Tales of the Arabian Nights...
$0.00
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!
Players choose a character card, a quest, select a set skills, and move across the board to fulfill the quest. A player's movement is based on their wealth and each player draws an encounter card at the end of their move. Dice are thrown and these determine the player's responses to the encounter based on their character card. In a very simplified sense, it's a very big Choose Your Own Adventure game - with the added spice that the players to your right and left control the matrix and the Book of Tales during your encounter - so the game moves along at a good pace. The first player to finish their quest wins.
The Book of Tales is huge and offers a huge amount of the variability and replayability. Solitaire modules can be purchased separately.
Tales of the Arabian Nights...
$175.00
1 - 6 Players | 90 - 180 Mins | Ages 12+
Features: Dice Rolling, Narrative Choice / Paragraph, Point to Point Movement, Storytelling
Theme: Adventure, Arabian
Description:
40th anniversary of the classic paragraph - driven game!
Enter the lands of the Arabian Nights alongside Sindbad, Scheherazade, Aladdin, and the other legendary heroes of the 1001 Tales. Travel the world encountering imprisoned princesses, powerful ‘efreets, evil viziers, and such marvels as the enigmatic Magnetic Mountain, the terrifying Ape Island, and the lustrous Crystal Palace.
The classic, award - winning storytelling game returns with you choosing your actions. With the right skills you might become respected, determined, or beloved. Choose foolishly, however, and you might become a beggar, be changed into an animal or even go insane.
Talisman Adventures Fantasy Roleplaying Game...
$0.00
The world as it stands today: A small Kingdom cut off from the rest of the world by high mountains and desolate wastelands. The Wizard who sealed the mystical Crown of Command behind the Portal of Power many centuries ago is dead. Ever since his death, the lands of the Realm have become more and more dangerous as monsters slip in from beyond the wastes. It is time for heroes to take action and save the Realm from encroaching darkness! Like in the board game, the fantasy in Talisman Adventures features evil wizards, imps, witches (that turn you into a toad), werewolves, knights standing on bridges, dragons and much more. Players will take on the roles of humans, elves, dwarves, ghouls, sprites or trolls to travel The Realm, fight evil and - of course - search for Talismans.
Most tabletop role playing games, including Talisman Adventures, use simple dice rolls - called a Test - to determine the outcome of their actions; this can be anything from tracking a goblin through the forest, to picking a lock, to fighting a dragon. To play Talisman Adventures, you need three six-sided dice. One of the three dice is called the Kismet Die, which influences the player's Fate, because if a 1 or 6 is rolled on this die, it may have additional impacts on the result!
Talisman: Kingdom Hearts (Library)
$0.00
In Talisman: Kingdom Hearts, Sora, Kairi, Riku, King Mickey, Goofy, and other comrades must acquire the needed strength and magic to seal the Door to Darkness and keep Heartless from consuming the communal worlds.
An artful game board with three regions, custom marbleized six-sided dice, tokens, and cards maintain the beloved aspects and exploratory spirit of earlier versions of the Talisman board game while offering lighthearted Disney nostalgia. Memorable locations such as Never Land and Traverse Town, Munny-themed currency, Gummi Paths and more comprise a brand new journey to the delight of sentimental fans.
Tannhäuser (Library)
$0.00
In 1949, this incessant war has been raging for 35 years and finally a secret archaeological dig has delivered to the Obscura Korps a long sought ancient relic. This artifact is thought to guard an ancient parcel of knowledge. The exact emplacement of one of the four dark cardinal corners of reality is on the verge of being revealed.
A portal leading to hell, this un-sanctified zone is found buried within the secular crypt of a fortress situated in the heart of central Europe. The Reich's 13th Occult Division is there now. They are about to call upon the Cohorts of Chaos to help them force the world into eternal servitude.
Parachuted behind enemy lines, a fistful of men and women are all the Union has left to thwart this peculiar menace. The Unions finest trained commandos armed with technology still in its experimental stages, the glory bound 42nd Alter-Marine Special Forces must now face the most terrible danger to face humanity in recorded history.
Tannhäuser goes beyond the standard package of set of characters, proposing a vast array of customization, allowing players to develop a unique tactic and style of play for their hero. 10 charismatic personalties await them to be groomed for battle, using over 70 magnificently illustrated types of tokens that faithfully depict various weapons, medals, ranks, powers and equipment.
Tapple
$45.00
Tapple is the award-winning, fast paced word game that gives players a rush of excitement as they race to beat the clock! Challenge friends and family to tap letters of the portable wheel as you come up with words for various categories before the ten-second timer runs out! Just say a word, beat the timer and win!
Features:
Includes 36 cards (144 categories), 1 Tapple wheel with built-in timer and rules
The portable Tapple wheel stores all of the category cards, making it easy to carry and store
Requires 2 x AA Batteries (not included)
Targi (Library)
$0.00
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.
The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.
The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP).
The winner at the end of the game is the player with the most victory points.
TBH NSFW Expansion
$25.00
Get those IDs out because this expansion is only for those 18+. The NSFW expansion for TBH brings the adult situations right to your table.
This is an expansion for TBH and cannot be played as a standalone game. Don’t expect your mom or dad to look at you the same way after they hear you answer a few of these questions.
Players: 3-8
60-90 minutes
Teens in Space (Library)
$0.00
The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun..
In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space!
Features:
Venture into the cosmos with your crewmates in your very own spaceship! Build your character by choosing from a variety of space age tropes and species! Customize your spaceship and then take it out for a spin! Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience! Optimized for crews of 2-6 players ages 8+ with a dedicated storyteller at the helm.
Tekhenu: Obelisk of the Sun...
$0.00
Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt.
Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.
The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark.
The game takes place over multiple rounds. Each round, players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors, and each die is considered Pure, Tainted, or Forbidden depending on the color of the die and the position of the obelisk's shadow. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted.
As you draft the dice, you must consider not only the general availability of dice — if no dice are available in a given section, then you cannot readily perform the action associated with that section — but also which value die to draft. You must also consider the purity of the dice to draft, as you must balance your Pure and Tainted actions if you want to have a more favorable position in turn order.
When you draft a die, you can perform an action depending on the section you took the die from. Each of the actions corresponds to a different Egyptian god: Horus, Ra, Hathor, Bastet, Thoth and Osiris. Instead of a god action, you can choose to produce, generating resources based on the color and value of the die, but beware of producing in excess of your production capacity, as this is Greed and adds Taint to your balance!
Two scoring phases occur during the game, during which players earn victory points based on the workshops, quarries, buildings, statues and pillars they have built, as well as the happiness of their people and production capacity of their resources. However, players must also keep a healthy amount of resources around to sustain their population or they suffer negative consequences.
Telestrations After Dark (Library)
$0.00
This is an adult version of the award winning Telestrations. Gameplay is the same, but the word content has changed to more adult fare. Some of the word cards now include stuff such as "Anaconda", "Jackhammer", "Doggie Style", and "Human Centipede".