Pokemon TCG perfect Order booster...
$62.00
Secret Powers Awaken! The pulse of the city beats in sync with the Pokemon and people who call it home and preserving the order of it all is Mega Zygarde ex, the Legendary Pokemon who embodies strength in numbers! With threatening forces held at bay, peaceful days are ahead for the city’s residents, including Pokemon like Mega Clefable ex, Mega Starmie ex, and Meowth ex, in the Pokemon TCG: Mega Evolution - Perfect Order expansion! Expand your collection with this Booster Bundle containing six booster pa cks from Pokemon TCG: Mega Evolution Perfect Order! Expand your collection with this Booster Bundle containing six booster packs from Pokemon TCG: Mega Evolution - Perfect Order.
Product Details
Suitable for ages: 6+ years
Includes 1 x Booster Bundle containing 6 booster packs from Pokemon Trading Card Game: Mega Evolution - Perfect Order
Pokémon Trading Card Game: Battle...
$0.00
Battle Academy is designed to be easy to learn and fun to play for all types of Trainers, including children and parents that may be new to the Pokémon TCG. Pokémon has a unique ability to bring people together, and we look forward to seeing families enjoy Battle Academy at their next game night, as parents bond with their kids over one of their favourite entertainment brands and collectible Pokémon TCG cards.
Pokemon: Mega Charizard X ex...
$350.00
Ignite a Raging Inferno with Mega Charizard X ex!
The immense power of Mega Evolution has brought forth the flickering blue flames of Mega Charizard X ex! This ferocious Mega Evolution Pokemon ex burns up Fire Energy to fuel its Inferno X attack, doing more damage for each card you discard. You’ll find Mega Charizard X ex here as a foil promo card, along with another foil promo card featuring Oricorio ex to help get more Fire Energy into play. Even more Pokemon await inside a stack of booster packs and gameplay accessories like a playmat, deck box and card sleeves let you show off amazing art of Mega Charizard X in action.
Popcorn (Library)
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In Popcorn, each player manages their own movie theater and tries to show the best combination of movies in order to attract guests to their seats.
The game plays out over nine rounds, and in each round you may acquire a new movie, build or upgrade your theater, and use advertising to attract new guests — then it's showtime, with you drawing guests at random from your bag to see who has shown up. Place guests in the right seats to activate special powers; match them with the right movies, and you get a movie bonus as well, thanks to their enthusiasm for your good taste.
After watching films in your theater, guests might be spirited away to other theaters thanks to ads presented by those theater owners - but you'll probably do the same to them, too.
The bonuses from a movie get worse the longer it runs, so be sure to bring in fresh films to keep guests on the edge of your seats. After all, happy guests can help your theater win awards in town; more importantly, they can keep the "popcorn" piling up in your coffers, and whichever theater owner fills their popcorn box the best wins.
Power Grid (Library)
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Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Rangers: Heroes of the...
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Power Rangers: Heroes of the Grid gives each player the chance to take the role of a Power Ranger, the heroes of Angel Grove who defend the earth against the evil Rita Repulsa and her nefarious minions. Each Ranger comes with a unique combat deck representing their special skills and fighting style. From the Red Ranger's leadership karate skills, to the Yellow Ranger's Sabertooth ferocity, to the Blue Ranger's tactical mind, each ranger brings a unique set of skills to the table. You need to use your powers well if you intend to save Angel Grove!
In each game, you need to protect four combat zones that are being targeted by the evil Rita Repulsa. Each round, enemy forces deploy onto these zones and cause chaos among the populace. Who knows what sort of strange monsters Rita has cooked up for the Rangers this time?
During play, Rangers must manage their actions and coordinate their defenses, moving to the locations under the most threat and doing battle with enemies. Finding time to rest and recover between engagements as they prepare to defeat the mastermind behind this plot.
During battle, each Ranger and each enemy in the location participate in the combat sequence. Enemy cards represent enemy actions and health. Rangers can attack these cards to disrupt their attacks. Each minion card the rangers defeat removes one minion figure from that location. Monsters are much deadlier foes with a variety of special attacks that you'll need to deal with and defeat before you send them packing! A Ranger's combat deck represents their health, with each card played and blow sustained slowly whittling away at their options. They'll need to find time to rest or power-up at the Command Center if they want to stay fresh for the next fight!
As the Rangers defeat enemies and progress through the game, they'll unlock Zord cards which provide them unique abilities and special actions they can perform. Eventually they'll be able to unleash the full power of the mighty Megazord!
Each game reaches its climax with a confrontation with the enemy Master, a devastatingly powerful foe who must be thwarted if the Rangers wish to save the city! Do you have what it takes?
Processing: A Game of Serving...
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Processing is a game of terrible democracy. Aliens have conquered Earth, but that's not the worst of it. As a survivor, you've been enslaved to figure out who gets "Processed," "Probed," and "Freed." There's one more wrinkle, the Aliens think cows are people too.
The Confederated Alien Overlords (or CAO's) demand you work to appease them all, but since they all want different things that will be tough. Your goal is to have the most victory points (VPs) by the end of the game (three rounds) by appealing to different alien agendas each round.
Puerto Rico (Library)
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In Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.
Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.
During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.
Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.
Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.
Quest-O-Nomicon (Library)
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The Quest-O-Nomicon is a compendium of adventures chronicled by Ser Nominus, a clumsy skeleton with a knack for sudden and painful demise! Created by the Team at XPtoLevel3, this tome features perfect beginner adventures to get your party started on a new 5th edition adventure!
Explore 13 different stories and 30 different adventures as you sample Ser Nominus’s favourite epics and tales!
Qwirkle (Library)
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The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks.
The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins.
Raccoon Tycoon (Library)
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Astoria is a land bustling with productivity and growth! New towns, factories, and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to make your fortunes on the crest of this wave. These tycoons start out as the producers of the key commodities: wheat to feed the growing towns and factories, wood and iron to build them, coal to fuel the trains and factories, and manufactured goods and luxuries to fill the insatiable demand of the animals of Astoria.
Cornering the market for the most valuable commodities can create small fortunes that can be invested in the new businesses, turning them into huge fortunes. The sky is the limit during this Gilded Age!
In Raccoon Tycoon, players try to produce the most valuable commodities in an ever-changing marketplace. They then use those commodities to build towns, or sell them at the best price to secure great profits that can be used to win auctions for the all-important railroads. The profits may also be used to buy powerful buildings that give the players power-ups or bonuses in production. Owning the best towns and railroads determines victory. There can be only one "top dog" in Astoria. Is it you?
RADIOACTIVE BUNNIEZ Collector's Edition (Library)
$0.00
Radioactive Bunniez is a fun competitive card game, where players try to amass Radiation. Filled with Radioactive Bunnies, the game is won by having the greatest amount of radiation once Nuclear Armageddon has been initiated, and each player has taken their final turn.
On each turn players draw one card, and can then either discard a card, or use one of their cards to attack, view, swap cards or sabotage another players hand.
Actions include, stealing a card from a player, forcing another player to discard, picking up cards, swapping cards with one another, or retrieving cards from the Wasteland (discard pile).
Various effect cards can double, half, or reverse the value of your hand, so at any point you need to be willing to completely adapt your strategy.
The game ends once the Nuclear Armageddon card, enters the Wasteland, either by play or completely by accident as a random discard. At this point each player gets one final turn, to either improve their hand, or sabotage someone else.
After this final turn all players reveal the hands and the player with the highest radiation score wins the game.