Avatar Legends: The Roleplaying Game...
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Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triadin Republic City, travel through a spirit portalto rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through theFour Nations, and even learn a thing or two from beloved Avatar Legends characters.
Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra. Create your heroes from 10 playbooks—archetypes that help you play compelling protagonists. Master an element, weaponry, or technology to rise and meet your destiny. Pursue balance by learning from great mentors and getting into trouble across the Four Nations.
The core book is an 8.5" x 11" hardcover book featuring beautiful full-color art, all the core rules for the game, additional rules for playing your game in one of five different eras, examples for quick and easy play, and ten playbook archetypes.
Azul (Library)
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Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Azul Duel (Library)
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Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.
This competitive strategic game for two players retains the purity and elegance of the original Azul while adding an extra tactical dimension in which you determine the pattern in which tiles will be placed, in addition to drafting tiles to complete that pattern.
Balderdash (Library)
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Categories contain real but unbelievable content about People, Words, Initials, and Movies. Players make up phony answers, read them off along with the correct answer, and others vote on which answer is real. Score points for guessing correctly and for bluffing the other players.Grab the bull by the horns and play Balderdash, the game that's hilarious beyond belief.
Ages: 12 + | Players: 2 - 6 | Playtime: 60+ MinutesFeaturesBluff Your Friends!
Balderdash™ is the game that asks your friends to “call your bluff”, combining unbelievable but true content with answers that are hilarious and totally made-up!Mix Of Categories
Each game card lists a question from one of 4 possible categories of content: people, words, initials, and movies. Once a question is read, each player must write down what they think the definition or answer is.Hilarious Beyond Belief!
Don’t know the answer? That’s where the fun really begins, because you get to make up an answer that’s as silly or serious as you want!True Or Phony?
In order to win the game, players must decipher between answers that are phony and answers that are true. If you suspect an opponent to be faking it, you can call their “bluff” and score points by guessing correctly.
Bananagrams (Library)
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Bananagrams is a fast and fun word game that requires no pencil, paper or board, and the tiles come in a fabric banana-shaped carrying pouch. One hand can be played in as little as five minutes. Much like Pick Two!, but without the letter values.
Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword' faster than one's opponents. When a player uses up all their letters, all players take a new tile from the pool. The object of the game is to be the first to complete a word grid after the "bunch" of tiles has been depleted.
There are variants included in the instructions, such as Banana Smoothie and Banana Cafe for limited set skills or space-deprived places, and the game is suitable for solo play.
BattleCON: Devastation of Indines (Library)
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As new villains appear to lay claim to the world of Indines, new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world.
BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner, a pair of tag-teaming werewolves, a prodigal paladin, a genius artificer, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master.
Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins!
BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants.
Included with the game: BattleQUEST Guide
The BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST, players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!
BattleCON: Trials of Indines (Library)
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The Ultimate Trial is about to begin! BattleCON brings the best of head-to-head combat to life on your tabletop. Select your champion from 10 fantastical heroes and villains, then build custom attacks to take down your opponent in an intense, highly strategic duel. Every character can utilize over 40 different moves in combat, and each brings a powerful new play mechanic to the table that completely changes the game and forces you to fight in different ways. Utilize psionic powers, clone yourself, resurrect from death, and more to seize victory! Choose your fighter and get ready to do battle!
BattleCON: Wanderers of Indines (Library)
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An official, contest-driven expansion to the BattleCON universe!
BattleCON: Wanderers was originally announced in January 2013 as a stretch goal in the Devastation of Indines campaign, and after the goal was met, Level 99 committed to creating a future, fan-driven BattleCON set. Submissions opened in April 2014 and closed in October 2014. Each person was allowed up to 3 character submissions (with only 1 character per person allowed to win), detailing their character's appearance, lore and play style. Finalists were chosen by the Level 99 team to be turned into full, tournament legal characters in their own boxed set!
This set will be standalone with its own box, board, rulebook and characters, the same size as BattleCON: Fate of Indines. The set will be completely compatible with all previously released BattleCON sets as well.
All winners have been notified and many have made themselves and their winning submissions known, but they have not yet all been officially listed.
BattleCON: War of Indines (Library)
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BattleCON is a fast-paced head to head card game for 2 players, based loosely around the mechanics and tactics present in 2D fighting games. In BattleCON, players choose characters with unique abilities and powers to test against one another in a battle of tactics, strategy, and intuition.
BattleCON: War of Indines is a standalone dueling card game designed for head-to-head play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of 18 different characters, from a fire elemental, an ocean guardian and her panda familiar, a space-bending trapper, a shadowy assassin, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master.
Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. There is no hidden information: you always know exactly what cards the opponent holds, just not the ones they'll choose! The last player standing wins!
BattleCON: War of Indines can be played on its own or combined with other BattleCON sets to create an even greater pool of characters and play variants.
Battle of the Pyramids (Library)
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The pyramids of Egypt are among the most enduring and mysterious symbols of the ancient Egyptian civilization. The pyramids are considered to be one of the seven wonders of the world. The leaders of this ancient time-the pharaohs were clever strategists who would use all manner of tactics to ensure that their dynasties remained in power.
Two powerful symbols of ancient Egypt; the pyramid and the scarab are combined to create a unique game that will challenge you to think like the pharaohs.
“Battle of the Pyramids” is a strategic game for two players that combine the principles of planning, strategic thinking, memory and surprise.
Not for the faint hearted Battle of the Pyramids challenges you to be the first to have your pyramids reach the other-side unscathed. Conceal the scarabs within your pyramids to impede your opponent’s assault. Plan your strategy and attempt to get your opponent to reveal their pyramids hidden secrets.
Battleship (Library)
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Battleship was originally a pencil-and-paper public domain game known by different names, but Milton Bradley made it into the well known board game in 1967. The pencil and paper grids were changed to plastic grids with holes that could hold plastic pegs used to record the guesses.
Each player deploys his ships (of lengths varying from 2 to 5 squares) secretly on a square grid. Then each player shoots at the other's grid by calling a location. The defender responds by "Hit!" or "Miss!". You try to deduce where the enemy ships are and sink them. First to do so wins.
The Salvo variant listed in the rules allows each player to call out from 1 to 5 shots at a time depending on the amount of ships the player has left (IE: players each start off with 5 ships, so they start off with 5 shots. As ships are sunk, the players gets fewer shots). This version of the game is closer to the original pencil-and-paper public domain game. Many versions of the pencil-and-paper game have different amounts of shots based on the ship (IE: Battleship: 5 shots. Destroyer: 3 Shots, Etc.).
Battlestar Galactica: The Board Game...
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Battlestar Galactica: The Board Game is a game of mistrust, intrigue, and the struggle for survival. Based on the Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent?
Battlestar Galactica: The Board Game is a semi-cooperative game. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities.
Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up.
If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. But if the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost.
Beat That! (Library)
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Beat That! - The Bonkers Battle of Wacky Challenges
LIMBER UP AND PREPARE TO BOUNCE, FLIP, STACK, HOP, ROLL, BLOW, BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME!
The aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges, so get ready for the ultimate battle of abilities.
Can you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed?
Beat That! contains 160 ridiculously fun and unique challenges, split into the following 4 categories:
SOLO: Players attempt the challenge on their own BATTLE ROYALE: Players all compete against each other BUDDY UP: Players work cooperatively with a partner DUEL: Players compete head-to-head against an opponent
Beat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next, pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed, go around the circle attempting the challenge. Players who succeed bank their points. The player with the most points at the end of 10 rounds is the champion!
1000 and One Treasures (Library)
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1000 and One Treasures does not, alas, contain that many treasures, but players – in the role of Ali Baba and his friends – will still be eager to grab what they can and get out of the cave before the thieves return to their hideout and catch them in the act.
To set up the game, shuffle the 19 cave entrance tiles, then lay them out at random face-up on the game board, which features a 4x5 grid with the cave entrance itself in one corner. Players take turns placing their figures on a tile, one token per tile, then the game begins.
On a turn, the active player moves a number of spaces equal to the number of treasures on the tile where he's currently located, then he claims the tile on which he was standing; he replaces this tile with one from the deck, orientating the tile as he desires. (Orientation matters as some tiles feature walls, which block a player's movement. If a player cannot move the required number of spaces on his turn, he picks up his token and places it on any space he wishes.)
Whenever a newly placed tile shows a bandit on it, the bandit figure moves one space closer to the cave entrance. A player can move to the cave entrance and exit the cave, keeping all treasures that he's collected – but if the bandit figure reaches the entrance while a player is still in the cave, he loses all his treasures (and undoubtedly his head). The player who escapes the cave with the most treasures wins.
221B Baker Street: The Master...
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221B Baker Street is the London address of the world's most celebrated fictional detective, Sherlock Holmes, and his dedicated companion, Dr. Watson. In this game you start at 221B and travel through the streets and alleys of London picking up clues and attempting to solve the most intriguing cases Holmes and Watson have ever faced.
Each player assumes the role of Holmes and matches wits with the other players to determine who possesses the most skillful powers of deduction. Each case is represented by a card that features a crime told in story form, a selection of probable suspects and a list of locations involved in that crime. Clues are hidden throughout London, one in each of fourteen locations. Players must collect clues from each location, noting them down on their checklists as they attempt to find the answers to the questions listed on the case card.
Naturally, the crime scene will often contain vital clues, and a prudent detective always checks with the neighbors. Still, you can learn something vital almost anywhere in town. The first player to figure out the correct answers to a particular mystery or crime, return to 221B and announce the solution, is the winner.
The original 221B Baker Street Board game was created and copyrighted by American writer Jay Moriarty (dba Antler Productions) in 1975. The Brazilian version of this game is known as Scotland Yard, not to be confused with the 1983 Spiel des Jahres winner also called Scotland Yard.