Komodo (Library)
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In the strategic tile-laying game Komodo, players are zoologists attempting to build new habitats for Australasian animals imperilled by an incoming asteroid. Each player holds two animal cards stating the type and amount of terrain needed, five multi-terrain tiles, and wild cards. On a turn, they may lay up to three tiles, place one or both of their animals in free-form contiguous blocks of appropriate terrain, and use all or some of their wild cards. The starter tile has two blocks of each of the four terrain types: forest, grassland, desert and water. The number of blocks of terrain needed by an animal is equivalent to the number of points you can score by placing it. When the tile supply is exhausted, each player takes a final turn, then loses points for any unplaced animals still in hand. The player with the highest score wins.
Komodo can be played competitively in both basic or strategic mode. In the former, wild cards are obtained randomly; in the latter, players can choose their wild cards. Actions permitted by a wild card include: releasing animals to free up their terrain; bartering or stealing terrain tiles; remodeling tiles already placed; and forcing an exchange of animals.
In the cooperative version of Komodo, all 32 animals must be housed and each player must place at least one animal during their turn. The game is played open-handed, and the wild cards hinder the players.
Kraken Attack! (Library)
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Your pirate crew is sailing the seven seas looking for adventure when the tentacles of the terrible Kraken Tootone suddenly burst from beneath the waves to attack your ship!
Quick! All hands on deck! Grab your sabers, pistols, and cannons! Join forces and coordinate your actions to save your ship before Tootone makes smashes 4 holes in your ship!
In Kraken Attack!, you use pirate skills, repair damage to the ship, and choose the best weapons possible to stay afloat and keep the kraken at bay!
On each turn, move the tentacules closer to the ship, depending on the results of your dice rolls. If they are already in the Saber Zone, DISASTER, they attack the ship!If there is a Ship’s Rail: The Tentacle destroys the rail! Remove the corresponding rail from the board and move the Tentacle back to its BUBBLES space on the Ship board.If there is no Ship’s Rail: The Tentacle smashes a hole in the Ship! Place a Hole token face-up on the Boat Area and move the Tentacle back to its BUBBLES space on the Ship board.
It's time to fight back! Play one action card, and apply the effects depending on the symbol(s). Don't forget the funny face if there is one on the card! It makes the kraken very angry! After completing all the actions on your card, you must move the Kraken one spot forward on the Kraken Track.
When the Kraken gets to the final spot on its Track, it’s really mad! The next Funny Face causes the Kraken to appear on the Ship board! Choose one of the Tentacles on the Ship board and replace it with the Kraken.
KULT: Divinity Lost (Library)
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In KULT: DIVINITY LOST the world around us is a lie. Mankind is trapped in an illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams coming from the cellar where hidden stairs lead us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to gods long since forgotten. But, some of us see glimpses beyond the veil. We have this strange feeling that something is not right - the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor does not appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
Kung Fu Panda: The Board...
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In Kung Fu Panda: The Board Game, you play as either Po or one of the Furious Five (Tigress, Monkey, Mantis, Crane and Viper), with everyone working together to defeat Tai Lung and other villains from the Kung Fu Panda films and animated series through intense dice-rolling action. By defeating villains, completing quests and helping others, players will gain karma to upgrade their character's abilities and secure the use of legendary artifacts from Master Shifu with which to face even deadlier perils.
Each of the heroes in Kung Fu Panda: The Board Game will be represented by a custom miniature.
Labyrinth (Library)
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Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.
Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!
Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.
Lancer (Library)
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Lancer is a mud-and-lasers tabletop roleplaying game centered on modular mechs and the pilots who crew them.Ten thousand years after the climate crash that ended the Anthropocene, a survivor humanity rebuilt itself and spread to the stars. Numbering now in the trillions, they are a polyglot, cosmopolitan people, organized under a central hegemon: Union. The galaxy is vast before them, and humanity is its mirror. For some, it is a golden age of post-scarcity utopia. For the rest, that golden age remains a dream to be attained.
Into this roiling galaxy you take your role as a mech pilot — from cold-blooded mercenaries to honor-bound Baronic cuirassiers, hardscrabble Union regulars to professional Constellar Midnights, Far Field teams at the uncanny edge of known space to the ever-wandering Albatross. Operating with a wealth of licenses from one of the galaxy’s Big Five fabricators, you and your friends play a tight-knit squad of pilots on campaign — comrades together in a galaxy of danger and hope. Will you fight for Union, working to rectify the crimes of previous administrations? Will you run contracts for a corpro-state, working to advance private interests while lining your pockets? Will you fight to liberate your people from all masters, human or otherwise? Or will you fight only for yourself?
Lancer features a mix of military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpostate agents, and relativistic paladins cross thermal lances with causality-breaking entities.
League of the Lexicon (Library)
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League of the Lexicon is a word game for language lovers, pedants and the incurably curious.The game comprises two thousand questions in five categories; from etymology to definitions, word usage to archaic meanings. A dice roll decides what category players must answer. Correct answers earn Artefacts, and the correct Artefacts earn victory.The game has two levels of difficulty so younger players can join in too.With stunning hand-drawn artwork and carefully researched questions, League of the Lexicon is a language lovers dream.
Legendary: A Marvel Deck Building...
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Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, Red Skull in the base game), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Hero decks in the base game: Gambit, Black Widow, Hawkeye, Emma Frost, Thor, Spider-Man, Iron Man, Storm, Captain America, Nick Fury, Rogue, Cyclops, Hulk, Wolverine, Deadpool
Legends Untold: The Great Sewers...
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Legends Untold is a co-operative card based adventure game for 1-4 players(4 players in the basic box, more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time, zero downtime and a lot more than just finding the next monster to bash.
Intelligent game mechanics that rely on the Party working together to overcome foes, traps, Obstacles, barriers, NPCs and more. Build your Hero your way from a wide choice of Talents, Weapons, Outfits and Kit. Scout the depths of the Caves (with more environments to come!), building a map between locations as you uncover the threats within
8 Scenarios included, with a wide range of objectives, unlocking the story of your Heroes and their tales to become legends.
Uses 3 six sided dice to resolve tests, but more importantly the entire Party working together. Multiple ways to defeat each obstacle, barrier or trap with different rewards for each. Use your talents and equipment and work as a team.
Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck, and end up angering them. Co-operative mechanics for combat, including assisting each other in combat, morale and defeating complex foes.
The Sewers introduce the new foes, the Lizardkin, which can be used in both sets. This set also includes 4 new heroes and expanded items; kit, weapons, outfit, weapon talents and skill talents.
Let's Hit Each Other with...
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The hook of the party game Let's Hit Each Other with Fake Swords is that...you get to hit each other with fake swords. Why you're doing that is to claim action cards. Collect three cards of a color, and you have a set; collect three sets before anyone else, and you win.
Each round, the fight boss divides cards into piles, then after a countdown of 3-2-1, everyone points to the pile they want. If no one else has pointed at your pile, take that pile and place those cards (or card) in front of you. If no one points at a pile, discard that pile. If multiple people point at a pile (or multiple piles have multiple people pointing at them), the fight boss chooses which two people pointing at the same pile will fight, and those players then try to hit one another with fake swords — but they must follow all of the rules on the cards over which they are fighting. Maybe you have to stand on one leg or wield the sword without bending your elbow or keep a running count of the things the fighters hit...or maybe you have to do all three of those things!
If the fight boss sees a fighter violate a rule — such as disobeying a card or hitting an opponent on the head or arm — the other fighter wins. If a fighter hits their opponent on the chest or back (or meets the victory condition on a card), they claim all of the cards in that pile. Everyone else who was pointing at the same pile as someone else gets nothing.
Letters from Whitechapel (Library)
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Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.
The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.
Lindyhop (Library)
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In Lindyhop, a co-operative trick-taking game about swing dancing, players start by dealing out the music cards to create the song to which they will dance. Players then play tricks as dance moves to progress through the song, picking up points as they go. Some of the cards have powers, but these powers activate only on specific parts of the music — and you can't discuss what each player has in their hand. Try to beat your score each dance, but if you run out of dance cards before the music finishes, you score nothing!
Llamas Unleashed (Library)
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Llamas Unleashed is a fully playable base game that is NOT intended to be shuffled into your Unstable Unicorns games. It comes with 135 cards in a magnetic box, and it has the same base mechanics, but with a few twists. The core mechanics are based on those of Unstable Unicorns, but there are a ton of new card effects that you've never seen before. Also, Llamas. How can you resist?
In the game, you'll find 4 types of characters: Llamas, Alpacas, Goats, and Rams. The goal is to get 7 animals into your field before your opponents. A task that sounds much simpler than it is.
There are also magic cards, instant cards and upgrade/downgrade cards.
Playing certain cards only affect certain types, such as if you play a "Goatmeal Raisin Cookie" or a "Download More RAM."
In addition, there is a new mechanic called "Herd Bonus." If you get 3 of the same type of character in your Stable (now called a Field) at the same time, you get a Field Advantage! Think of it like an Upgrade card, except with no Upgrade in your Stable. Bonus effects range from extra card draw to protection to stealing from your friends. Be sure to strategize early though- if you don’t remember the Herd Bonus when choosing your Baby Animal, you might end up having a baaaad time!
Plus, each of the instant cards in the deck (equivalent to the Neighs you know) have an added bonus of allowing you to snatch up the card if it belongs to a specific type (ex. if you use the right "Neigh" on a Goat-type card, you can add it to your hand instead of sending it to the discard pile!).
Loaded Answers (Library)
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A variation on the classic Loaded Questions. Where up to 6 players participate in a question/answer style party game. The title is a play on words — where "loaded" = "rich" — because the game implements a scoring system which rewards players with "Money Cards" for: (1) accurately guessing which of their friends submitted which answer, (2) submitting the favorite answer, and (3) matching answers with the on-turn player. This isn't a novel concept, but it does mean the social deduction element is *not* the only piece of the puzzle. Each player takes 3 turns, so you can see the money piling up & the finish line drawing closer each turn.
Lords of Waterdeep (Library)
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Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings.
In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing intrigue cards to enact your carefully laid plans.
During the course of play, you may gain points or resources by completing quests, constructing buildings, playing intrigue cards, or having other players use the buildings you have constructed. After eight rounds, the player with the most points wins.