Fastrack (Library)
$0.00
Your goal is to use the elastic band to quickly launch as many discs as possible through the door slot and into the opposite camp. But beware, your opponent is trying to do it too - at the same time! Boisterous matches are exciting for both the players and the spectators alike. Constructed of solid wood, Le Passe-Trappe Micro is a fast, two-player game that can be enjoyed by players ages 4 to 104.
From the Publisher:In this disc-flinging game, your goal is to shoot all of the wooden discs to the other camp. The catch? The opening is only a quarter-inch wider than your ammo.
Aim carefully as you pull back on the elastic band to fire your discs. But don't delay or you will be bombarded by your opponent's zooming discs. Ride the fine line between speed and accuracy to win!
All wooden game.
Fiasco RPG (Library)
$0.00
Fiasco is a GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It's like making your own Coen brothers movie, in about the same amount of time it'd take to watch one.
A game of Fiasco begins with The Setup -- a group activity where you and your friends create a potent and unstable set of circumstances. You choose a Playset, which fixes the game in a particular time and place -- a contemporary southern town, maybe, or the old west. Using a pile of dice, you create an interconnected circle of Relationships and Details pulled from the Playset. Once you’ve created a situation poised on the brink of juicy disaster, you define characters based on your choices. Once the Setup is done, you play out scenes, which focus on various characters in rotation.
Final Fantasy Trading Card Game...
$0.00
Trading card game for the Final Fantasy video game world.
Each player uses their own deck of 50 character cards. Players play character cards by using CP (crystal points).There are three kinds of character cards:
Forward character card: attackers, blockers and characters with various abilities. Backup character card: producing CP and/or with various abilities. Summoned Creature card: one shot ability.
If the player discards a card, they produce 2 CP. If the player taps (dulls) his backup character card, he produces 1 CP.
On their turn, the current player can attack his opponent using his own forward character, and the opponent can block the attacker with their forward character. If the opponent does not block the attacker, one damage is dealt.
When you deal 7 damage to your opponent, or your opponent runs out of cards, you win the game.
Popular characters of various Final Fantasy video games appear in this game.
Five Minute - One Piece
$75.00
2-5 Players | 5+ Mins | Ages 8+
When 5 minute meets One Piece Battle togetheror loose together in 5-Minute One Piece! You and the straw-hat crew are trapped in a series of five iconic East Blue Boss fights. To make your way out, you must face dangerous monsters, overcome treacherous obstacles and defeat maniacal Dungeon Bosses all within 5 minutes!
Simultaneous play, no down time Based on the successful 5 minute dungeon game mechanics Iconic One Piece universe
Five Nights at Freddy's: Survive...
$0.00
You are the night shift security guard for a Freddy Fazbear’s Pizza, and it is your duty to check the security cameras and keep the equipment in good, working order.... and beware the animatronics that activate on their own at night! Each turn you’ll check the cameras and react to the movements in the dark. Choose to turn on the lights or close doors to protect yourself—but watch out! Each reaction depletes your limited power. Keep Freddy and his friends out of your office until you can clock off at 6:00 am!
Five Tribes (Library)
$0.00
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Flaming Pyramids (Library)
$0.00
The residents of Huia Street are clearing their closets, looking for unwanted household items for the big community garage sale. A pile is building up on the empty section but there are troublemakers lurking, causing rather unneighborly collapses. And why does little Susie have a blowtorch? Geez, you just want to get rid of your junk!
In Flaming Pyramids, players are building one pyramid together using square tiles, but each player is trying to be the first to get rid of their own tiles.
There are 40 regular tiles with a unique combination of color, number, and material. Except toward the end of the game, players have a hand of five tiles from which to choose, but they are constrained by the building regulations and the luck of the draw. There are also four tiles that can cause fires and one extra-heavy "wild" tile: these can be harder to place without causing extensive damage the later they emerge. If your placed tile causes mayhem (a collapse, fire, or explosion), the damaged tiles go back in your supply.
Flaming Pyramids can be played as a friendly, casual game, an easy starter or filler, or as no-holds-barred multi-round competition.
Flesh and Blood Blitz decks...
$0.00
Welcome to Flesh and Blood, the new hero-centric fantasy trading card game, designed for incredible constructed, booster draft, and sealed deck play.
Players setup the game with a chosen character, weapon(s), and equipment. Players take turns attacking with their weapons and/or using action cards which are played by "pitching" (discarding) cards to pay resource costs. Attacks and defense reactions are placed on a "chain" (queue) and resolved with damage inflicted based on the difference of values. Play continues until a player reaches 0 health with the opponent declared the victor.
Flick 'em Up!: Dead of...
$0.00
Flick 'em Up!: Dead of Winter pits players against zombies in a dexterity game that has you using tools in various ways to take out the undead while they in turn shamble somewhat randomly in your direction.
Based on the best-selling Dead of Winter, form your group of ten survivors and explore the city with ten scenarios. Shh! The slightest sound will wake the zombies! With the new — and terrifying — zombie tower, you'd better be ready and rearing to go when the zombies attack! Will you be able to flick some zombies?
Part of the Dead of Winter series.
Flipology (Library)
$0.00
In Flipology, players try to score the most points over three rounds. At the start of the game, each player receives nine cards, then picks seven of them to arrange in a face-down row. On your turn, you must flip one of your seven cards (up or down), with some cards having effects that enable you to flip additional cards, including those owned by opponents. Cards depict animals in different types of environments, and they have different effects and point values depending on what's shown at round's end, such as the sloth which is worth positive points only if it's still face down. Aside from sloths and koalas, though, cards must end the game face up to contribute to a player's score.
In the "Great Tree" variant for 2-4 players, five cards are dealt to each player and two turns are taken. Then a second set of five cards cards are dealt out which go above the first row and two more turns are taken, with the added wrinkle that players now control two rows and adjacency means up and down as well as side to side. Finally, a third set of cards is dealt out and players take a final two turns, then calculate their total score.
Floating Floors (Library)
$0.00
Floating Floors is a tactical balancing duel in which you, a ninja, become the architect of your own domain, creating a labyrinth of floating floorboards for your rival to cross.
In more detail, you create a stable path to your target by balancing a labyrinth of floorboards that will also be used by your rival. The trick is in strategically using your jutsu tokens to keep your new ninja camouflaged with the surroundings, while sabotaging the rival ninja's path.
The first ninja to claim all four bansen seals, concealed by your rival during set-up, wins.