Pick-Up Pete (Library)
Pick-Up Pete (Library) $0.00
"The game of stacking chairs - Stack the chairs while PETE goes around" Similar to the dexterity game Chairs, players again need to get rid of all of their small plastic chairs by stacking them on top of each other in turn... Only this time things are made doubly difficult by the fact that the chairs need to be stacked on Pick-Up Pete, a battery-operated pick-up truck that's slowly driving in circles on the table! While Pete offers many ways to stack and hang the chairs creatively, such as side mirrors, fenders etc. it is also quite tricky to load your chair on it as it trundles past, without tipping the whole stack of chairs already loaded. First one to get rid of all their chairs wins. Box has 2-4 players, but many marketing blurbs say 1-4, and this could be easily played as a solo challenge too.
Pharaoh's Gulo Gulo (Library)
Pharaoh's Gulo Gulo (Library) $0.00
Robbers raided Pharaoh Anopheles' grave a long time ago and stole all the valuable scarab beetles. Since then, his mummy has restlessly roamed the pyramid corridors, scaring away anyone who dares intrude. Courageous heroes are the only ones who can free the mummy of the curse. Only those who possess the precious scarabs and can creep through the dark tunnels past the scary mummy all the way to the burial chamber stand a chance of breaking the mummy curse. Whoever hurries through the maze without being careful will attract the furious mummy and quickly find themselves right back at the pyramid entrance. Many adventurers have already tried and failed miserably. Can you get rid of the mummy's curse? Pharaoh's Gulo Gulo, a reimplementation of the 2003 game Gulo Gulo, challenges players to make their way through a desert, then through the Pharaoh's pyramid. Before the game begins, players lay out face-down tiles on the desert path, in the pyramid, and in the mummy's burial chamber. The mummy figure starts outside the burial chamber, and the players start at the beginning of the desert. On a turn, a player first explores the tomb either by flipping over the closet tile that has not yet been revealed, or by choosing the color of a desert or pyramid tile that's been revealed. The player then digs for the color chosen or revealed on the tile in a wooden bowl. This bowl contains twenty "boulders" (wooden spheres) and a thin Pharaoh's staff that's placed standing up in the bowl. If the player successfully removes a boulder of the proper color without the Pharaoh's staff or another boulder falling out of the bowl, that player moves — either forward or backward — to the next space on the path of that color. If the player lands on a scarab space, they take a scarab token and place it in front of themself (with a maximum of four scarabs for a player). If the player creates a landslide by dropping a boulder or causing the staff to fall and touch the table, that player must retreat to the starting desert space (if in the desert) or the pyramid entrance (if in the pyramid). (You refill the bowl with all the boulders should someone cause a landslide or when all the boulders of one color have been removed.) If the player lands on a tile showing one or more mummy heads, the mummy advances that many spaces, moving again if it lands on a tile showing mummy heads. If the mummy passes a player or lands on the same space as one, that player must discard a scarab or retreat immediately to the pyramid entrance. The mummy roams back and forth from burial chamber to entrance, so you'll encounter it at least once! A player must have at least two scarabs to enter the burial chamber, after which the player must complete two boulder grabs in a row based on the tiles in that chamber. The first player to do so wins!
Peaky Blinders: Under New Management
Peaky Blinders: Under New Management $0.00
Travel back to the golden twenties, to the city Birmingham after the first World War. Play your own role in an exciting gangster war between different factions. Increase your personal stats, charisma, strength and intellect, to overcome your enemies and accomplish your missions. But you can't do this alone. Create a network of friends and foes, invest in rum, car parts, weapons or horse racing and go head to head with your biggest competitor to become the most fearsome gangster in Birmingham! Peaky Blinders: Under New Management is a strategic and economical board game. The game can be played from two to four players and is a heavy game that usually takes longer than an hour. The game contains lots of components like cardboard gameboards, wooden tokens, cards and miniatures. The goal of the game is to control a certain part of England by investing, gambling and placing the right components at the right time. The game is a balance between luck and strategy, with a worker placement, dice rolling and resource management theme.
Paladins of the West Kingdom
Paladins of the West Kingdom $0.00
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.
Orléans (Library)
Orléans (Library) $0.00
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate. You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Order of the Stick Adventure Game: The Dungeon of Dorukan (Library)
Order of the Stick Adventure... $0.00
Based on the popular web-comic, Order of the Stick.Why just read about foolish and incompetent adventurers when you can be one yourself? Dive head first into the world of the inexplicably popular fantasy gaming webcomic. Take on the role of one of the six daring adventurers as you explore each room of the mysterious Dungeon of Dorukan in this hilarious satire of the fantasy genre. But beware, for the evil undead sorcerer Xykon awaits you at the bottom of the dungeon, and he has nothing better to do than focus on wiping the floor with your sorry butt.
On Mars (Library)
On Mars (Library) $0.00
Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda. In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival. Do you dare take part in humankind’s biggest challenge? On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars. During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
Ohanami (Library)
Ohanami (Library) $0.00
Ohanami consists of a deck of 120 cards that are numbered from 1-120, with each card having one of four symbols on it. The game lasts three rounds, with players scoring at the end of each round, in addition to bonus scoring at the end of the game. At the start of a round, each player receives a hand of ten cards. Each player chooses two cards, then passes the remaining cards to the left. All players reveal their cards at the same time, then decide whether to use 0, 1, or 2 of them in personal rows of cards. When you start a row, you can use any card; to add a card to an existing row, that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use. Players repeat this drafting, passing, and playing process until they have played ten cards. The first round ends, and players now receive 3 points for each blue card in their rows. Players then receive a new hand of ten cards to start round 2, once again choosing two cards and passing the rest, but now to the right. Players continue building on the rows that they already have, scoring 3 points for each blue card and 4 points for each green card at the end of round two. For round three, players have ten more cards and pass cards to the left once again. At the end of this round, players once again score for their blue and green cards, while also receiving 7 points for each gray card in their rows. Additionally, each player scores for their pink cherry blossom cards, with these cards having a pyramidal scoring structure: one card = 1 point, two cards = 3, three cards = 6, etc. Whoever has the highest total score wins!
Near and Far (Library)
Near and Far (Library) $0.00
Four wanderers search for the Last Ruin, a city that legends say contains an artifact that will grant the greatest desires of the heart. A lost love, redemption, acceptance, a family rejoined-- these are the fires that fuel the wanderers' journeys, but can they overcome their own greed and inner demons on the way? In Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play. Near and Far is a sequel to Above and Below and includes a book of encounters. This time players read over ten game sessions to reach the end of the story. Each chapter is played on a completely new map with unique art and adventures. Answer the call of the ruins and begin your journey.
Muse (Library)
Muse (Library) $0.00
Where will your muse guide you? Lead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards. Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up. Challenge your creativity, listen closely, and let your muse guide you to your masterpiece!
Mottainai (Library)
Mottainai (Library) $0.00
"Mottainai" (pronounced mot/tai/nai or like the English words mote-tie-nigh) means "Don't waste", or "Every little thing has a soul". In the game Mottainai, a successor in the Glory to Rome line, you use your cards for many purposes. Each player is an acolyte in a temple who performs tasks, collects materials, and sells or completes works for visitors. Every card can be each of these three things. You choose tasks to allow you to perform actions, keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works' special abilities is key, as is managing which materials you sell. Mottainai is a quick, but deep, game experience.
Monopoly Gamer: Overwatch Collector's Edition (Library)
Monopoly Gamer: Overwatch Collector's Edition... $0.00
It's the Monopoly game for fans of Blizzard’s Overwatch! In the board game, each player drafts a team of 3, including a group leader, and then everyone battles for the high score to win! Players earn points by moving around the board capturing objectives and collecting Loot Boxes. The Monopoly Overwatch Collector's Edition includes a game board, 6 character tokens, 6 group leader cards, 16 objective cards, 9 Loot Box cards, 4 reminder cards, 1 numbered die, 1 ability die, 90 plastic HP chips (50 fives and 40 ones), a premium box, and a Game Guide.
Miraris (Library)
Miraris (Library) $0.00
As you gaze into an antique mirror, a strange and wonderful land comes into focus. A world of mystery and dreams awaits within the reflection. But, you're not alone; another figure stands beside you. Discover the secrets of the Dream World, reflected in the antique mirror, as you explore its many Wonders. The Wonders, however, can only be visited by one person at a time. You will need to think carefully about where you wish to visit, as other visitors may make the same choice -- leaving you both without entry. But if you make it through, bountiful rewards await. In Miraris, players are given cards ranging 1-9. Each round players simultaneously play a card from their hand. As long as you play a number no one else did, you will obtain a wonder card, otherwise, you will have to wait until the next round. Along with special individual player powers, try to score the most points after 8 rounds. Will you be the one to outwit the others and uncover the truth behind the Dream World?  
Mint Works (Library)
Mint Works (Library) $0.00
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement. During the game each player will have a limited amount of Mint Tokens, which represent their workers. Players will use these mint tokens to earn more tokens, take first player or buy and build plans. Plans are how players earn points. Some plans will give only points, others will give extra powers to the owner. Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round. Whoever has the most points provided by plans they have built wins!
Masters of the Universe: The Board Game – Clash for Eternia (Library)
Masters of the Universe: The... $0.00
When Eternia is threatened by Skeletor and his vile minions, the noble Prince Adam holds aloft the Sword of Power and proclaims, "By the Power of Grayskull, I have the power!", transforming into He-Man! Masters of the Universe: The Board Game - Clash for Eternia is a competitive one vs many or fully cooperative action-driven board game. Choose to play as the Heroic or Evil Warriors, use unique abilities on the battlefield, upgrade skills, and by the power of Grayskull, win the fight for Eternia! Players use dice rolling and character stats to move over a hex grid board and control Castle Greyskull.