Gloomhaven: Jaws of the Lion (Library)
Gloomhaven: Jaws of the Lion... $0.00
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
Gnomopolis (Library)
Gnomopolis (Library) $0.00
After several generations, the Ancient Capital of underground gnomes must be relocated because of human expansion. Brave explorers and their families are sent to establish a new city in the largest and deepest stone hall of the Great Mountain. You and your friends will manage the construction of this new capital, which will be known as the great Gnomopolis! Gnomopolis is a fast and strategic game in which you must combine city growth with specialization of its population. An almost endless combination of buildings and workers can create ingenious systems of actions and scoring mechanisms in a frantic race for the win. With a play time of nearly 45 minutes, one to four players must think wisely to build their own city and trade with neighbours. The game is played in turns, during which each player draws three gnomes (gnome meeples) from a cup. Then they can use these gnomes to construct buildings or perform actions. Actions can be a combination of specializing adults, hiring more gnomes, earning gold coins, building mechanical golems or controlling the workforce in a district. As the city grows, more gnomes immigrate there. At the end of the game, players count their points from coins and any workers employed in buildings (be careful with unemployed gnomes!). The player with the most points is the winner!
GoodCritters (Library)
GoodCritters (Library) $0.00
It's the most anticipated moment of any heist: time to split the loot. Of course, everybody trusts the boss to divide everything evenly, right? But will the boss be even-handed and make sure that every "made critter" gets a piece? Maybe the boss will pay off only some of them and keep the rest of it... GoodCritters is a game for 4-8 criminal critters who are pulling off heists and fighting over the loot! Whoever is chosen as the boss can distribute the loot from the heist however they desire, but it's the crew that has the final say. If the crew doesn't like the split, they might just tell the boss to take a hike and put some other critter in charge! In the end, the critter that collects the most valuable stash of loot wins!
Granny Wars: A Game of Tit for Tat (Library)
Granny Wars: A Game of... $0.00
Your Granny's position as the town's top handicrafter is threatened by upstart contenders from a new retirement community. Your task is to try to help her, while distracting and sabotaging her competitors – but if you don't keep your loyalty hidden, the other players will definitely stitch you up! At the beginning of Granny Wars: A Game of Tit for Tat, you receive a secret loyalty card matching one of the Granny cards on the table, and you are dealt ten cards which range from -5 to +5 points. The deck also includes Gold cards, which grant a special Granny power (like "Nana Nap") in addition to points. Players take turns adding cards to the Grannies, and the "Tit for Tat" mechanism allows a player to "bounce" an equal and opposite card from one pile to another, e.g., playing a +3 on a -3 lets a player move the -3 to another pile of their choice. After everyone has exhausted their 10 cards, players reveal which Granny they supported and sum the points in her pile of cards. The game can be played by 2 players, with a small modification to the rules.
Guess Who? Clue Game (Library)
Guess Who? Clue Game (Library) $0.00
It's a Game Mashup: Two favorite brands come together to create one awesome game. This Guess Who? game has a Clue twist. The game is packed with suspense as players try to guess the suspect, murder weapon, and scene of the crime. By asking yes or no questions about their opponent's cards in the grid, they'll uncover the mystery by process of elimination. Ready to solve the mystery? Make a correct accusation to win.
Hadrian's Wall (Library)
Hadrian's Wall (Library) $0.00
When visiting the North of Britannia in 122 AD, the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might, he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design, the wall stretched 80 Roman miles, from coast to coast. Hadrian's Wall stood in service to the Roman Empire for nearly 300 years before its eventual decline. Today, Hadrian's Wall is a UNESCO World Heritage Site and the remains of the forts, towers, and turrets can still be explored. In Hadrian's Wall, players take on the role of a Roman General placed in charge of the construction of a milecastle and bordering wall. Over six years (rounds), players will construct their fort and wall, man the defenses, and attract civilians by building services and providing entertainment — all while defending the honor of the Roman Empire from the warring Picts. The player who can accumulate the most renown, piety, valor and discipline, whilst avoiding disdain, will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!
Happy Little Dinosaurs (Library)
Happy Little Dinosaurs (Library) $0.00
Lately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game, you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game! In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster. You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards, you will be out of the game. Point cards feature weapons, trinkets, and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death. Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Escape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.
Harry Potter and the Sorcerer's Stone: Trivia Game (Library)
Harry Potter and the Sorcerer's... $0.00
A trivia game based on the first Harry Potter book. Players roll a special die and move around a track answering questions based on Harry Potter. Answer successfully to pick up useful Charm cards but get it wrong and you might get cursed instead. Collect 6 Charm cards and return to your house's common room... answer one final question to win.
Hey, That's My Fish! (Library)
Hey, That's My Fish! (Library) $0.00
In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.
Hive (Library)
Hive (Library) $0.00
Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game.
Hoard (Library)
Hoard (Library) $0.00
Can you gather and secure more treasure than your fellow-adventurers from the Hoard of the sleeping dragon? Can you defend yourself from their attacks and perhaps perpetrate a few of your own? And can you end the hunt at the most opportune time, perhaps by actually wakening the fearsome beast? Hoard is a dynamic game of hand management, set collection, and press-your-luck. Each turn players take one of four possible actions: 1) roll a custom die and move to take a new card, 2) secure a set of treasures or add to an existing set to score points, 3) affect the dragon, who wakes in stages from his tail to his head, by playing cards that soothe or rouse him, or 4) use a sword on an opponent or capture a used sword with a shield. The board is composed of 12 facedown cards surrounding the dragon. It changes as players remove and replace the cards. Dice rolls between 1-5 enable clockwise or counterclockwise movement and the special symbol allows access to all but one of the cards, so it is a game that rewards memory. Hoard is meant to be played in rounds, with scoring tokens obviating the need for pencil and paper scorekeeping.
Horrified (Library)
Horrified (Library) $0.00
Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends! In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures - before it's too late. Horrified is a co-operative game where players battle the classic Universal movie monsters. Players win or lose together. Players win when all Monsters are defeated but will lose if the Terror track reaches the skull space OR the Monster deck is empty when a card is needing to be drawn. On a player’s turn, they will do their Hero phase actions. Then the Monsters act in the Monster phase. Event cards determine which monster is in play. Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.
ICECOOL (Library)
ICECOOL (Library) $0.00
The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish! A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful? ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards. The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL!
ICECOOL2 (Library)
ICECOOL2 (Library) $0.00
ICECOOL2 is both a standalone game and an expansion for ICECOOL. If played on its own, ICECOOL2 differs from the original game thanks to:     Tasks on 1-point cards    Fish-moving power on 2-point cards    Optional tournament scoring If you combine both ICECOOL sets, you get:     Multiple new layouts    New game mode called "The Race"    Games playable for up to eight players    Chance to create your own new layouts
Ignite (Library)
Ignite (Library) $0.00
Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the "Great Races" once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. "Lower" nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme. Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability. Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins. Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important. In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.There are 4 special types of terrain in Ignite and you'll have to choose how best to use them.     Village: Allows you to purchase a card, but a successful attack against you will do additional damage.    Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest.    Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water.    Lava: If you are pushed into lava, your unit immediately dies. In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won't have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance. Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).