Dohdles! (Library)
$0.00
Knätsel?!, a reworking of the 1988 Spiel des Jahres-winning Barbarossa, challenges players to create and decipher "knätsels", i.e., kneading puzzles. (In the U.S., this game bears the title Dohdles!, a portmanteau of "dough doodles".)
In the game players use clay to create objects — a mountain, an animal, a famous ruin — then they take turns asking one another questions about these objects or asking for a letter in the name of this object. Everyone hears these requests, though, so your efforts might lead opponents to the correct answer, too, and since anyone can throw their solution stones into the answer funnel at any time, you'll need to think fast.
If you give the correct answer for a puzzle, both the creator and guesser score points — but if everyone guesses the answer, or conversely no one does, then the creator scores nothing. Who will find the ideal mix?
Don't Get Got! (Library)
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Don't Get Got! is a party game in which each player receives six secret missions. The first player to complete three of these missions wins.
You don't sit at a table to complete missions, though. This game is designed to run in the background of whatever else you have going on, which means you can play it anywhere — at home, on holiday, in the office, or yes, at a party.
Mission examples include getting a player to compliment your hair, hiding this card in a jar and getting another player to open it for you;, and making up a word and getting a player to ask what it means.
Downforce (Library)
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High-stakes bidding on million-dollar race cars. Frantic bets placed in secret even as the cars race around the track. And to the victor, the biggest purse of all. But in the world of motor racing, the margin between victory and defeat can be a single moment: a steep banked turn, tires screaming and spitting out smoke, and the downforce, pressing you down in your seat and keeping you on the track as you make your move inside to pull ahead.
Downforce is a card-driven bidding, racing, and betting game for 2-6 players based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.
This is a game whose design needed no attention. Years of play and multiple versions have honed it to near perfection. On the contrary, one of the design challenges was figuring which of the many rules modules to incorporate to create the most fun version. Downforce also adds variable player powers to improve replayability. But mostly, it improves the look of the game to make it gorgeous and easy to play. Special attention was paid to the colors, the layout of the cards, the design of the cars, the details on the board, and more.
Dracula's Feast: New Blood (Library)
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Dracula’s Feast: New Blood is a 4-8 player logical deduction game by Peter C. Hayward and Tom Lang, with art by Michael Dashow. Dracula invited the townsfolk over for dinner (and maybe a few for dessert), but – what a pain in the neck – a mash of monsters have crashed the party looking for a bite. Now, everything is at stake…Each turn, either:
INQUIRE another guest; they will respond with a YES or a NO card, and must be honest. Ask another player to DANCE; if they agree, look at each other's cards! If they refuse, INQUIRE another player. ACCUSE! Place an Accusation Card in front of every other player - they'll return a YES if you're correct, and a NO if you're not. If you get all YES cards in response, you win the game!
Draftosaurus (Library)
$0.00
Your goal in Draftosaurus is to have the dino park most likely to attract visitors. To do so, you have to draft dino meeples and place them in pens that have some placement restrictions. Each turn, one of the players roll a die and this adds a constraint to which pens any other player can add their dinosaur.
Draftosaurus is a quick and light drafting game in which you don't have a hand of cards that you pass around (after selecting one), but a bunch of dino meeples in the palm of your hand.
Dragon Ball Z: Road trip
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Enter a whole new battleground in this new Dragon Ball Z adventure!
An epic game of fun and strategy!Defeat the wizard Babidi's forces and stop the evil Majin Buu! Travel the game board of the real and other worlds to prove that you are the strongest saiyan warrior in the universe. Carry out board actions, gain ki energy, and acquire wishes in order to collect items that will help you in your fight against evil. Be the first saiyan to complete your score card by returning all 4 unique support items to your Kami's palace and be crowned the strongest!
Dragonlance: Warriors of Krynn (Library)
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Dragonlance: Warriors of Krynn is a cooperative game of adventure and strategy where you play heroes battling against the terrifying Dragon Army. As conflict rages around you, maneuver between battlefields and adventure locations to tip the scales of war.
This stand-alone board game includes rules for integrating characters from the Dungeons & Dragons companion adventure Dragonlance: Shadow of the Dragon Queen (sold separately or available together in the Deluxe Edition bundle.)
“We zero in on this notion that Dragonlance is a war story,” said Ray Winninger, head of D&D at Wizards. “Classic Dragonlance is set against the backdrop of this massive conflict, and these sort of massive military battles are an important part of Dragonlance. One of the original 12 Dragonlance modules was a wargame Dragons of Glory. They asked you to stop your role-playing game experience and start playing a wargame for a bit.
“[It] allows you to play out sort of massive military battles in the world of Krynn. But one of the interesting things about that game is that it has a lot of narrative elements, just like a role-playing game.”
Dragonwood (Library)
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Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves!
In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious!
Gameplay:
On their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount.
The game includes six, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creatures, this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures, and contains events that also impact play. When both dragons have been defeated, the game is over and the player with the most victory points wins!
Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different, so no two games are the same!