Five Nights at Freddy's: Survive 'Til 6AM (Library)
Five Nights at Freddy's: Survive... $0.00
You are the night shift security guard for a Freddy Fazbear’s Pizza, and it is your duty to check the security cameras and keep the equipment in good, working order.... and beware the animatronics that activate on their own at night! Each turn you’ll check the cameras and react to the movements in the dark. Choose to turn on the lights or close doors to protect yourself—but watch out! Each reaction depletes your limited power. Keep Freddy and his friends out of your office until you can clock off at 6:00 am!
Final Fantasy Trading Card Game Decks (Library)
Final Fantasy Trading Card Game... $0.00
Trading card game for the Final Fantasy video game world. Each player uses their own deck of 50 character cards. Players play character cards by using CP (crystal points).There are three kinds of character cards:     Forward character card: attackers, blockers and characters with various abilities.    Backup character card: producing CP and/or with various abilities.    Summoned Creature card: one shot ability. If the player discards a card, they produce 2 CP. If the player taps (dulls) his backup character card, he produces 1 CP. On their turn, the current player can attack his opponent using his own forward character, and the opponent can block the attacker with their forward character. If the opponent does not block the attacker, one damage is dealt. When you deal 7 damage to your opponent, or your opponent runs out of cards, you win the game. Popular characters of various Final Fantasy video games appear in this game.
Everdell Duo (Library)
Everdell Duo (Library) $0.00
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city. Cards may be played from your hand or from the face-up area on the board called the meadow. However, only cards touching the sun or moon token may be played from the meadow, and players move these tokens each time they perform a turn. Therefore, planning for and timing which cards you play is critical. Each game you try to achieve various events, the requirements of which differ from game to game, making certain cards and combinations more important to pursue. The game lasts for four seasons, then players add their scores to determine the winner. If you're playing co-operatively, check the requirements for the chapter you are playing to see whether you have won.
Escape Room: The Game – Puzzle Adventures: Secret of The Scientist (Library)
Escape Room: The Game –... $0.00
In a mansion at the edge of town, a security alarm is blaring. As the rookie police officer, you've been assigned to investigate. Inside the mansion, you discover the body of a murdered woman and another shocking fact: the front door—and all other doors—cannot be opened from the inside. You are locked inside this obscure mansion with a corpse and no door handles... Your only way out is to escape. In this Escape Room-meets-jigsaw puzzle board game, you must solve the riddles in order to earn new puzzle pieces and unlock new rooms. It's your only way to exit the game and survive. In this Escape Room-meets-jigsaw puzzle board game, you must solve the riddles in order to earn new puzzle pieces and unlock new rooms. It's your only way to exit the game and survive. Thanks to the packaging's clever advent calendar design, you solve one large puzzle—the mansion—by completing 5 separate puzzles (the rooms). Read the story and solve the riddles in order to earn your puzzle pieces—and your eventual escape! Play with or without time pressure. Feel like being put to the ultimate test? Set a time limit for your escape. If you prefer to pace yourself, forgo the clock and take your time to discuss the mystery and solve the puzzle. Housed in an advent calendar-like design, the box includes all components for game play: riddles, puzzle pieces (1 large house which is made up of 5 smaller puzzles) & a puzzle-style decoder to check your answers.
Disney Villainous: Wicked to the Core (Library)
Disney Villainous: Wicked to the... $0.00
In Villainous: Wicked to the Core, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically the Evil Queen from Snow White, Hades from Hercules, and Dr. Facilier from The Princess and the Frog. Each player has their own villain deck, fate deck, player board, and 3D character. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain. Villainous: Wicked to the Core is playable on its own, and its characters can also face off against those in the Villainous base game from 2018.
Disney Villainous: Perfectly Wretched (Library)
Disney Villainous: Perfectly Wretched (Library) $0.00
In Disney Villainous: Perfectly Wretched, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Cruella de Vil from 101 Dalmatians, Mother Gothel from Tangled, and Pete from Steamboat Willie. Each player has their own villain deck, fate deck, player board, and 3D character. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain. Disney Villainous: Perfectly Wretched is playable on its own, and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core and Disney Villainous: Evil Comes Prepared standalone games in 2019.
Disney Villainous: Evil Comes Prepared (Library)
Disney Villainous: Evil Comes Prepared... $0.00
In Disney Villainous: Evil Comes Prepared, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Scar from The Lion King, Yzma from The Emperor's New Groove, and Ratigan from The Great Mouse Detective. Each player has their own villain deck, fate deck, player board, and 3D character. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain. Disney Villainous: Evil Comes Prepared is playable on its own, and its characters can also face off against those in the Disney Villainous base game from 2018 and the Disney Villainous: Wicked to the Core standalone game in 2019.
Cosmic Encounter Duel (Library)
Cosmic Encounter Duel (Library) $0.00
The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks, but they forgot to make two copies of the filing form — which means that only one species can join! Now, the two candidates must battle for control of the planets to determine who deserves the right to become a Certified Civilization. Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. Each of twenty-seven alien species comes equipped with its own unique abilities that play with the game mechanisms in some way, offering you an edge in the fight, e.g., the Cheater, who can reserve an additional tactic that they can put toward any fight in the game — as long as their opponent doesn't call out how they're trying to "cheat". How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another. In addition to your unique species and its ability, you have twenty spaceships to traverse the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet, you have control of it, even if your opponent also has ships there and you must share control. You can deploy these ships to fight in duels, use them to act as reinforcements, or draw them back for a tactful retreat. Just don't lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever! To play, players draw and resolve Destiny cards, which come in three types: Discovery cards, Event cards, and Refresh cards. Discovery cards have you and your opponent discover a planet and duel for control, while Event cards ask you both to test your mettle against a variety of challenges and cosmic calamities, and Refresh cards offer a respite in which you can recover ships, gather allies, and ultimately prepare for another clash. At the start of a duel, you and your opponent secretly decide how many ships to send to the planet, and once they have been deployed, you can call upon any befriended envoys. To plan your attack, you secretly choose a card from your hand and a standing tactic from your collection to either guard your ships or blast your opponent's ships, then you fight, sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats. After you and your opponent resolve a Destiny card, you check the icon on the bottom of the card to determine which deck to draw from next, then the race continues.
Codenames: Duet (Library)
Codenames: Duet (Library) $0.00
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
BattleCON: War of Indines (Library)
BattleCON: War of Indines (Library) $0.00
BattleCON is a fast-paced head to head card game for 2 players, based loosely around the mechanics and tactics present in 2D fighting games. In BattleCON, players choose characters with unique abilities and powers to test against one another in a battle of tactics, strategy, and intuition. BattleCON: War of Indines is a standalone dueling card game designed for head-to-head play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of 18 different characters, from a fire elemental, an ocean guardian and her panda familiar, a space-bending trapper, a shadowy assassin, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master. Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. There is no hidden information: you always know exactly what cards the opponent holds, just not the ones they'll choose! The last player standing wins! BattleCON: War of Indines can be played on its own or combined with other BattleCON sets to create an even greater pool of characters and play variants.
BattleCON: Wanderers of Indines (Library)
BattleCON: Wanderers of Indines (Library) $0.00
An official, contest-driven expansion to the BattleCON universe! BattleCON: Wanderers was originally announced in January 2013 as a stretch goal in the Devastation of Indines campaign, and after the goal was met, Level 99 committed to creating a future, fan-driven BattleCON set. Submissions opened in April 2014 and closed in October 2014. Each person was allowed up to 3 character submissions (with only 1 character per person allowed to win), detailing their character's appearance, lore and play style. Finalists were chosen by the Level 99 team to be turned into full, tournament legal characters in their own boxed set! This set will be standalone with its own box, board, rulebook and characters, the same size as BattleCON: Fate of Indines. The set will be completely compatible with all previously released BattleCON sets as well. All winners have been notified and many have made themselves and their winning submissions known, but they have not yet all been officially listed.
BattleCON: Devastation of Indines (Library)
BattleCON: Devastation of Indines (Library) $0.00
As new villains appear to lay claim to the world of Indines, new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world. BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner, a pair of tag-teaming werewolves, a prodigal paladin, a genius artificer, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master. Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins! BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants. Included with the game: BattleQUEST Guide The BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST, players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!
BattleCON: Trials of Indines (Library)
BattleCON: Trials of Indines (Library) $0.00
The Ultimate Trial is about to begin!  BattleCON brings the best of head-to-head combat to life on your tabletop. Select your champion from 10 fantastical heroes and villains, then build custom attacks to take down your opponent in an intense, highly strategic duel. Every character can utilize over 40 different moves in combat, and each brings a powerful new play mechanic to the table that completely changes the game and forces you to fight in different ways. Utilize psionic powers, clone yourself, resurrect from death, and more to seize victory! Choose your fighter and get ready to do battle!
Battle of the Pyramids (Library)
Battle of the Pyramids (Library) $0.00
The pyramids of Egypt are among the most enduring and mysterious symbols of the ancient Egyptian civilization. The pyramids are considered to be one of the seven wonders of the world. The leaders of this ancient time-the pharaohs were clever strategists who would use all manner of tactics to ensure that their dynasties remained in power. Two powerful symbols of ancient Egypt; the pyramid and the scarab are combined to create a unique game that will challenge you to think like the pharaohs. “Battle of the Pyramids” is a strategic game for two players that combine the principles of planning, strategic thinking, memory and surprise. Not for the faint hearted Battle of the Pyramids challenges you to be the first to have your pyramids reach the other-side unscathed. Conceal the scarabs within your pyramids to impede your opponent’s assault. Plan your strategy and attempt to get your opponent to reveal their pyramids hidden secrets.
Azul Duel (Library)
Azul Duel (Library) $0.00
Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other. This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.