{"title":"Player Count 7+","description":"","products":[{"product_id":"7-wonders","title":"7 Wonders (Library)","description":"\u003cp\u003eLead one of the great ancient civilizations to prosperity in this fast-paced card-drafting game.\u003c\/p\u003e\n\u003cp\u003eIn 7 Wonders, you’ll take command of an ancient civilization, guiding it to greatness by developing your city's military, scientific, cultural, and commercial resources. Through a clever card-drafting mechanic, players build structures, create powerful wonders, and engage in strategic competition with neighboring cities to score the most points. Will your civilization stand the test of time?\u003c\/p\u003e\n\u003cp\u003eWith simultaneous gameplay, 7 Wonders offers quick turns and constant engagement for all players, even in larger groups. The game is easy to learn but offers endless strategic depth, making it a favorite among both casual and seasoned gamers.\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/QVLUu7qkLWI?si=qvUlzzYQGfQvEp66\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078218879079,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/7_wonders_new_edition_board_game.jpg?v=1768192912"},{"product_id":"a-fake-artist-goes-to-new-york","title":"A Fake Artist Goes to New York (Library)","description":"\u003cp\u003eFake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an \"X\" written on his card: they are the fake artist!\u003c\/p\u003e\n\u003cp\u003ePlayers will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/PVSgiVtUbDE?si=n_NEpHbcVWIRJ9xN\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078219075687,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/a_fake_artist_goes_to_new_york_board_game.jpg?v=1768192558"},{"product_id":"articulate","title":"Articulate! (Library)","description":"\u003cp\u003eTry to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card before any other team can say it. Whoever answers correctly gets a turn immediately.\u003cbr\u003eCategories include Person, World, Object, Action, Nature and Random. First team to make it around the board and successfully answer a spade category (chosen from any of the above) wins the game.\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/xXMsP99edmY?si=5_eXk4hbYcZnCfeu\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078220648551,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/3310001_5640585108.jpg?v=1768194910"},{"product_id":"beat-that","title":"Beat That! (Library)","description":"\u003cp\u003eBeat That! - The Bonkers Battle of Wacky Challenges\u003c\/p\u003e\n\u003cp\u003eLIMBER UP AND PREPARE TO BOUNCE, FLIP, STACK, HOP, ROLL, BLOW, BALANCE AND CATAPULT YOUR WAY TO VICTORY IN THE WORLD’S WACKIEST PARTY GAME!\u003c\/p\u003e\n\u003cp\u003eThe aim of Beat That! is to collect as many points as possible by betting on your ability to successfully complete a series of ridiculous challenges using an assortment of seemingly random objects. All players attempt the exact same challenges, so get ready for the ultimate battle of abilities.\u003c\/p\u003e\n\u003cp\u003eCan you bounce 2 balls into 2 cups at the same time using only one hand? How about racing to stack a pyramid of cups using your elbows with your eyes closed?\u003c\/p\u003e\n\u003cp\u003eBeat That! contains 160 ridiculously fun and unique challenges, split into the following 4 categories:\u003c\/p\u003e\n\u003cp\u003e    SOLO: Players attempt the challenge on their own\u003cbr\u003e    BATTLE ROYALE: Players all compete against each other\u003cbr\u003e    BUDDY UP: Players work cooperatively with a partner\u003cbr\u003e    DUEL: Players compete head-to-head against an opponent\u003c\/p\u003e\n\u003cp\u003eBeat That! consists of 10 rounds of challenges. Start by dealing 10 betting tokens to each player (tokens have different point values). Next, pick up a challenge card and read it aloud. All players then place a bet on their own ability to complete the challenge. Once bets are placed, go around the circle attempting the challenge. Players who succeed bank their points. 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Once each player has been the Judge once, the round ends; the player with the most points at the end of an unspecified number of rounds wins.\u003cbr\u003eThe game contains several sets of cards:\u003c\/p\u003e\n\u003cp\u003e    3 purple cards for the original set of verbs (screw, marry, kill)\u003cbr\u003e    White cards containing alternate verbs\u003cbr\u003e    Green voting cards for each player (screw, marry, kill, blank - where the blank card is used for the alternate verb)\u003cbr\u003e    Black character cards\u003cbr\u003e    Red attribute cards\u003cbr\u003e    Orange cards to represent points\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078221729895,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/Blank-Marry-Kill.jpg?v=1768006007"},{"product_id":"blood-on-the-clocktower","title":"Blood on the Clocktower (Library)","description":"\u003cp\u003eIn the quiet village of Ravenswood Bluff, a demon walks amongst you. During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?\u003c\/p\u003e\n\u003cp\u003eBlood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.\u003c\/p\u003e\n\u003cp\u003eDuring a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.\u003c\/p\u003e\n\u003cp\u003eThe Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/LdPDOGtAppA?si=iMLZNwFYO8QbiQ6h\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078221828199,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/blood_on_the_clocktower_board_game_1.jpg?v=1768005883"},{"product_id":"boba-master","title":"Boba Master (Library)","description":"\u003cp\u003eBoba Master is a card game of memory and luck. Use tools and actions to create your favourite cup. With plenty of spills and mistakes along the way, such specialTEA cards will keep your opponents at bay. Assemble your favourite bobas with syrup and tea. Pick the right cards to finish your drinks quickly. Things may change with a single swap, so carefully race your friends and family to the top. 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Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an \"Awesome Point\", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.\u003c\/p\u003e\n\u003cp\u003eThis, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like \"Expecting a burp and vomiting on the floor\".\u003c\/p\u003e\n\u003cp\u003eIn addition, there are a few extra rules. First, some question cards are \"Pick 2\" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. 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In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.\u003c\/p\u003e\n\u003cp\u003eIt's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.\u003c\/p\u003e\n\u003cp\u003eYou can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.\u003c\/p\u003e\n\u003cp\u003eCaverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/n_tZE3-dAYQ?si=eDt25QejaeFCRsI5\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078222680167,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/81yBWqQ1Q8L.jpg?v=1767937710"},{"product_id":"codenames","title":"Codenames (Library)","description":"\u003cp\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like \"disease\", \"Germany\", and \"carrot\". Yes, carrot. It's a legitimate codename. 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The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.\u003c\/p\u003e\n\u003cp\u003eSpymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/cueZnzkSL20?si=XHywWkxfLw7UzESy\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078223335527,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/0001.jpg?v=1768004232"},{"product_id":"codenames-disney-family-edition","title":"Codenames: Disney – Family Edition (Library)","description":"\u003cp\u003eIn Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 or grid that includes the words of the other team, neutral words, and an game over card that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the game over card. This version also comes with 4x4 grid cards with no game over spot to make it more accessible for families and children.\u003c\/p\u003e\n\u003cp\u003eThe Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages.Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films.\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/X7F7zaYOL2o?si=ffm8eodmgkbziC7O\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078223368295,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/codenames_disney_board_game_1.jpg?v=1768004193"},{"product_id":"codenames-harry-potter","title":"Codenames: Harry Potter (Library)","description":"\u003cp\u003eCodenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.\u003c\/p\u003e\n\u003cp\u003eThe cards that players need to guess feature a word or phrase on one side and an image on the other.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/tnMItAHLgL8?si=W6q2g3gMhoqBUhew\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078223433831,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/codenames_harry_potter_board_game.jpg?v=1768004104"},{"product_id":"codenames-marvel","title":"Codenames: Marvel (Library)","description":"\u003cp\u003eCodenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange.\u003c\/p\u003e\n\u003cp\u003eIn Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. 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Both teams race to contact all their agents, but only one team can win.\u003c\/p\u003e\n\u003cp\u003eCodenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/Rge9LaKQNWc?si=xX3C5FQ3bylZ8w8Y\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078223499367,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/71D2Mp4VR0L._UF1000_1000_QL80.jpg?v=1768003370"},{"product_id":"codenames-the-simpsons","title":"Codenames: The Simpsons (Library)","description":"\u003cp\u003eCodenames: The Simpsons combines the hit social word game Codenames, while featuring characters and locations from thirty years of The Simpsons.\u003c\/p\u003e\n\u003cp\u003eIn Codenames, two teams — Team Homer and Team Bart — compete to see who can guess all of their \"field agents\" (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. 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At the start of each round, players receive a secret card informing them of the group's location — one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs — except for one player who receives the Joker card instead. The Joker doesn't know where he is, but if he can figure out his location before his cover is blown, he wins the round!\u003c\/p\u003e\n\u003cp\u003eDC Spyfall includes a few twists on the Spyfall formula. Since Harley Quinn usually follows wherever the Joker goes, each round, one player may receive a location card with a Harley image; if they do, they try to feed the Joker player information about the location, even if they don't know that player’s identity! 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The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits!\u003c\/p\u003e\n\u003cp\u003eThe Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice!\u003c\/p\u003e\n\u003cp\u003eFind out who among you can cut through deception to find the truth and who is capable of getting away with murder!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRoles\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eForensic Scientist\u003c\/strong\u003e x1\u003cbr\u003eAs the game master, the Forensic Scientist holds the solution to the crime. 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Even if they are identified, the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eInvestigators\u003c\/strong\u003e x8\u003cbr\u003eTo solve the crime, the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist).\u003c\/p\u003e\n\u003cp\u003eBear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAccomplice\u003c\/strong\u003e x1\u003cbr\u003eThe Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is, as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWitness\u003c\/strong\u003e x1\u003cbr\u003eThe Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. 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In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are \"pig\", \"candy\", \"tent\", and \"son\", then I might say \"Sam-striped-pink\" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.\u003c\/p\u003e\n\u003cp\u003eStarting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, \"sucker-prince-stake\". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. 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Lead the investigation as a detective, or cover your tracks as the infiltrated conspirator. Discuss, accuse, object and try to convince everyone.\u003c\/p\u003e\n\u003cp\u003eIn Detective Club, on each round, one of the players secretly teams up with another — the Conspirator — and tries to make them guess a secret word using just two illustrated cards! Other players are detectives, who also know the word, but don't know the identities of each other. 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On your turn, you pick a Question Card and read it out loud. Your friends simply vote on which answer they believe you will choose and place their vote face down. Once all players have voted, you indicate your answer. Each player turns over their card revealing the answer they think you chose. Players that predicted your answer correctly receive a #winning Card. 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This player secretly chooses one card in his hand, then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word\/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins.\u003c\/p\u003e\n\u003cp\u003eDixit Odyssey contains 84 new cards, each with a unique image drawn by Pierô and colored by Marie Cardouat, artist of Dixit and Dixit 2. The stand alone version also includes a folding game board, 6 new rabbit scoring tokens (12 total), and a box large enough to hold all the Dixit cards released to date. 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Players take turns drawing cards until someone draws an exploding kitten and loses the game. 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Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! 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Lava swallows up whole villages and a terrible famine spreads. \"Lower\" nomadic races begin rising up, pillaging and raiding nearby towns for food. Peace is no longer an option. War is here, and only one race can reign supreme.\u003c\/p\u003e\n\u003cp\u003eIgnite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.\u003c\/p\u003e\n\u003cp\u003eEach unit has 3 hit points. When your unit takes a point of damage you insert a dagger into the back of the miniature. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.\u003c\/p\u003e\n\u003cp\u003eEach card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). 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Players try to convince others to use up their failure cards first, the better for when their own attempts come.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/cVR8IQML0c8?si=mzOSQ4sIpCMUaVu1\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078230970471,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/91ha4xAKwTL.jpg?v=1767845923"},{"product_id":"league-of-the-lexicon","title":"League of the Lexicon (Library)","description":"\u003cp\u003eLeague of the Lexicon is a word game for language lovers, pedants and the incurably curious.\u003cbr\u003eThe game comprises two thousand questions in five categories; from etymology to definitions, word usage to archaic meanings. A dice roll decides what category players must answer. Correct answers earn Artefacts, and the correct Artefacts earn victory.\u003cbr\u003eThe game has two levels of difficulty so younger players can join in too.\u003cbr\u003eWith stunning hand-drawn artwork and carefully researched questions, League of the Lexicon is a language lovers dream.\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/4Z0zfVYp9vc?si=5DMl-RxNXfiYWeo2\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078231494759,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/115683244736542.jpg?v=1767844488"},{"product_id":"llamas-unleashed","title":"Llamas Unleashed (Library)","description":"\u003cp\u003eLlamas Unleashed is a fully playable base game that is NOT intended to be shuffled into your Unstable Unicorns games. It comes with 135 cards in a magnetic box, and it has the same base mechanics, but with a few twists. The core mechanics are based on those of Unstable Unicorns, but there are a ton of new card effects that you've never seen before. Also, Llamas. How can you resist?\u003c\/p\u003e\n\u003cp\u003eIn the game, you'll find 4 types of characters: Llamas, Alpacas, Goats, and Rams. The goal is to get 7 animals into your field before your opponents. A task that sounds much simpler than it is.\u003c\/p\u003e\n\u003cp\u003eThere are also magic cards, instant cards and upgrade\/downgrade cards.\u003c\/p\u003e\n\u003cp\u003ePlaying certain cards only affect certain types, such as if you play a \"Goatmeal Raisin Cookie\" or a \"Download More RAM.\"\u003c\/p\u003e\n\u003cp\u003eIn addition, there is a new mechanic called \"Herd Bonus.\" If you get 3 of the same type of character in your Stable (now called a Field) at the same time, you get a Field Advantage! Think of it like an Upgrade card, except with no Upgrade in your Stable. Bonus effects range from extra card draw to protection to stealing from your friends. Be sure to strategize early though- if you don’t remember the Herd Bonus when choosing your Baby Animal, you might end up having a baaaad time!\u003c\/p\u003e\n\u003cp\u003ePlus, each of the instant cards in the deck (equivalent to the Neighs you know) have an added bonus of allowing you to snatch up the card if it belongs to a specific type (ex. if you use the right \"Neigh\" on a Goat-type card, you can add it to your hand instead of sending it to the discard pile!).\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/4vpHHx9DDi0?si=wJXiQHsEkW3826Gv\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078231691367,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/65479619346462.jpg?v=1767844187"},{"product_id":"magic-maze","title":"Magic Maze (Library)","description":"\u003cp\u003eAfter being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?\u003c\/p\u003e\n\u003cp\u003eMagic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.\u003c\/p\u003e\n\u003cp\u003eAt the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/GEF31fZPM64?si=J0AjiRUGEvN6Te4D\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078231986279,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/71LP5b5JYqL.jpg?v=1767843779"},{"product_id":"monikers","title":"Monikers (Library)","description":"\u003cp\u003eMonikers is a party game based on the public domain game Celebrities, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people.\u003c\/p\u003e\n\u003cp\u003eIn the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/F0EC-8jZrZY?si=XIy591alEzDY-Ljl\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078232477799,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/709348-Product-0-I-638484975605097090.webp?v=1767842035"},{"product_id":"muffin-time","title":"Muffin Time (Library)","description":"\u003cp\u003eMuffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends, family, and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you, thwart others, or mix things up for the sheer hell of it! To win the game, you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy, you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong).\u003c\/p\u003e\n\u003cp\u003ePlayers draw a card on their turn and can choose to \"place\" up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card, which are all unique and can have wide-ranging consequences on the other players or game as a whole\u003c\/p\u003e\n\u003cp\u003eThe game ends when a player wins when someone starts their turn holding exactly 10 cards.\u003c\/p\u003e\n\u003cp\u003eSo, if you're looking for a hilarious and unpredictable game, I hear Cards Against Humanity is pretty fun! But since you probably own that already, maybe give Muffin Time a chance.\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/u4rwJb0QR4g?si=soEi9t1Fkz5IqWyO\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078232772711,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/81FcmGRuuGL._AC_SL1500.jpg?v=1767841597"},{"product_id":"muse","title":"Muse (Library)","description":"\u003cp\u003eWhere will your muse guide you?\u003c\/p\u003e\n\u003cp\u003eLead your teammates to inspiration using cryptic clues and surreal imagery in Muse, a beautiful party game with over one hundred fully-illustrated cards.\u003c\/p\u003e\n\u003cp\u003ePlay cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up.\u003c\/p\u003e\n\u003cp\u003eChallenge your creativity, listen closely, and let your muse guide you to your masterpiece!\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/iujGnatK63I?si=LmM9NsSyFt5Cw3g9\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078232903783,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/pic3719954.jpg?v=1769649254"},{"product_id":"mysterium","title":"Mysterium (Library)","description":"\u003cp\u003eIn the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.\u003c\/p\u003e\n\u003cp\u003eUnable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.\u003c\/p\u003e\n\u003cp\u003eIn Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.\u003c\/p\u003e\n\u003cp\u003eEach hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.\u003c\/p\u003e\n\u003cp\u003eAfter time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.\u003c\/p\u003e\n\u003cp\u003eIf one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.\u003c\/p\u003e\n\u003cp\u003eMediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.\u003c\/p\u003e\n\u003cp\u003eIf a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/3QuP2xc3CtQ?si=3TOiXhBz2u7sFyTE\" title=\"YouTube video player\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Dice Goblin NZ","offers":[{"title":"Default Title","offer_id":42078233067623,"sku":null,"price":0.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0638\/6253\/8343\/files\/67190553706526.jpg?v=1767840780"}],"url":"https:\/\/www.dicegoblin.nz\/collections\/player-count-7.oembed?page=6","provider":"Dice Goblin NZ","version":"1.0","type":"link"}