Cat Capers (Library)
Cat Capers (Library) $0.00
Catching a rat, summoning the fire department, and sneaking into someone’s house may not be your idea of a good time–and in the latter case may even constitute a felony... unless you are playing Cat Capers! In this small board game you are a cat, your owner is away at work and the world is your oyster. Unfortunately, there are other cats trying to horn in on all the fun feline experiences your neighbourhood has to offer, but with careful allocation of your four paws and crafty use of special cards, you can be the one who emerges from this cat fight with the lion’s share of the points. The game is played in six rounds. At the beginning of each, colour-coded activity cards worth 2-4 points are displayed at each house on the block. Players secretly allocate their four paws to houses and/or to their basket, which earns them extra cat cards at the end of the round. Certain cards are worth a bonus point to particular cats, which helps guide choices. Then players lift their screens and move their paws to the houses. Cat fights break out, as competing players use cat cards to try to outnumber or outmanoeuvre each other and win the point cards. At the end of the game, the player with the most points is the winner.
Bottle Topps (Library)
Bottle Topps (Library) $0.00
Bottle Topps - Stack'em High & Stack'em Wide Game This game is a dexterity game where you must place wood chips (topps) on top of a wooden milk bottle. The chips are placed so that you can slip new chips between layers causing the stack to grow outwards as well as upwards. Players try to place the chips, and must play twice as many if some fall. The pile actually ends up looking rather pretty with the topps spreading out over the bottle like a canopy of a tree.
Blokus (Library)
Blokus (Library) $0.00
  Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting. Goal of the Game: Each player has to fit as many of his/her 21 pieces on the board as possible.Components:Blokus Game Board (400 squares)84 game pieces (four 21-piece sets of red, green, blue, and yellow)Each color inlcudes:     1 one-square piece    1 piece with 2 squares    2 pieces with 3 squares    5 pieces with 4 squares    12 pieces with 5 squares
Battleship (Library)
Battleship (Library) $0.00
Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses. Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins. The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players gets fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).
Bananagrams (Library)
Bananagrams (Library) $0.00
Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values. Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted. There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play.
Andor: The Family Fantasy Game (Library)
Andor: The Family Fantasy Game... $0.00
In Andor: The Family Fantasy Game, a.k.a. Andor Junior, each player chooses one of four heroes — magician, warrior, archer, or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However, before beginning the search for the wolf cubs, the heroes must first complete the tasks given to them by Mart, the old bridge guard. Only after you have solved all of the bridge guard's tasks will he let you cross the bridge to the dwarven mines where you believe the wolf cubs are hiding. But watch out! While you are on your way, the sly dragon is getting closer to the castle Rietburg. Should it arrive at the castle before the heroes have completed their tasks and saved the wolf cubs, then all is lost, and you lose the game. If you find all the wolf cubs before the dragon reaches Reitburg, you win! Gameplay is similar to Legends of Andor, with each game offering new challenges, which you must master together before the dragon reaches Rietburg.
5 Second Rule (Library)
5 Second Rule (Library) $0.00
The Five Second Rule is a board game of quick thinking and fast talking. It is not a rule which applies when a piece of food is dropped on the floor, picked up then eaten in quick succession. Basically the rules are very easy - name three things in 5 seconds flat! Sounds easy? You'd be surprised! It should be easy to name 3 breeds of dogs - but can you do it under the pressure of 5 seconds twisting down, and with the other players staring at you, waiting for you to get flustered? Time's not on your side, so just say what comes to mind and risk ridiculous answers slipping as time twirls down on the unique twisted timer. It's all in good fun with the fast-paced game where you have to Just Spit it Out.
1000 and One Treasures (Library)
1000 and One Treasures (Library) $0.00
1000 and One Treasures does not, alas, contain that many treasures, but players – in the role of Ali Baba and his friends – will still be eager to grab what they can and get out of the cave before the thieves return to their hideout and catch them in the act. To set up the game, shuffle the 19 cave entrance tiles, then lay them out at random face-up on the game board, which features a 4x5 grid with the cave entrance itself in one corner. Players take turns placing their figures on a tile, one token per tile, then the game begins. On a turn, the active player moves a number of spaces equal to the number of treasures on the tile where he's currently located, then he claims the tile on which he was standing; he replaces this tile with one from the deck, orientating the tile as he desires. (Orientation matters as some tiles feature walls, which block a player's movement. If a player cannot move the required number of spaces on his turn, he picks up his token and places it on any space he wishes.) Whenever a newly placed tile shows a bandit on it, the bandit figure moves one space closer to the cave entrance. A player can move to the cave entrance and exit the cave, keeping all treasures that he's collected – but if the bandit figure reaches the entrance while a player is still in the cave, he loses all his treasures (and undoubtedly his head). The player who escapes the cave with the most treasures wins.