A Matter of Taste
A Matter of Taste $30.00
A fun food party game where players determine who has the best taste! Each round one player acts as Chef and creates a dish on the board using the ingredient and creation cards. All players then secretly give it a score. Reveal and compare; anyone with matching scores are rewarded with a slice of pizza for thinking alike! A highly social game that uses creative flair, imagination, a little luck-pushing. Either go with your gut or go with the flow... it's all A MATTER OF TASTE!
A Matter of Taste (Library)
A Matter of Taste (Library) $0.00
A fun food party game where players determine who has the best taste! Each round one player acts as Chef and creates a dish on the board using the ingredient and creation cards. All players then secretly give it a score. Reveal and compare; anyone with matching scores are rewarded with a slice of pizza for thinking alike! A highly social game that uses creative flair, imagination, a little luck-pushing. Either go with your gut or go with the flow... it's all A MATTER OF TASTE!
A Place For All My Books
A Place For All My... $115.00
A Place for All My Books is a puzzley book gathering, sorting, and organizing game in which players arrange stacks of books in different rooms of their apartment as personal projects. When done, they can admire their accomplishments and gain their rewards – not least of which is renewed energy, which they can then spend to head out into the village...to pick up more books! This competitive game for 1-4 players feels rather zen as you play. The organizational puzzles are easy to accomplish, with the challenge being how many of them you can accomplish all at once to optimize each "admire" action. A Place for All My Books includes a solo mode in which you must beat the game's rival: Penelope Eveready, an untiring extrovert who seems to be grabbing all the books you had wanted.
Adventure Games: Monochrome Inc. (Library)
Adventure Games: Monochrome Inc. (Library) $0.00
Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back! Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. In Monochrome Inc., players have been instructed to break into the research building named in the game's title, and once they get inside this tower's mirrored windows, they are left on their own. What they find there, what conclusions they draw from these items, and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls, carry out their mission, and solve the mystery of this building.
Adventure Games: The Dungeon (Library)
Adventure Games: The Dungeon (Library) $0.00
Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back! Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle...
Adventure Games: The Grand Hotel Abaddon (Library)
Adventure Games: The Grand Hotel... $0.00
Explore places, combine items, and experience stories in Adventure Games, a series of cooperative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back! Unlike the EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. In Adventure Games: Grand Hotel Abaddon, you want to discover what strange events are happening in the old building, slipping into your role on the team to follow tracks and decide how the adventure game should proceed.
Adventure Games: The Volcanic Island (Library)
Adventure Games: The Volcanic Island... $0.00
Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back! Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times. In The Volcanic Island, you slip into the roles of four students on a volcanic island who face mysterious events. Like a thriller, you need to solve puzzles, make decisions, track traces, and analyze and use objects. You will experience a story together. Gameplay is variable and different in each group.
Alchemists (Library)
Alchemists (Library) $0.00
In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
Alhambra: Big Box (Library)
Alhambra: Big Box (Library) $0.00
Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA. The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their “native” currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built.
Alicematic Heroes (Library)
Alicematic Heroes (Library) $0.00
  The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best. In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power; each Alice has a cost, and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can, you immediately use the power — or Megalomania — of that Alice; if you can't, choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything, lets you draw another card, and builds up the power of one of your five colors, but you don't get a Megalomania bonus for it. After you played an Alice or Commoner, you can then invade a territory in the playing area, which is composed of modular hex tiles. To conquer the territory, you need enough Military power (red cards) or Military (red) tokens, and if the territory is not on a hex where you occupy a city, you must have enough Mobility power(green cards) or Mobility tokens to reach that space. If you conquer it, you receive a bonus based on the territory's color: military, mobility or dream tokens; Alice cards; or victory points. If you conquer a city, you score points and now have a foothold on that hex. If you lack enough military and/or mobility, you can still place the territory under attack and finish it off on a later turn, but another player can potentially conquer it in the meantime. Mystic forests cannot be conquered until they're surrounded by player-controlled territories, and only the player(s) with the most controlled surrounding territories can then capture the forest, which has a toughness and point value equal to the number of surrounding territories. The game ends after fourteen rounds, then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects, and whoever has the most points wins!
All In Predictions
All In Predictions $40.00
Foretellers manage their hand of cards and try to see through opponents. 2 – 5 Players | 30 Mins | Ages 10+ Features: Hand Management Theme: Card Game Description: In All In: Predictions, players become gifted foretellers vying to shape destiny itself. Combine hand management with strategic foresight in this fast – paced game inspired by classic poker in which only one prediction will unfold. Play cards, bend probabilities, and guess who holds the strongest hand to claim the pot. Will you see the future…or just think you can?  
Altered Carbon - The Roleplaying Game (Library)
Altered Carbon - The Roleplaying... $0.00
Included inside the Core Rulebook, you’ll find:     Rules to Play Archetypes ranging from Socialites to Soldiers    Explore the expansive metropolis Bay City in both its Underground, and Atrium world.    Storytelling focused rules, that help create immense danger inside of combat and intrigue outside combat.    The means in which to transfer your characters digital consciousness into a new sleeve should they come to a tragic end. With the prize of immortality at your fingers, the question is, what price will you pay? What stories will you tell? Your neon drenched adventures await. FEATURES     Solve unfolding mysteries in a gritty sci-fi noir setting — even the gamemaster may not know who the culprit is starting out!    Rules to Play Archetypes ranging from Socialites to Soldiers!    Dive straight into action with a dynamic zone-based combat system boasting exotic high-tech weaponry and streamlined options for more action-oriented gameplay!    Experience immortality with the opportunity to transfer your character’s consciousness, memories, and experiences into entirely new bodies.    Employs the Hazard System – a brand new game system deigned specifically for this RPG
Andor: The Family Fantasy Game (Library)
Andor: The Family Fantasy Game... $0.00
In Andor: The Family Fantasy Game, a.k.a. Andor Junior, each player chooses one of four heroes — magician, warrior, archer, or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However, before beginning the search for the wolf cubs, the heroes must first complete the tasks given to them by Mart, the old bridge guard. Only after you have solved all of the bridge guard's tasks will he let you cross the bridge to the dwarven mines where you believe the wolf cubs are hiding. But watch out! While you are on your way, the sly dragon is getting closer to the castle Rietburg. Should it arrive at the castle before the heroes have completed their tasks and saved the wolf cubs, then all is lost, and you lose the game. If you find all the wolf cubs before the dragon reaches Reitburg, you win! Gameplay is similar to Legends of Andor, with each game offering new challenges, which you must master together before the dragon reaches Rietburg.
Android: Netrunner (Library)
Android: Netrunner (Library) $0.00
Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view. Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners. Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network. In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing. The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.
Animal Adventures RPG Starter Set (Library)
Animal Adventures RPG Starter Set... $0.00
Join intelligent cats and dogs on a spellbinding adventure! Created for beginners, this set is your gateway into the magical world of roleplaying games. Inside is everything you need to play a thrilling RPG campaign, with no experience needed. Explore exciting locations, face fearsome and fantastical beasts, and have fun! The set also includes a brand new adventurer, Chantilly the Labrador Fighter, who is unique to this starter set.  Contents:     Simple, easy-to-follow rules    4 adorable dog miniatures    3 cute cat miniatures    7 character sheets    Double-sided game map    Gamemaster screen    Set of illustrated tokens    Set of paw-lyhedral dice