Numenera Discovery (Library)
$0.00
They say there have been eight worlds before ours. Eight times the people of Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since fallen to ruin, leaving only their vast outlines and barest remnants.
This is the Ninth World. The people of the prior worlds are gone--scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain a spark of their former function. The uninformed call these magic, but the wise know that they are our legacy. They are our future. They are the . . .
NUMENERA
Numenera Discovery includes everything you need to create characters and venture into the Ninth World:
Complete streamlined rules for a fast-paced, story-based tabletop roleplaying game experience. An intuitive, concept-driven character generation system, with scores of options for building just the character you imagine. Detailed information on a vast swath of the Ninth World, including a giant poster map. A bestiary of more than fifty creatures and characters. Hundreds of unique numenera items. Three complete adventures to launch any campaign.
Numenera Discovery is one of two corebooks. Numenera Destiny expands the game with new character and campaign-building material that lets you use the remnants of the past to build a future of your choosing.
Oaxaca: Crafts of a Culture...
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Among the many reasons that Oaxaca (pronounced wah-HA-kah) is well known are its exquisite handicrafts. Drawing upon generations of tradition, as well as Oaxaca’s vast quantities of raw materials, entire families within this state in Southern Mexico dedicate their lives to perfecting their craft. You are a family of skilled Oaxacan handicraftsmen preparing to sell your artisan wares to eager tourists at a bustling tianguis (a large, outdoor market) within Oaxaca City. Can you lead your family to a distinguished position with your exquisite craftsmanship, or are your crafts common for the culture?
GOALSpecialize in specific craft types to create more desirable handicrafts. The player who has the most valuable collection of crafts in their Market Stall at the end of the final round is the winner.
Ohanami (Library)
$0.00
Ohanami consists of a deck of 120 cards that are numbered from 1-120, with each card having one of four symbols on it. The game lasts three rounds, with players scoring at the end of each round, in addition to bonus scoring at the end of the game.
At the start of a round, each player receives a hand of ten cards. Each player chooses two cards, then passes the remaining cards to the left. All players reveal their cards at the same time, then decide whether to use 0, 1, or 2 of them in personal rows of cards. When you start a row, you can use any card; to add a card to an existing row, that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.
Players repeat this drafting, passing, and playing process until they have played ten cards. The first round ends, and players now receive 3 points for each blue card in their rows.
Players then receive a new hand of ten cards to start round 2, once again choosing two cards and passing the rest, but now to the right. Players continue building on the rows that they already have, scoring 3 points for each blue card and 4 points for each green card at the end of round two.
For round three, players have ten more cards and pass cards to the left once again. At the end of this round, players once again score for their blue and green cards, while also receiving 7 points for each gray card in their rows. Additionally, each player scores for their pink cherry blossom cards, with these cards having a pyramidal scoring structure: one card = 1 point, two cards = 3, three cards = 6, etc. Whoever has the highest total score wins!
OK Boomer! (Library)
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Test your knowledge about your rival generation's pop culture trivia in OK Boomer!
Play in teams based on generations, although if players are around the same age, then it's every person for themselves! The game includes 220 cards with four types of questions.
On Mars (Library)
$0.00
Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda. In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival. Do you dare take part in humankind’s biggest challenge?
On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase.
During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.
All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.
During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
Once Upon a Time: The...
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Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on their cards. They try to guide the plot towards their own ending. The other players try to use cards to interrupt the Storyteller and become the new Storyteller. The winner is the first player to play out all their cards and end with their Happy Ever After card.
The second edition, published in 1995, features an expanded card set.
The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet.
Box says: Contains 110 story cards, 55 ending cards and a rulebook(my box has 114 role cards)
One Night Ultimate Werewolf (Library)
$0.00
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!
Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
This game can be combined with One Night Ultimate Werewolf: Daybreak.
ONE PIECE: LUFFY'S BENTO PANIC...
$50.00
The Straw Hats gear up for their greatest battle yet: lunch! Luffy's Bento Panic features an all-out battle between your favorite pirates for a piece of Sanji's delicious cooking. Play as the Straw Hats as you fight for your favorite foods in this chaotic 3-9 player game.
To play, sit in circle formation and point to grab food, mischievously steal from fellow pirates, or eat food you've collected for points. Eat the most food to win, but watch out because any pirate bold enough to leave extra meat on their plate may just be left empty handed when Luffy shows up. His appetite is endless, and he won't stop until he's eaten any unclaimed food on the table!
Order of the Stick Adventure...
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Based on the popular web-comic, Order of the Stick.Why just read about foolish and incompetent adventurers when you can be one yourself? Dive head first into the world of the inexplicably popular fantasy gaming webcomic. Take on the role of one of the six daring adventurers as you explore each room of the mysterious Dungeon of Dorukan in this hilarious satire of the fantasy genre. But beware, for the evil undead sorcerer Xykon awaits you at the bottom of the dungeon, and he has nothing better to do than focus on wiping the floor with your sorry butt.
Orléans (Library)
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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.
You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Orlog: Assassin's Creed Valhalla Dice...
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PureArts and Ubisoft present the officially licensed Orlog Dice Game of Assassin’s Creed Valhalla! Played extensively by the Norsemen and Anglo-Saxons in every city of the video game, Orlog is played by two players who use dice rolls and bonus effects to claim victory over their opponent.
Players roll dice to generate attacks and acquire tokens for God favors - using a combination of both during attacks and for regaining health. Players cast their dice 3 times a round until resolution. Play continues until one player has lost all Health stones.
Will you earn the favor of the Gods and receive their blessings to win? There’s only one way to find out.
Ovation (Library)
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Become one of the greatest classical composers of all time! You'll use inspiration, seek fortune and hobnob with aristocrats to perform musical masterpieces and achieve your legacy in this engine building game. Get inspired by your rivals' performances to create your own works of genius as the game builds to a crescendo.
Each turn, players choose one of four actions: Seek Inspiration, Seek Fortune, Seek Patronage, or Perform. Inspiration is your primary resource and it comes in three tones - Joy, Passion and Sorrow. Seeking inspiration allows you to gain your resources while all of the other actions will have players spend inspiration to acquire cards.
Complete specific goals to gain Maestro cards and end the game. The player with the most points, wins.
Compose your masterpiece. Secure your legacy.
Paladins of the West Kingdom
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Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.
The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.