Labyrinth (Library)
Labyrinth (Library) $0.00
Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze. Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins! Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.
Lancer (Library)
Lancer (Library) $0.00
Lancer is a mud-and-lasers tabletop roleplaying game centered on modular mechs and the pilots who crew them.Ten thousand years after the climate crash that ended the Anthropocene, a survivor humanity rebuilt itself and spread to the stars. Numbering now in the trillions, they are a polyglot, cosmopolitan people, organized under a central hegemon: Union. The galaxy is vast before them, and humanity is its mirror. For some, it is a golden age of post-scarcity utopia. For the rest, that golden age remains a dream to be attained. Into this roiling galaxy you take your role as a mech pilot — from cold-blooded mercenaries to honor-bound Baronic cuirassiers, hardscrabble Union regulars to professional Constellar Midnights, Far Field teams at the uncanny edge of known space to the ever-wandering Albatross. Operating with a wealth of licenses from one of the galaxy’s Big Five fabricators, you and your friends play a tight-knit squad of pilots on campaign — comrades together in a galaxy of danger and hope. Will you fight for Union, working to rectify the crimes of previous administrations? Will you run contracts for a corpro-state, working to advance private interests while lining your pockets? Will you fight to liberate your people from all masters, human or otherwise? Or will you fight only for yourself? Lancer features a mix of military science fiction and mythic science fantasy. In the setting, conscript pilots mix ranks with flying aces, mercenary guns-for-hire brawl with secretive corpostate agents, and relativistic paladins cross thermal lances with causality-breaking entities.
League of the Lexicon (Library)
League of the Lexicon (Library) $0.00
League of the Lexicon is a word game for language lovers, pedants and the incurably curious.The game comprises two thousand questions in five categories; from etymology to definitions, word usage to archaic meanings. A dice roll decides what category players must answer. Correct answers earn Artefacts, and the correct Artefacts earn victory.The game has two levels of difficulty so younger players can join in too.With stunning hand-drawn artwork and carefully researched questions, League of the Lexicon is a language lovers dream.
Legendary: A Marvel Deck Building Game (Library)
Legendary: A Marvel Deck Building... $0.00
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, Red Skull in the base game), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action. As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose. Hero decks in the base game: Gambit, Black Widow, Hawkeye, Emma Frost, Thor, Spider-Man, Iron Man, Storm, Captain America, Nick Fury, Rogue, Cyclops, Hulk, Wolverine, Deadpool
Legends Untold: The Great Sewers Novice Set (Library)
Legends Untold: The Great Sewers... $0.00
Legends Untold is a co-operative card based adventure game for 1-4 players(4 players in the basic box, more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time, zero downtime and a lot more than just finding the next monster to bash. Intelligent game mechanics that rely on the Party working together to overcome foes, traps, Obstacles, barriers, NPCs and more. Build your Hero your way from a wide choice of Talents, Weapons, Outfits and Kit. Scout the depths of the Caves (with more environments to come!), building a map between locations as you uncover the threats within 8 Scenarios included, with a wide range of objectives, unlocking the story of your Heroes and their tales to become legends. Uses 3 six sided dice to resolve tests, but more importantly the entire Party working together. Multiple ways to defeat each obstacle, barrier or trap with different rewards for each. Use your talents and equipment and work as a team. Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck, and end up angering them. Co-operative mechanics for combat, including assisting each other in combat, morale and defeating complex foes. The Sewers introduce the new foes, the Lizardkin, which can be used in both sets. This set also includes 4 new heroes and expanded items; kit, weapons, outfit, weapon talents and skill talents.
Let's Hit Each Other with Fake Swords (Library)
Let's Hit Each Other with... $0.00
The hook of the party game Let's Hit Each Other with Fake Swords is that...you get to hit each other with fake swords. Why you're doing that is to claim action cards. Collect three cards of a color, and you have a set; collect three sets before anyone else, and you win. Each round, the fight boss divides cards into piles, then after a countdown of 3-2-1, everyone points to the pile they want. If no one else has pointed at your pile, take that pile and place those cards (or card) in front of you. If no one points at a pile, discard that pile. If multiple people point at a pile (or multiple piles have multiple people pointing at them), the fight boss chooses which two people pointing at the same pile will fight, and those players then try to hit one another with fake swords — but they must follow all of the rules on the cards over which they are fighting. Maybe you have to stand on one leg or wield the sword without bending your elbow or keep a running count of the things the fighters hit...or maybe you have to do all three of those things! If the fight boss sees a fighter violate a rule — such as disobeying a card or hitting an opponent on the head or arm — the other fighter wins. If a fighter hits their opponent on the chest or back (or meets the victory condition on a card), they claim all of the cards in that pile. Everyone else who was pointing at the same pile as someone else gets nothing.
Letters from Whitechapel (Library)
Letters from Whitechapel (Library) $0.00
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.
Lindyhop
Lindyhop $35.00
Kiwi first-time designers James Smeal and Mark Kaneko took inspiration from Lindy Hop, a swing dance invented in African American communities in 1920s New York City. Lindyhop the card game allows two players to dance down the music, attempting to stay in sync to score as many points as they can. Start by dealing out music cards to create the song which players will dance to. They play tricks in the form of dance moves to progress through the song, picking up points as they go. Some of the cards have powers that only activate on specific parts of the music but players can't reveal which cards they hold. Each dance, try to beat your score, but beware, if you run out of dance cards before the music finishes you'll score nothing!
Lindyhop (Library)
Lindyhop (Library) $0.00
In Lindyhop, a co-operative trick-taking game about swing dancing, players start by dealing out the music cards to create the song to which they will dance. Players then play tricks as dance moves to progress through the song, picking up points as they go. Some of the cards have powers, but these powers activate only on specific parts of the music — and you can't discuss what each player has in their hand. Try to beat your score each dance, but if you run out of dance cards before the music finishes, you score nothing!