Upkeep (Library)
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In Upkeep, your perfect and beautiful yard is being bombarded with unusual Autumn weather. Your neighbors have always coveted your pristine lawn, immaculate deck and tidy section. Now they are eager to snatch the coveted title of the neighborhoods most exquisite yard. Stormy weather or not, you must do everything you can to clean your yard before your neighbors.
Valley of the Vikings (Library)
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In Tal der Wikinger (Valley of the Vikings), the annual barrel bowling contest is taking place. Now courage, skill and risk-taking are required so that the players use the ball to knock down the right barrels, and cleverly position their Vikings on the dock. But the player who ventures too far and is first to fall in the water goes away empty-handed. The player who captures the most gold coins wins.
Vampire: The Masquerade 5th Edition...
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Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. Dark designs, bitter enemies, and strange allies await you in this World of Darkness.
The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session. V5 is a return to Vampire's original vision, moving boldly into the 21sth century.
While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.
V5 has been developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhana Pettersson, Martin Ericsson, Karim Muammar, Mary Lee, Karl Bergström, Freja Gyldenstrøm, Jennifer Smith, Tia Carolina, Jason Andrew, Tomas Arfert and Jason Carl.
Vault of Dragons (Library)
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In Vault of Dragons, players take the role of unsavory factions from the streets of Waterdeep, factions who have heard rumors of a hidden vault of gold under the city and are determined to locate it first.
In the game, players send followers to locations in Waterdeep to uncover rumors and treasure. Brawling with other factions to control key locations is to be expected, but beware the City Watch. Double-sided location tiles give players even more places to explore. Uncover the clues and enter the dungeons of the Undermountain to find the vault of dragons.
Viscounts of the West Kingdom...
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Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!
Viticulture Essential Edition (Library)
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In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany.
Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.
War Chest (Library)
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War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.
Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!
Wavelength (Library)
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Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.
For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"?
After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!
Ultimate Werewolf Deluxe Edition (Library)
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Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.
Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.
Ultimate Werewolf: Deluxe Edition features all new artwork, a great new design, totally rewritten and more comprehensive rules, and an even better moderator scorepad. What's more, it supports more players than ever: 75 of your closest friends can converge on one or more villages using the components in this box.
Werewords (Library)
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In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf!
To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer!
A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.
Werewords Deluxe Edition (Library)
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In Werewords Deluxe Edition, players guess a word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the magic word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful while helping you. If you guess the word, the werewolf can pull out a win by identifying the Seer!
A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.
Werewords Deluxe Edition contains several new special roles in addition to the Mayor, Seer, Werewolves, and Villagers, and a brand new Speedwords mode, new artwork, and can play as few as two players and up to twenty players.
Western Legends (Library)
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Historic characters from the American Wild West face off and write new legends across the face of history! Gather your gun, your mount, and your grit as you forge your path into the history books.
Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless.
Each player's turn starts with drawing poker cards and/or gaining cash. Then they choose three actions. Possible actions include: move on the map (how far depends on whether they have a mount), doing a location-specific action (such as mine for gold if they are at a gold mine, gamble if they're in a saloon, etc.), fight other players at the same location (either duel them, rob them, or arrest them if they're wanted), play poker cards that have action abilities, etc. Legendary Points (LPs) are earned based on the outcomes of many of these actions, and the winner is whoever has the most LPs at the end of the game.
Key Points- Award-winning gaming experience set in the American West!- Beautiful artwork, and presentation brings this highly thematic game to life.- Intuitive gameplay and choices lets you write your own legend every game!
What Do You Meme?: BSFW...
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The What Do You Meme? Adult Party Game is fun for friends from the social media generation. This is the BSFW, or Barely Safe for Work, edition of the title, which features toned-down content from the adults-only regular version.
This party card game is simple to teach and quick to play. Every player selects one of the caption cards from their hand to accompany that round's image and plays it in secret. The judge then selects which caption they think is the funniest, and that caption's player gets a point. You can play to whatever score you like.
Contents: 360 caption cards, 75 photo cards, 1 easel
What Were You Thinking? (Library)
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Can you give the perfect clue before anyone else? What Were You Thinking is a guessing game for horrible mind readers, and it's as fun to play as it is to watch. Break into two teams. Shuffle the Letter Tiles and place them on The Board until it’s full. Pick one person from each team to be the Guesser. It’s your team’s job to get your Guesser to say the word from the Word Card by giving them a two word clue that starts with letters from The Board. For example, if your word is “Penguin,” your team might decide to give “Snow Bird” as a clue. But hurry, because if the other team yells out a clue first, their Guesser can guess before yours. If they get it right, that team gets to flip over the letters they used for a clue (Ex. if the winning clue is “waddling tuxedo,” they’d flip over “w” and “t”.) The team that flips over 5 letters in a row wins.How to play:
Pull a Word Card for your team to guess. Hurry and think of the perfect two-word clue using letters from the Board before the other team does. If the clue worked, flip the Tiles on the Board that correspond with your clue. The first team to flip 5 in a row wins.
Whitehall Mystery (Library)
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October 1888: During the construction of the Metropolitan Police headquarters near Whitehall, which would later be known as Scotland Yard, the remains of a body were found. In September, a severed arm had already been discovered in the muddy shore of the River Thames.
There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall, like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery.