The Chameleon: Picture Edition (Library)
$0.00
The party game is back, but this time with pictures instead of words. Using new Magic Reveal Sleeves, all the players can see which picture is the secret one except the Chameleon!
To catch them, each player will say one word related to the picture. The Chameleon can't see the secret picture, so they'll have to blend in by saying something that makes them sound like they know what everyone's talking about. Will the Chameleon escape or be caught?
The Crew: Family Adventure (Library)
$0.00
The Crew: Family Adventure crossed the gameplay of The Crew: The Quest for Planet Nine with the setting of The Swiss Family Robinson. Players find themselves stranded on a deserted island and have to find their way around together. Eating, sleeping, making decisions — how will the adventure end?
The Crew: The Quest for...
$0.00
In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space.
With each mission the game becomes more difficult. After each mission the game can be paused and continued later. During each mission it is not the number of tricks but the right tricks at the right time that count.
The team completes a mission only if every single player is successful in fulfilling their tasks.
The Epic Beard Game (Library)
$0.00
The Epic Beard Game is a classic card game with a shot of bald-faced bluffing and a twist of hirsute humor! The object is to empty your hand of all cards using deceptive ploys and tactics. So go all-in for the with with your most epic strategy while avoiding "Beardless Harry"! It's wild and woolly fun with cards, chips, beards, and bluffs. (From box.)
Players attempt to rid their hand of cards by playing pairs. Play is made face down which allows for bluffing. Low score wins the game. There are cards which are difficult to get rid of and also hurt your score.
The Fox in the Forest...
$0.00
The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.
You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...
The Game (Library)
$0.00
Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways.
Each player starts with 6-8 cards in their hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from their hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect of the game is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97.
After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions.
Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge.
The Game of Life (Library)
$0.00
This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.
The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollar amounts on them. Additionally the first person to complete the course gets additional money tokens.
There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck.
The Grizzled (Library)
$0.00
The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together.
Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out.
If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game.
Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players.
The Last Brave (Library)
$0.00
A group of heroes battle to the last — can you survive?
The Last Brave comes with two rule sets, one that's a team game with a focus on hidden identities and the other that's a battle royale with more focus on combat. In both games, the core rules are largely the same: You are a champion who must fight for your nation and defeat all of your opponents. Each champion has three attributes: a class, an element, and a type of arms, all imbued with incredible power. When one champion is attacked by another, the damage they take exposes the nature of their attributes, revealing the weakened champion's true form to the other players. However, once these attributes have been revealed, the champion who wields them can start to benefit from their abilities.
In order to win, you have to reveal the right card at the right time while not giving your opponents the opportunity to do the same. In the team match you also have to figure out who your allies are before the other teams do. Be the last one standing — or the only team still in the game — to win.
The Lost Words (Library)
$0.00
The Lost Words is a card game based on the stunning book by best-selling author Robert Macfarlane and acclaimed illustrator of over forty beloved classics, Jackie Morris.
The Lost Words is a simple draw/event/discard game with a take-that element via the action cards. The game is won by placing your spell (poem) cards over beautifully illustrated nature cards before your opponents. The players' quests will be blocked — or aided — by special action cards that create a most exciting dynamic throughout the game. The first player to match their four nature cards with the correct spell cards wins.