Harry Potter and the Sorcerer's Stone: Trivia Game (Library)
Harry Potter and the Sorcerer's... $0.00
A trivia game based on the first Harry Potter book. Players roll a special die and move around a track answering questions based on Harry Potter. Answer successfully to pick up useful Charm cards but get it wrong and you might get cursed instead. Collect 6 Charm cards and return to your house's common room... answer one final question to win.
Hadrian's Wall (Library)
Hadrian's Wall (Library) $0.00
When visiting the North of Britannia in 122 AD, the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might, he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design, the wall stretched 80 Roman miles, from coast to coast. Hadrian's Wall stood in service to the Roman Empire for nearly 300 years before its eventual decline. Today, Hadrian's Wall is a UNESCO World Heritage Site and the remains of the forts, towers, and turrets can still be explored. In Hadrian's Wall, players take on the role of a Roman General placed in charge of the construction of a milecastle and bordering wall. Over six years (rounds), players will construct their fort and wall, man the defenses, and attract civilians by building services and providing entertainment — all while defending the honor of the Roman Empire from the warring Picts. The player who can accumulate the most renown, piety, valor and discipline, whilst avoiding disdain, will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!
Forever Home (Library)
Forever Home (Library) $0.00
Welcome to Forever Home, the puzzly pattern-building game about second chances for shelter dogs. Using a combination of tile placement, set collection, and drafting, you and your friends take on the role of shelter workers. Take it in turns to bring dogs into your shelter, complete training cards, and match pups up with new families. You'll be competing for valuable shelter commendations, as well as gaining reputation for training and rehoming the dogs in your care. At the end of the game, the shelter worker with the most reputation wins! Featuring quick and simple turns; a unique solo mode; and a second advanced side to the player board, Forever Home is a replayable, easy-to-love abstract game.
For Sale Autorama (Library)
For Sale Autorama (Library) $0.00
For Sale Autorama is a quick, fun game about buying and selling vehicles: cars, motorcycles, RVs, semi-trucks, etc. During the game's three distinct phases, players first bid to hire advisors, with those advisors then assisting them in the other two phases of the game, when the players purchase several vehicles, then attempt to sell them for the greatest profit possible.
For Sale (Library)
For Sale (Library) $0.00
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30. The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players. The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition). Rounding rule The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here.
Everdell: The Complete Collection (Library)
Everdell: The Complete Collection (Library) $0.00
Dive tailfirst into the world of Everdell with the Complete Collection. Build a city of critters and constructions and explore the Emerald Valley and beyond; celebrate the Bellfaire, wonder at Newleaf’s mechanical marvels, trek into the Spirecrest Mountains, explore the underwater depths of Pearlbrook, and chance the dangers of Mistwood. Play against automated opponents including the dastardly Rugwort and cunning Nightweave and meet heroes of renown like Corrin Evertail himself. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability. Will the sun shine brightest on your city? Everdell Complete Collection contains 23 different types of Critter meeples, player powers for asymmetric play, Giant Critters with saddles to ride on, and an amazing array of pieces including wooden twigs, squishy berries, smooth pebbles, amber resin, glass pearls, and more. Featuring deluxe components, including the shiny metal point tokens and the wooden Ever Tree, this Complete Collection is the ultimate edition of Everdell. Includes all content from: - Everdell- Pearlbrook- Spirecrest- Bellfaire- Newleaf- Mistwood- Wooden Ever Tree- Collector's upgrade packs (Freshwater, Glimmergold, and Trailblazers)- Everdell Big Ol' Box of Storage
Escape Your House: Spy Team (Library)
Escape Your House: Spy Team... $0.00
Work together, solve riddles, and find keys. Turn your home into an Escape Room with the help of your family or friends! This game is perfect for family game night or as a gift for kids. The Super Secret Spy Team (SSST) is an organization that protects the world against dangers. One of the main characteristics of spies is that they go unnoticed. And what would be less noticeable than a sweet, innocent family or a bunch of keen friends? Which is exactly why the SSST is looking for people like you! SOLVE THE PUZZLE:Take on the challenge of the Super Secret Spy Team (SSST) in 6 thrilling missions. In each mission, you have 15 minutes to escape your house. Work together to solve the puzzles which have been left across the house, so you'll ultimately locate the key for the door lock. This game includes an easy-to-use door lock & timer, which counts down from 15 minutes right when you hit start. Simply place the door lock onto your front door or the door handle of any room you’re in, and it will lock into place. In an emergency, you can use the door key if you are not able to solve the mystery in time. Use the area arrangement card, so you know exactly how to turn your home into a top-secret mission. With all these supplies on hand and a variety of mission options and puzzle cards, you will have everything you need for a family game night full of adventures. Get ready for a wild ride of solving puzzles, finishing missions, and of course… escaping your house! 15 MINUTES TO ESCAPE:Test not only your mind, but also your speed… because you only have a limited time. Finish one strategy game and wanting more? Simply move on to another mission. 6 THRILLING MISSIONS:The Super Secret Spy Team is always needed for the world’s most high-profile missions. Choose from one of six missions to uncover the mystery and unlock the door.
Escape Room: The Game – Tomb Robbers (Library)
Escape Room: The Game –... $0.00
An ancient map leads you directly to the legendary tomb of Osiris. After weeks of digging you finally unearth the enormus entrance gate to the pyramid. As you step inside the huge cylindrical entrance room, you suddenly hear a disturbing scraping noise. From a hole in the ceiling, sand behins to flow into the room at an alarming rate. You estimate you'll only have one hour to find the treasures inside the tomb of Osiris and get out before this ‘giant hourglass’ will forever block your way to freedom.
Escape Room: The Game – Da Vinci's Telescope (Library)
Escape Room: The Game –... $0.00
While studying Leonardo Da Vinci’s many paintings, drawings, sketches and notes, collector Sam Anoli came across a gem; a totally unknown telescope! Judging by all the well-hidden clues in Da Vinci’s works, this special telescope must contain a great important secret that can only be discovered while watching the solar eclipse…
Dungeons & Dragons: Rock Paper Wizard (Library)
Dungeons & Dragons: Rock Paper... $0.00
In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile. The players have a shared "spellbook" of cards depicting various well-known D&D spells, and each card shows a unique hand gesture that the player must make to cast, while pointing at another player as the target of the spell. All players choose their spells simultaneously, and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing, satisfying successes, and agonizing reversals as each spell cast potentially affects the outcomes of the following ones! The first player to grab 25 gold pieces from the hoard wins.
Dungeons & Dragons: Castle Ravenloft Board Game (Library)
Dungeons & Dragons: Castle Ravenloft... $0.00
Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter LeeThe master of Ravenloft is having guests for dinner – and you are invited!Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay. Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.
Dungeon Mayhem: Monster Madness (Library)
Dungeon Mayhem: Monster Madness (Library) $0.00
In Dungeon Mayhem: Monster Madness, you play as one of six epic D&D monsters, each with their own way to charm, crush, disintegrate, and devour their foes. Store all your Dungeon Mayhem cards in this monster-sized box, then select your favorite character and pit it against any other deck in the game line. Plus, you can enjoy bringing more adventurers into the fold with new rules to allow for mayhem with up to six players at once!
Dune: Imperium – Uprising (Library)
Dune: Imperium – Uprising (Library) $0.00
  In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
Dune (Library)
Dune (Library) $0.00
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
Dream Crush (Library)
Dream Crush (Library) $0.00
Prepare to GUSH about your CRUSH! Look into your heart and choose your favorite Crush, then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush! Inspired by the classic dating games of the past half-century or so, Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher, with graphic design by Chris Bilheimer and the Mondo team, original artwork by We Buy Your Kids, and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes. The game is played over five rounds: in each round, a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next, a Secret about each Crush is revealed, lending insight into their unique personalities and lifestyles. Each player secretly chooses a Crush to embark upon the Milestone with, writing it on their scorecard, while also predicting who their friends will pick. Once everyone has recorded their answers, players take turns revealing their choices, often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass). All correct guesses count as points toward a total that will determine the winner at the end of the game.