I know... you don't
$28.00
Players race to identify the Rule Keeper’s secret rule to crack the code!
3 – 7 Players | 10 Mins | Ages 10+
Features: Roles with Asymmetric Information
Theme: Card Game
Description:
Can you crack the code?
Take turns being the “Rule Keeper” who chooses the rule that everyone else must try to figure out.
Each card played is a clue, giving all players the chance to detect what the pattern might be. If you can crack the code, use it to shed your cards and win!
How To Play:
Find – Every card played gets you closer to uncovering the pattern.
Play – Which card fits the secret rule? Only the Rule Keeper knows.
Win – Crack the code to uncover the secret rule and win the game!
With five levels of difficulty, this game is great for all ages!
ICECOOL (Library)
$0.00
The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!
A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?
ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.
The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICECOOL!
ICECOOL2 (Library)
$0.00
ICECOOL2 is both a standalone game and an expansion for ICECOOL. If played on its own, ICECOOL2 differs from the original game thanks to:
Tasks on 1-point cards Fish-moving power on 2-point cards Optional tournament scoring
If you combine both ICECOOL sets, you get:
Multiple new layouts New game mode called "The Race" Games playable for up to eight players Chance to create your own new layouts
Ignite (Library)
$0.00
Many ages have past since the use of magic broke the world. Since then, the races of Oshos have lived in an unstable peace. Yet as memory slips to myth, and myth slips to legend, the "Great Races" once more begin meddling with magic, and the tainted power corrupts the land yet again. Lava swallows up whole villages and a terrible famine spreads. "Lower" nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.
Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.
Each unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.
Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.
In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.There are 4 special types of terrain in Ignite and you'll have to choose how best to use them.
Village: Allows you to purchase a card, but a successful attack against you will do additional damage. Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest. Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water. Lava: If you are pushed into lava, your unit immediately dies.
In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won't have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.
Ignite comes from our love of deckbuilders. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. We built a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end of the game is the most exciting part. And where you will never play the same game twice (between the asymmetric race abilities, variably built board, and incredibly varied weapons, items, and spells).
Iliad (Library)
$0.00
The players will lead their Greek characters into a bold action of besieging Troy and rescuing the beautiful Helene.The first one to reach 12 points will be the winner.
During the game, various stages will unfold and during these, the victory cards are put into play. As it happens, a player can make his own army stronger or weaken those of his opponents by playing the correct cards.
After the siege, the strongest players will receive a victory card of their choice, all cards in play will be discarded, and a new phase will unfold with the cards remaining in each player's hand. Each player will then receive 3 new cards and the next battle round will commence.
Illusion (Library)
$0.00
Can you trust your eyes? How much color do you really see? These questions are what drive gameplay in Illusion, with rules that allow for gameplay to start immediately. Who has the right perspective not to be fooled?
Imhotep: The Duel (Library)
$0.00
The competition of the builders continues in Imhotep: The Duel!
In this game, players take on the roles of Nefertiti and Akhenaten, one of Egypt's most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. While this is happening, each player builds their own four monuments in order to gain as many fame points as possible.
Incohearent (Library)
$0.00
Incohearent is the adult party game by What Do You Meme that will get you talking! Let the laughs begin as you compete to make sense out of gibberish from one of three categories — kinky, party and pop culture.
Each card has a combination of words on the front that, when recited out loud, sound like the phrase written on the back. For example, try reciting "thirds teeth or stay" out loud. Can you hear the hidden phrase? Listen closely... you've been saying "thirsty Thursday."
Perfect for parties, game nights, holidays, reunions and more.
Infinity Gauntlet: A Love Letter...
$0.00
The Mad Titan Thanos seeks the Infinity Stones to bend the universe to his indomitable will, but courageous heroes are assembling to stand in his path to ultimate power. Based on the beloved card game and set in the Marvel Universe, Infinity Gauntlet: A Love Letter Game features the elegant mechanics of the original, re-imagined in a one-vs-many twist for thrilling team play. While one player takes on the role of Thanos on a crusade to change the universe as we know it, 1-5 other players must deploy iconic heroes to defeat him before he can achieve his aims.
Throughout the game, players take turns drawing a card and playing a card, then executing its effect. Hero players can call upon the likes of Iron Man, Spider-man, Thor, and Scarlet Witch for their abilities to battle and gather intel about their opponent’s schemes. A worthy adversary, Thanos plays with a two-card hand, drawing from his own deck of minions and powerful Infinity Stones. The heroes will have to use their abilities in strategic combinations to knock his health down to zero before he can do the same to them—or find all six Infinity Stones and win with a snap of his fingers. Who will prevail in this battle for the universe?
Into the Odd (Library)
$0.00
Into the Odd is a Survival Horror Role-Playing Game by Chris McDowall. After a self-published PDF in 2013, the author announced a new edition in November 2014, print versions of which were delivered in February 2015.
Ironrise (Library)
$0.00
A 2-6 player adventure card game featuring co-operative play in a team vs. team format. The game is set in a narrative world existing in media beyond the game itself (Spirel), and is set up as groups of adventuring Heroes (one team) faces off against scheming Villains (the other team).
Mechanically, Ironrise uses cards as assets which must be managed and played in an adversarial manner against the other team. The core mechanic is the "challenge" in which cards are used from each team in "slots" in order to determine who is the victor in an array of encounters, in a quest to accrue the most victory points.
Ishtar: Gardens of Babylon (Library)
$0.00
From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!
Isla Dorada (Library)
$0.00
In the middle of the 1930s, an expedition of treasure hunters crashes its zeppelin in the middle of an unknown and mysterious island where legends tell that several old and powerful civilizations have left many sumptuous treasures.
Each player is one of these brave explorers who joined the expedition with old maps giving clues on where some of these treasures can be found. However, it is clear that the land is barely known and dangerous, so, all explorers decide to travel together, in one solid group by hiring beasts of burden and exotic items in the native villages while trying to avoid the many dangers of the inhospitable land of Isla Dorada...
Which one of these brave explorers will find the most valuable treasures, avoid the numerous curses and accomplish it's rewarding destiny?
In Isla Dorada, players will have to move a unique pawn portraying the expedition of explorers. Each player will collect cards of different kinds (movements, actions, destinations, curses, destinies, bonus or malus cards) and will have to build the best hands turn after turn (time is limited to a certain number of game turns) to be able to chose the expedition destinations in a succession of bids and negotiations. Doing so, the players will try to put their hands on treasures while avoiding their cursed destinations and trying to block other player's objectives.
The very easy rules can be learned in a few minutes whilst the rich and elegant game play assure an always renewed experience.
It's a Wonderful World (Library)
$0.00
In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.
It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.
When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!
For a deeper insight of the gameplay, please follow this link : It's a Wonderful World - First steps
In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.
More info on the Campaign mode : It's a Wonderful World - Campaign Mode