Star Wars: Rebellion (Library)
$0.00
Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:
As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them. As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.
Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.
Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!
Star Wars: Unlock! (Library)
$0.00
Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.
Star Wars: Unlock! uses the Unlock! game system to send you on three new adventures full of ships, droids, and action!
(1) An unforeseen delay
You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer!
Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!
Your objective: Escape with your astromech (co- pilot droid) and the cargo.
(2) Escape from Hoth
Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!
You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can‘t reach them.
Your mission: Continue your patrol, explore the ice planet, and contact Echo Base!
(3) Secret mission on Jedha
You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.
Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!
Starcadia Quest (Library)
$0.00
Starcadia Quest is a new standalone campaign game for 2 to 4 players. The dastardly Supreme Commander Thorne is looking to control the galaxy (at least a good portion of it) and each player leads a crew of two heroes flying through space on a quest to defeat him. While they share the same goal, the different crews are not exactly in league with one another. They will compete as much with each other as they do with Thorne and his army.
Starlight Stage (Library)
$0.00
スターライトステージ基本セット (Starlight Stage) is a card game in which players produce newcomer idols who have various talents into top celebrity idols and collect popularity points.
There are three types of card decks on the table:Idol cards have combinations of three talent types (note, diamond, and heart) and popularity points.Produce cards have popularity points.Event cards have special resources necessary to get more talented idol cards.
Each player have three initial idol cards of single talent of each type. The start player plays one of idol cards to either(1) take a lesson and acquire a single talent chip,(2) get an event card, only for this action multiple idol cards can be played,(3) get a produce card,(4) replace the played idol card by a new idol card from the table.
Each card has acquire costs which is paid by talents of played idol card, resources from previously acquired event cards, and additional talent chips. Then the next player plays his idol card. When every player take turns, the round ends and each player reclaim played idol cards, and the next round begins with the start player shifted to the next player.
At the end of round when the produce card deck is expired, the game ends and the player with the most popularity points from his/her idol cards and produce cards combined wins the game.
Stay Cool (Library)
$0.00
Stay Cool is easy. We ask you to do nothing complicated — but you must do it all at the same time...
When you are the active player in the first round, you must answer verbally the questions asked by your left-hand neighbor while you "write" answers to the questions asked by your right-hand neighbor, using seven letter dice to "write" three- or four-letter answers. While you're doing this, another player flips a 30-second sand timer four times, giving you two minutes to answer as many questions as possible. At the end of that time, multiply the number of answers you gave for the questions from the left and from the right to determine your score.
In the second round, you do the same thing once again with new questions, but you must tell the player watching the sand timer to flip it before it runs out of sand, with a maximum of two minutes of playing time. If you fail to tell the player to flip the timer before it runs out of sand, your turn ends immediately. However your turn ends, you score points as described above.
In the third and final round, you must do everything described in the third round except now the sand timer is hidden from your eyes!
Stella: Dixit Universe (Library)
$0.00
Starseekers! Explore the sky and bring some light back to your world.
Stella is a competitive game in the Dixit universe. In each round, players interpret Dixit cards on a board after receiving a common clue word. Each player observes the Dixit cards and secretly associates these cards with the clue word, marking on their erasable personal slates the cards that they choose. Selecting the same cards as the other players allows you to score more points. Conversely, selecting a card that no one else chooses may cost you dearly.
At the end of the fourth round, each player calculates their total score. Whoever has the most points — which is possibly more than one person — wins.
Take calculated risks, but beware of the fall.
Strange Squad (Library)
$0.00
In Strange Squad, members of the Agency of Aberrant Phenomena seek to solve conflicts involving Aberrants or 'Abes': Unnatural creatures and phenomena that defy conventional understanding. They work to uphold The Veil, a layer of secrecy that keeps the public from learning about these fragments of unreality, for their sake and ours.
In play, Strange Squad is a paranormal investigative game where the Agents enter a situation where an Aberrant is threatening the Veil and must make decisions on how to deal with it.
Stratego (Library)
$0.00
Stratego by Jumbo is the most well-known of this type of hidden tactics board games. It was launched just after World War II in 1946 and has led to a variety of various themed versions and spinoff variations.
This game is very similar to, and almost certainly derived directly from, the Gibsons game L'Attaque who had acquired the UK rights in 1925 from the game’s creator Mademoiselle Hermance Edan who launched it in France in 1909. It is not exactly the same, but not far from it (numbered pieces, spy (same name) can kill the strongest piece but only when attacking, flag, bombs, etc.) The game in turn likely drew on various ancient Chinese board games such as Lu Zhan Jun Qi or the classic children's game Jungle.
From the box:
The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission--protect your flag and capture your opponent's flag.
Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense.
Once the armies are in place, advance your men. When you're one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play.
You control your pieces and risk your men in battles where the strength of your enemy is unknown. The suspense builds as your men move deeper into enemy territory. Move with caution and courage. The next piece you attack could be a bomb. And when attacked, it could "blast" your man off the board and out of play.
Street Masters (Library)
$0.00
THE GAMEPLAY
Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.
THE STORY
Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again.
Five years later, a government project called "Street Masters" initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they're able to launch their end game.
Stuffed Fables (Library)
$0.00
Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life, creating a memorable tale ideal for families, as well as groups of adults who haven't forgotten their childlike sense of wonder.
Stuffed Fables is the first "AdventureBook Game", a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.
On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!
Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.
Stupid Deaths (Library)
$0.00
This is the game of dark fun, where players who are dead right win! Many people die in utterly ridiculous ways, and Stupid Deaths challenges players to identify myth versus fact. In this hilarious party game, players work to beat the Grim Reaper before the Grim Reaper beats them.
Players start the game with a True and a False Voting Card as well as an Extra Life Token. All the players begin on the Green space, half way around the board from the Red space where the Grim Reaper starts his chase. The first player takes the top Stupid Deaths Cards and reads it aloud, individually all the other players have to decide if the scenario is real or made up and turn over either their True or False Voting card. Each player who has voted correctly moves their player piece one space closer to home and away from the chasing Grim Reaper. For each player who voted incorrectly the player must move the Grim Reaper one space forward towards their own piece! When the Grim Reaper catches up, lands or passes a play piece, that player has been ‘touched by death’ and is out of the game unless they use their Extra Life Token to give them one more chance. It’s a race against Death to be the first player home and reach the Red space!
Super Dungeon Explore with Expansions...
$0.00
Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body.
One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter, or an elf ranger. One player is the "Dark Consul" who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.
The game is played on modular dungeon boards. During a round of play, the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent, they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" apart from a single late game upgrade but the Dark Consul has an unlimited number of them.
To win the game, the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious.
Sushi Go - Spin Some...
$65.00
The Spin, Pick, and Pass Game
It’s a new delicious spin on the classic Sushi Go game. Collect the best combination of dishes from the Spin Table. Each dish scores in a unique way. Collect menu items from the basket in front of you or use your Chopstick tokens to rotate the Spin Table and choose a different dish. Try to build the most valuable combinations of dishes. The game ends when everyone has 12 total dishes, highest score wins! Available only at Target!
8+
2-6
20
About the Game
FAMILY BOARD GAME FOR KIDS AGES 8 AND UP: Get ready for a new Spin on a classic game! Sushi Go Spin Some for Dim Sum is a Spin, Pick and Pass Game!
FUN STRATEGY GAME: Collect sets of Dim Sum to score the most points. Pick the Dim Sum in front of your plate. Want a different dish, use Chopstick tokens to Spin the tray for the Dim Sum You Need. Build the most valuable menu to win
INCLUDES STEAMED BUN SQUISHY: Snag the Steamed Bun Squishy to spin the tray for free! Plus, if you have the most squishy tokens you get more points at the end of the game.
MOST POINTS WINS: Players who build the most valuable menu after 12 rounds win. Use strategy, and a little luck, to get the most valuable items on the menu.
FUN GIFTS FOR KIDS: Strategy Board Games are excellent adult and kids gifts for families that love playing indoor games.
Contents
1 Spin Table with 6 Steamer Baskets
105 Circular Dim Sum Cards
6 Menus
24 Chopsticks Tokens
6 Plate tokens
1 Squishy Steamed Bun
Reinforces
strategic thinking
visual discrimination
Sushi Go Party
$49.90
Sushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!
Sushi Go! (Library)
$0.00
In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!