World Changers  (Library)
World Changers (Library) $0.00
Who would you take to another planet if Earth were no longer inhabitable? What if you could pick people from long bygone eras? Turns out that you are the captain of an interstellar spaceship, and you need to assemble your crew to live on a new planet. You can recruit them from historical persons throughout the whole of human history, but each person has their own peculiarities. Can you make the best team to let humanity thrive once more? In World Changers, players draft cards from a common display with each card having an unique effect and a Legacy value. On their turn, players can either "invite" or "pass", with invite adding a card to the player's display, that is, a member of that player's team. Each card's effect is triggered either when the card is taken or when certain conditions are met. When no cards are left to invite or when each player passes in succession, the game ends and the player with the highest total Legacy of their members wins. The game includes a booklet full of art and stories of the 32 historical persons featured in the game!
World of Warcraft: The Roleplaying Game  (Library)
World of Warcraft: The Roleplaying... $0.00
Enter a World of Adventure!In a world ravaged by conflict, age-old enemies struggle to rebuild society amid a tenuous peace sparked by flares of violence as threats new and old clash in an endless conflict. Heroes battle undead and demons, explore strange and dangerous lands, uncover powerful magic, develop fascinating technological creations, and return glory to great cities and civilizations. They stand at the cusp of a new age - an age they shall forge by their allegiances and their exploits! Calling All Heroes!World of Warcraft the Roleplaying Game translates the hugely popular computer game setting into a pen-and-paper roleplaying game. Published under the Open Game License, it features complete rules for play that are 100% compatible with revised 3rd Edition rules and the d20 System. Warcraft RPG books are published under license with Blizzard Entertainment and utilize the Open Game License.
Wyrmspan  (Library)
Wyrmspan (Library) $0.00
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
X-Men: Mutant Insurrection  (Library)
X-Men: Mutant Insurrection (Library) $0.00
Though the world may despise them, the team of heroic mutants known as X-Men fight tirelessly to protect humanity from the sinister machinations of evildoers. Leap into the action with X-Men: Mutant Insurrection, a fast-paced, co-operative, dice-driven card game for one to six players! You'll build a team of iconic heroes such as Wolverine, Rogue, Storm, and Jubilee from the sixteen heroes included, embark on dangerous missions around the world, and accelerate toward a thrilling showdown with a villain such as Dark Phoenix, Magneto, or the Hellfire Club. X-Men: Mutant Insurrection invites you to travel the globe on death-defying missions to recruit new mutants, capture criminals, protect innocent lives, and battle some of the most memorable X-Men supervillains. Eight distinct scenarios await you and your X-Men, each with their own challenges and each leading to a no-holds-barred showdown against the villain. The Blackbird is ready to launch — join your team and fight for the future!
XCOM: The Board Game  (Library)
XCOM: The Board Game (Library) $0.00
You are humanity's last hope. In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the alien invasion. Where the world's militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base — all while trying to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good. One of the more notable aspects of XCOM: The Board Game is the way that it incorporates a free and innovative digital app into the core of its gameplay. This digital companion will be available both as a downloadable app and as an online tool. The app's primary function is to coordinate the escalating alien invasion, randomly selecting from one of five different invasion plans. Each invasion plan represents a general outline that the alien commanders will use to coordinate the arrival of new UFOs, plan strikes against your base, and respond to your successes or failures as it seeks to conquer Earth. The app manages all of these tasks and heightens the game's tension as it forces you to respond in real-time. Then, after you move quickly to coordinate your response, you engage the enemy in the untimed resolution phase and feed the results to the app. Based upon these results, the app launches the invasion's next strikes. Additionally, the app teaches you the rules, controls the information that your satellites provide you, and tracks the progress of your resistance efforts, even as it allows you to enjoy the game at any of three levels of difficulty: Easy, Normal, or Hard. The use of this app does more than simply streamline your play experience and track your turns in real-time; it also permits a uniquely dynamic turn structure. While the variety of game phases remains the same from round to round, the order in which you and your friends must play through them may change, as may the number of a given phase. As a result, while you'll want to know where UFOs appear before you deploy your Interceptors, the alien invaders may be able to disrupt your satellite intel and force you to deploy your Interceptors on patrol with limited or no knowledge of the UFOs current whereabouts. Similarly, you may be forced to think about the costs of resolving the world’s crises before you know how many troops you’ll need to commit to your base defense. The effect of the app is to immerse you deep into the dramatic tension at the core of XCOM: The Board Game, and it ensures that the game presents a challenging and cooperative (or solo) experience like no other. Just like the XCOM department heads that you represent, you'll need to keep cool heads in order to prevail.
Yahtzee (Library)
Yahtzee (Library) $0.00
Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared. The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring. There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games.
[redacted] (Library)
[redacted] (Library) $0.00
[redacted] is a game of spycraft, intrigue, betrayal, and bluffing set in the golden age of the cold war, when men knew how to drink a Martini, and women knew not to trust a man who claimed to know how to drink a Martini. In the game, spies must infiltrate the embassy during the reception that the ambassador holds every year to show how important he is. Moving from room to room, they have to recover files and escape in the helicopter, or make sure that the other side's pilots have a really bad day. While interacting with each other, the players seek to interrogate, steal or injure when they can. With a double-blind interaction mechanism that never really lets the tension ebb, a skilled agent will need to do a lot more than see through a bluff...
스플렌더: Pokémon (Splendor: Pokémon) (Library)
스플렌더: Pokémon (Splendor: Pokémon) (Library) $0.00
스플렌더: Pokémon plays much like the original Splendor game, but with special rules based on Pokémon. On your turn, you may (1) collect Pokéballs (which come in five colors), or (2) catch a Pokémon, or (3) reserve a Pokémon. If you collect Pokéballs, you take either three different colors of Pokéballs or two Pokéballs of the same color (as long as four are available). If you catch a Pokémon, you pay its cost in Pokéballs, then add it to your playing area. If you reserve a Pokémon — in order to make sure you get it, or, why not, your opponents don't get it — you place it in front of you face down for later catching; this costs you a round, but you also get a Master Ball which you can later use as a Pokéball of any color. Each Pokémon you have caught gives you a permanent Pokéball that you can use toward catching all future Pokémon, meaning as you catch more Pokémon, it becomes easier to catch the ones that are more expensive and worth more points.Differences from the original Splendor include:     At the end of your turn, you can evolve one of the Pokémon in your collection if the next level of that Pokémon is in the display and you have the required Pokéballs. More points for you, and another card in your Pokédex...    There are two new decks of cards: Rare Pokémon and Legendary Pokémon. Only one of each is on display at a time, and they each provide 2 permanent Pokéballs instead of 1 when caught. Legendary Pokémon are worth more points than Rare Pokémon but require you to use a Master Ball in order to catch them. When a player has 18 or more points in their collection, you complete the final round, then whoever has the most points wins.