what he’ll say. But unlike its predecessor, the game length is also randomised, varying between about 40 and 50 minutes. Where there was only one screen in all the previous versions, the App can run on multiple devices, so the Gatekeeper can sometimes pop on a player’s own personal phone.