Robinson Crusoe: Adventures on the...
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Robinson Crusoe: Adventures on the Cursed Island is a game that takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game.
In Robinson Crusoe: Adventures on the Cursed Island you will take the role of one of four characters from the ship crew (cook, carpenter, explorer, or soldier) and work cooperatively to build a shelter, palisade, weapons, tools ,etc and do everything you can to survive. You will have to find food, fight wild beasts, and protect yourself from weather changes among other hazards.
Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures.
Root (Library)
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Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
Root the tabletop roleplaying game...
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Root: the Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them. You play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that’s in the forests them- selves or on the fringes of society. Based on the Root: A Game of Wood- land Might & Right board game and officially licensed by Leder Games, Root: The RPG brings the tales of the Woodland to your RPG table!
Rum & Bones (Library)
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Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!
Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure!
Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy!
Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!
Rummikub (Library)
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Rummikub is similar to several central European card games which are played with two decks of playing cards, including Machiavelli and Vatikan. Ephraim Hertzano invented the tile game Rummikub in the 1940s when card-playing was outlawed under the Communist regime. After World War II, Hertzano immigrated to British Mandate of Palestine (now Israel) and developed the first sets with his family. Over the years, the Hertzano family licensed it to other countries and Rummikub became Israel's best-selling export game.
Hertzano's Official Rummikub Book, published in 1978, describes three different versions of the game: American, Sabra, and International. Modern Rummikub sets include only the Sabra version rules, with no mention of the others, and there are variations in the rules between publishers.
In Turkey, the game is known as Okey and is widely played by families at gatherings or at local cafes.
Like Rummy that you play with cards, you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colors of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting (from areyougame.com).
Saboteur (Library)
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Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round.
The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.
Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.
The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.
The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.
Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.
Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.
The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
Saboteur: 20th Anniversary Edition (Library)
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Saboteur: 20 Jahre-Edition, a twentieth anniversary edition of Saboteur, includes the base game; the Saboteur 2 expansion; the special cards from the 2016-2023 World Championships; the mini-expansions Tunnel Toll, Wardrobe Cavern, and Tunnel Party; two new mini-expansions: New Goals and Treasure Chests and two new game variants.
Saints: The Card Game (Library)
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Explore the weird and fabulous lives of the Catholic saints in this unique game for 2-4 players that condenses the full complexity and strategy of a collectible card game into a single box. Lightning-fast gameplay and high-stakes decisions mean every moment counts, while strange abilities reward players that use creative strategies.
Each player has a hand of 3 or 4 saints (depending on player count), but each saint has multiple abilities, passive effects, and effects while dead. Many combos and synergies emerge from just a few such cards. The saint cards are huge -- much bigger than tarot cards -- and typically have 4-5 abilities each.
Santorini: Second Edition (Library)
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This entry is for the retail edition that has 32 gods and 4 mode cards, as compared to the Santorini: Pantheon Edition with 100 gods and 12 mode cards.
Changes from the first edition include: upgraded buildings and hero figures. God cards have been revised and rebalanced.
Scattergories (Library)
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In "The Game of Scattergories," published in 1988 by Milton Bradley, each player fills out a category list with answers that begin with the same letter. If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.
Scattergories is a commercial version of an old parlour game known as Categories or Guggenheim.
Scooby-Doo: Escape from the Haunted...
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In Scooby-Doo: Escape from the Haunted Mansion, players take on the roles of the teen sleuths and their courageous canine pal to solve a mystery! Work together to decode clues and find your way out of the haunted mansion in this co-operative "Coded Chronicles" game. Can you solve the mystery of Lady Fairmont's ghost with the help of Mystery, Inc.?
In more detail, more than fifty clues are hidden in the pieces and interactive game board to help you discover what happened in Lady Fairmont's haunted mansion! Players share five narrative booklets to be read as everyone works together to fill in the story's missing details. Different parts are kept in secret envelopes to be opened as the crew unlocks the answers.
Scrawl (Library)
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Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins.
Secret Hitler (Library)
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Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.
At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.
Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.
The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.
Sequence (Library)
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Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally.
The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections.
Shadowrun: Sixth World (6th Edition)...
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Are you ready to risk everything?
The Sixth World. One of the most enduring RPG settings ever created, with shadows growing deeper and darker in its latest edition. Dominated by enormous, world-striding megacorporations strangling metahumanity in their clutches, by 2080 most of the planet has surrendered to these corporate overlords.
But from the darkest shadows, defiance flickers in people known as shadowrunners. They risk everything—wrestling magical energies, channeling them into power; putting their minds against the electronic void of the Matrix; trading flesh and blood for chrome and steel.
Stand up, join them, and dare to risk it all!